Saktouk Bekloric, half-orc monk
Saktouk shrugs. "I'm nae a tactician; the monks are a more straightforward lot. My only plan was to try to pin the beastie down so the rest o' you could pummel the thing," he says, then jabs a thumb to Adolfo to indicate his suggestion as he says, "But that one sounds a might more tactically sound. Not to mention it lets me get out o' the grip of an undead beastie."
[sblock=ooc][MENTION=88649]perrinmiller[/MENTION]: I thought I did answer IC: Saktouk said he didn't think his elemental fists would fare any better than the rest of the magic. My OOC comment was only meant to clarify what I was trying to say in character; I find I can sometimes unintentionally confuse matters in my attempts to 'translate' crunch into IC speech, so when I reference rules content, I try to use the actual crunch OOC to make sure I'm being clear (my assumption being that the characters if not the players would understand my 'translated to common' version IC).
My secondary comment was also an attempt on my part to clarify the plan, since I, the player, understand it to be to try to disarm the skeleton / get in an elemental punch if it was possible, then have the most dextrous characters throw splash weapons. Given that, I didn't see how Saktouk would be tactically helpful to that specific scenario without his elemental punch: he doesn't have spring attack that would let him close to melee and then get out of the way of splashes. SS21's point re: the creature retreating for reach range hadn't occurred to me.
As to the grappling, it was never my intent to have Saktouk try to solo anything. He'd get his butt handed to him. However, grappling gives severe Dex and attack penalties to the parties involved, and if Saktouk managed a Pin there would be even more. My only idea was to try to take similar advantage to what we used in the Ankheg fight, and use grappling to make the skeleton easier for the others to hit (I believe there's no melee penalty for attacking into a grapple in Pathfinder. I could be wrong about that). One maneuver that could make the sole enemy universally easier for everyone else to hit seemed like a viable option given our restrictions. And, as SS21 suggested, was meant to take advantage of a remaining strength (Saktouk's Improved Grapple feat) and exploit a weakness of the skeleton (there's only one of it, so Saktouk doesn't have to worry about being attacked from outside the grapple).
But, as Saktouk said IC, the NPC suggested modifications seem just as viable and don't depend on the lowest-level character's abilities.[/sblock]
Saktouk shrugs. "I'm nae a tactician; the monks are a more straightforward lot. My only plan was to try to pin the beastie down so the rest o' you could pummel the thing," he says, then jabs a thumb to Adolfo to indicate his suggestion as he says, "But that one sounds a might more tactically sound. Not to mention it lets me get out o' the grip of an undead beastie."
[sblock=ooc][MENTION=88649]perrinmiller[/MENTION]: I thought I did answer IC: Saktouk said he didn't think his elemental fists would fare any better than the rest of the magic. My OOC comment was only meant to clarify what I was trying to say in character; I find I can sometimes unintentionally confuse matters in my attempts to 'translate' crunch into IC speech, so when I reference rules content, I try to use the actual crunch OOC to make sure I'm being clear (my assumption being that the characters if not the players would understand my 'translated to common' version IC).
My secondary comment was also an attempt on my part to clarify the plan, since I, the player, understand it to be to try to disarm the skeleton / get in an elemental punch if it was possible, then have the most dextrous characters throw splash weapons. Given that, I didn't see how Saktouk would be tactically helpful to that specific scenario without his elemental punch: he doesn't have spring attack that would let him close to melee and then get out of the way of splashes. SS21's point re: the creature retreating for reach range hadn't occurred to me.
As to the grappling, it was never my intent to have Saktouk try to solo anything. He'd get his butt handed to him. However, grappling gives severe Dex and attack penalties to the parties involved, and if Saktouk managed a Pin there would be even more. My only idea was to try to take similar advantage to what we used in the Ankheg fight, and use grappling to make the skeleton easier for the others to hit (I believe there's no melee penalty for attacking into a grapple in Pathfinder. I could be wrong about that). One maneuver that could make the sole enemy universally easier for everyone else to hit seemed like a viable option given our restrictions. And, as SS21 suggested, was meant to take advantage of a remaining strength (Saktouk's Improved Grapple feat) and exploit a weakness of the skeleton (there's only one of it, so Saktouk doesn't have to worry about being attacked from outside the grapple).
But, as Saktouk said IC, the NPC suggested modifications seem just as viable and don't depend on the lowest-level character's abilities.[/sblock]