Eanos Setirav, human inquisitor
[sblock=ooc]Grave Salt creates a Consecrate spell effect. I've been guessing that there's something in the ruins that could be disrupted by such an effect, since it disrupts summoning undead, but I don't know.
If you throw it on the Don, I think that definitely constitutes an attack, though, whether it does anything to him or not.[/sblock]
Eanos bites down a curse as everything goes sideways.
"Run, girl," he whispers to the air beside him, encouraging the half-elf's retreat.
"As long as you don't attack or touch any of them, the shamblers shouldn't be able to tell where you are, no matter what kind of warning they have that there's trouble. We'll give you what cover we've got."
"So much for the light enchantments," he mutters, mentally chiding himself for not enchanting his weapons sooner. He pulls back his bowstring as an unseen voice seems to whisper around him. All three of his arrows land in the body of one of the wights on the wall, and while they've clearly caused damage, the creature continues undeterred.
"Heinrich, I'd get those summons out. We may need some bodies to do blocking here soon, and calling those things takes awhile, yes?"
[sblock=ooc]Swift: Judgments: Justice (+3, +6 crit confirm) and Destruction (+4)
Manyshot Justice attack vs. Wall minion; manyshot damage w/ destruction; Iterative attack vs wall minion; damage w/ destruction (1d20+17=25, 2d8+12=19, 1d20+12=27, 1d8+6=8)
Hits all 'round (for once).

Not nearly enough to drop it, sadly, but 27's not a bad smack in the nose.
I think she's moved to be in line of sight, but I'm not sure if invisibility negates Eanos' ability to use his Warning ability if someone hits her? If he can, or if she winds up becoming visible for some reason, throw that on as a conditional: first enemy who hits Tyrien has to re-roll the attack and take the second result.[/sblock]
[sblock=mini-stats]
Eanos Setirav
Initiative: +9
AC: 23 (26 w/ SoF, 25 w/Prot Evil)
HP:75 Current: 73
Senses: Perception 20 (24 scent w/ Bloodhound), Sense Motive 24/29
CMB: +8
CMD: 23
Fort: +8 (+11 w/ purity, +12 w/ Prot evil)
Reflex: +9 (+12 w/ purity, +13 w/ Prot evil)
Will: +12 (+15 w/ purity, +16 w/ Prot evil)
***-4 saves vs odor based effects w/ Bloodhound
***Purity bonus doubled vs. curses, diseases, and poisons
Conditions:
* Deadeye's Lore (8 hours, +4 Survival, track at full speed)
* Bloodhound (8 hours, +4 Track stacks with Deadeye, +8 Scent Perception does NOT stack with Bracers' of Falcon's Aim, -4 save vs odor based effects)
In Hand: Bow
Common Attacks:
+1 Seeking Comp. Longbow (Str +1)*: Attack: +14/+09 = [BAB (07/02)
+ DEX (05) + Magic (01) + Bracers (01)]
negates miss percentage chances
Damage: 1d8+2, Crit: 19-20/x3^, range 110'
Spiritual Weapon (Sbow): Attack: +10/+05 = [BAB (07/02) + WIS (03)]
Damage: 1d8+2, Crit: 20/x3, range 170' Special: force / spell
All: +2 to hit / +2d6+2 damage when using Bane ability
2 +1 Daggers (temporary)
* +1 to hit / damage within 30' (point blank shot),
* Deadly Aim available (-3 attack, +6 damage)
^ Crit range increased via Bracer's of Falcon's Aim
Many Shot: 1st attack of Full attack uses 2 arrows for damage on a hit.
Arrows: 19/31
Blunt Arrows: 16/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 18/50 remaining
Disguise kit uses: 9/10 remaining
Spider Climb (boots) minutes: 9/10 remaining
Scrolls: See Invisible x2 (one with Tyrien), Comp Languages x3, Lesser Restoration,
Party scrolls (carried by): Restoration (Eanos),
Hide from Undead (Eanos), Summon Monster 2 & 3 (Heinrich), Daybreak Arrow x2 (Eanos)
Used: none
Judgement (2 choice per): 2/4 Remaining
Determination: 4/4 remaining
Silver Tongued Haggler: 2/7 remaining
Bane: 6/10 rounds remaining
Discern Lies (DC 17): 10/10 rounds remaining
Dimensional Hop: 80'/100' feet remaining
Spells: Orisons (DC 14): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (5/6 remaining)(DC 15): Deadeye's Lore, Divine Favor, Expeditious Retreat, Lend Judgement, Litany of Sloth, Protection from Evil, Shield of Faith, Wrath
2nd (3/5 remaining)(DC 16): Bloodhound, Flames of the Faithful, Ghostbane Dirge, Invisibility, Resist Energy, Silence, Spiritual Weapon, Weapon of Awe
3rd (4/4 remaining)(DC 17): Blessing of the Mole,* Dispel Magic, Halt Undead, Invisibility Purge, Prayer
4th (2/2 remaining)(DC 18): Death Ward, Judgment Light
* Stealth bonus not stackable with ioun stone
Random notes: Syndicate "code phrase": 'Reginald needs a bath.' - false phrase created by Sugar Sweet.[/sblock]