Eanos Setirav, human inquisitor
Eanos nods.
"We find anything to consecrate, stands to reason it'll be surrounded by a knot of things to kill first. Or again," he whispers. "If you hold the salts and stick to the back, Heinrich, they're probably safest with you."
The tanned ginger wrinkles his nose and rubs at it with a grimace.
"Closer we get to this place, worse the stench is getting. And its a secret my Lady doesn't take back lightly. Got it under control now, but I'd hate to give us all away emptying my stomach while I'm invisible. Probably best if you go, then, Tyrien. Heinrich can give you the vision boon; I'll use the scroll and invisibility on you, too. Just keep a head for your time; the darkvision may last, but you'll have 10 minutes from casting to the time you fade back into view and any shamblers can tell where you are again."
[sblock=ooc]My hope is that either the Don's body or the Evil Elvin Whatsis is in the cave, and consecrating with the salts might short it out. But, yeah, there's probably more killing to do before we get near either.
With the threat of nausea, probably best Tyrien plays scout, then. Double normal darkvision will even make it easier, since I think that's better ranger than most undead have. [/sblock]
[sblock=mini-stats]
Eanos Setirav
Initiative: +9
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:75 Current: 73
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8 CMD: 23 Fort: +8 (+11 w/ purity, +12 w/ Prot evil)
Reflex: +9 (+12 w/ purity, +13 w/ Prot evil)
Will: +12 (+15 w/ purity, +16 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons
Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +14/+09 = [BAB (07/02)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +10/+05 = [BAB (07/02) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability
2 +1 Daggers (temporary)
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.
Arrows: 22/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 9/10 remaining
Scrolls: See Invisible x2 (one with Tyrien), Comp Languages x3, Lesser Restoration,
Party scrolls (carried by): Restoration (Eanos), Hide from Undead (Eanos), Summon Monster 2 & 3 (Heinrich), Daybreak Arrow x2 (Eanos)
Used: none
Judgement (2 choice per): 3/4 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 2/7 remaining
Bane: 6/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 80'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light
* Stealth bonus not stackable with ioun stone
Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]
Eanos nods.
"We find anything to consecrate, stands to reason it'll be surrounded by a knot of things to kill first. Or again," he whispers. "If you hold the salts and stick to the back, Heinrich, they're probably safest with you."
The tanned ginger wrinkles his nose and rubs at it with a grimace.
"Closer we get to this place, worse the stench is getting. And its a secret my Lady doesn't take back lightly. Got it under control now, but I'd hate to give us all away emptying my stomach while I'm invisible. Probably best if you go, then, Tyrien. Heinrich can give you the vision boon; I'll use the scroll and invisibility on you, too. Just keep a head for your time; the darkvision may last, but you'll have 10 minutes from casting to the time you fade back into view and any shamblers can tell where you are again."
[sblock=ooc]My hope is that either the Don's body or the Evil Elvin Whatsis is in the cave, and consecrating with the salts might short it out. But, yeah, there's probably more killing to do before we get near either.
With the threat of nausea, probably best Tyrien plays scout, then. Double normal darkvision will even make it easier, since I think that's better ranger than most undead have. [/sblock]
[sblock=mini-stats]

Initiative: +9
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:75 Current: 73
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8 CMD: 23 Fort: +8 (+11 w/ purity, +12 w/ Prot evil)
Reflex: +9 (+12 w/ purity, +13 w/ Prot evil)
Will: +12 (+15 w/ purity, +16 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons
Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +14/+09 = [BAB (07/02)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +10/+05 = [BAB (07/02) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability
2 +1 Daggers (temporary)
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.
Arrows: 22/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 9/10 remaining
Scrolls: See Invisible x2 (one with Tyrien), Comp Languages x3, Lesser Restoration,
Party scrolls (carried by): Restoration (Eanos), Hide from Undead (Eanos), Summon Monster 2 & 3 (Heinrich), Daybreak Arrow x2 (Eanos)
Used: none
Judgement (2 choice per): 3/4 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 2/7 remaining
Bane: 6/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 80'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (4/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light
* Stealth bonus not stackable with ioun stone
Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]