Eanos Setirav, human inquisitor
"Course the only one who could point us somewhere is dead and gone," Eanos says with a groan. He leans back in his chair and closes his eyes, thinking.
"Can try asking Gemma in the morning, but since she wants none o' the city's trouble, don't imagine she's like to want to tell us even if it's a good hunch," he muses.
"Still, might as well ask.
"Sounds like we'll have to see about trying to meet Cato or King -- or both -- tomorrow, yes? If King was the muscle, don't imagine he'd be the one helping choose gifts; sounds like Cato might be our best bet there. And we'll see about finding the owner of that maker's mark on our way through, yes?
"Other than that … Harry, where's the big money in Gandling live? Or do King and Cato make sure there isn't anyone with enough coin to worry them?"
[sblock=ooc]Yes, I could make a case that King might know more about gifts as he's a likely errand runner, since Faizal might have worried that the "thinker" would scheme against him if he knew the women he fancied, but I just sort of picked a theory, since they're both made more or less blindly at this point--and both may be a dead end, anyway, since I'm not the best at detecting in freeform. I'm much better with TV mysteries, where it's just always the guest-star I recognize from other stuff.

[/sblock]
[sblock=mini-stats]
Eanos Setirav
Initiative: +8
AC: 23 (26 w/ SoF, 25 w/Prot Evil) (Current: 25 w/ DR 2/magic)
HP:68 Current: 60
Senses: Perception 19 (23 scent w/ Bloodhound), Sense Motive 22/26
CMB: +6
CMD: 21
Fort: +7 (+9 w/ purity, +10 w/ Prot evil)
Reflex: +9 (+10 w/ purity, +11 w/ Prot evil)
Will: +11 (+13 w/ purity, +14 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound
Conditions: None
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +13/+08 = [BAB (06/01)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +09/+04 = [BAB (06/01) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6 damage when using Bane ability
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-2 attack, +4 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.
Arrows: 16/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 22/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 10/10 remaining
Used: none
Judgement (2 choice per): 0/3 Remaining
Determination: 3/4 remaining
Silver Tongued Haggler: 2/6 remaining
Bane: 2/9 rounds remaining
Discern Lies (DC 17): 7/9 rounds remaining
Dimensional Hop: 75'/90' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (1/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Invisibility Purge, Prayer
* Stealth bonus not stackable with ioun stone
Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]