[LPF] Expansion

Saktouk Bekloric, half-orc monk

Saktouk shrugs. "I'm nae a tactician; the monks are a more straightforward lot. My only plan was to try to pin the beastie down so the rest o' you could pummel the thing," he says, then jabs a thumb to Adolfo to indicate his suggestion as he says, "But that one sounds a might more tactically sound. Not to mention it lets me get out o' the grip of an undead beastie."

[sblock=ooc][MENTION=88649]perrinmiller[/MENTION]: I thought I did answer IC: Saktouk said he didn't think his elemental fists would fare any better than the rest of the magic. My OOC comment was only meant to clarify what I was trying to say in character; I find I can sometimes unintentionally confuse matters in my attempts to 'translate' crunch into IC speech, so when I reference rules content, I try to use the actual crunch OOC to make sure I'm being clear (my assumption being that the characters if not the players would understand my 'translated to common' version IC).

My secondary comment was also an attempt on my part to clarify the plan, since I, the player, understand it to be to try to disarm the skeleton / get in an elemental punch if it was possible, then have the most dextrous characters throw splash weapons. Given that, I didn't see how Saktouk would be tactically helpful to that specific scenario without his elemental punch: he doesn't have spring attack that would let him close to melee and then get out of the way of splashes. SS21's point re: the creature retreating for reach range hadn't occurred to me.

As to the grappling, it was never my intent to have Saktouk try to solo anything. He'd get his butt handed to him. However, grappling gives severe Dex and attack penalties to the parties involved, and if Saktouk managed a Pin there would be even more. My only idea was to try to take similar advantage to what we used in the Ankheg fight, and use grappling to make the skeleton easier for the others to hit (I believe there's no melee penalty for attacking into a grapple in Pathfinder. I could be wrong about that). One maneuver that could make the sole enemy universally easier for everyone else to hit seemed like a viable option given our restrictions. And, as SS21 suggested, was meant to take advantage of a remaining strength (Saktouk's Improved Grapple feat) and exploit a weakness of the skeleton (there's only one of it, so Saktouk doesn't have to worry about being attacked from outside the grapple).

But, as Saktouk said IC, the NPC suggested modifications seem just as viable and don't depend on the lowest-level character's abilities.[/sblock]
 

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"Mister Nathaniel, I believe that there is one important piece of information that we are still lacking. That is the inherent strengths and weaknesses of this particular skeleton. The strengths of being able to attack at a distance aside and being proficient in arms and armor, there has to be some other reason for placing this skeleton inside of an antimagic field. I believe I heard someone mention that this is a Skeletal Champion? What exactly does that mean? What Strengths and weaknesses does that type of skeleton have?" Veniarus asks the man who is supposedly in charge of this particular part of the expedition.

OOC: Something tells me Ariel did not roll high enough to get all the information regarding a skeletal champion for some reason.
 

OOC: In this case, it's just a smarter and stronger than average skeleton with really nice equipment, which as I have already pointed out, is constrained in its tactics due to your numbers.
 

Ariel Esimae, Female Aasimar Cleric

Tired of listening to Veniarus babble on and on and on without having anything new to say, Ariel just ignores him and heads topside.

After reporting in, Ariel is not interested in Adolfo's unsolicited advice and leaves before he gets started, having more important things to do than listen to him and Veniarus.

Since they are taking their time to deal with this quest, Ariel decides to go purchase some more holy water.

Ten more should be enough, I think.

She remarks to any of her companions that followed, "It is the most cost effective solution and we don't have to worry about hurting our grappling monk is he gets splashed."

"With enough, we can pelt the skeleton from distance and keep falling back if it pursues."

She heads off to her room to consult with Helina on the spells she will memorize for tomorrow's battle.

[sblock=Mini Stats]Initiative: +2
AC: 20 (22 with shield, 18 flat-footed, 12 Touch)
HP: 30 Current: 30
CMB: +5 CMD: 17 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Point Blank Shot

Current Weapon in Hand: 2 flasks of holy water
Javelins: 5/5 Remaining

Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5 (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Aid, Lessor Restoration, Bull's Strength, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

Audra considers the discussion, her chin resting on her fist, elbow resting on knee as she sits nearby. She speaks without lifting her head, which looks kinda amusing.

So we have a smart, well equipped skeleton guarding two large metal doors. Megan said the hallway is about ten feet long where he is. Looked to be about that tall. We didn't try the direct approach, but I wonder if we just asked to go by if he would let us?

She licks her lips, having to this point resisted even a glass of wine. The short lived smile hits follows, then is replaced by a line of concentration.

The walls looked like they were worked, but there did appear to be spots for hand holds and foot holds, not ideal but workable. But, we know this anti-magic field goes 10 feet in front of him. I wonder if it goes up over him, too? Though that spear looked like it would hurt rather badly if it got into a person. Maybe using the wall, we might could get one or two of us, Sautouk and myself perhaps, behind him. That means he would have to turn to confront us and expose his back to you guys attacks. He isn't equipped ideally to face us in close quarters, especially if one of us is able to hold his attention and able to not get skewered. If we splash him down with acid first, not so sure I want to punch or kick him. I could use the nunchucks, or maybe even that axe I have. There's just one thing I don't understand about all of this, maybe someone can answer it. If the field is anti-magic, and we assume the guardian was reanimated via necromancy, how is he still able to be moving around and be reanimated in there?

She shifts after finishing, using the opposite knee, elbow and fist to prop her head up. She asks the question in a general fashion, though one person who could likely answer the question is gone, having retreated upstairs to consult with her Goddess.
 
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Saktouk Bekloric, half-orc monk

The half-orc monk facepalms.

"All those vials around, an' I up and forgot I bought three o' the holy water when you lot told me we'd be up against a skelly"

OOC: And here I'm using Saktouk to take the blame for my own sieve-brain. 3 flasks of holy water to add to the splashy arsenal, and I seem to recall he did that when everyone else was stocking up on some, as well, so there may be a fair amount already.
 

somewhat unsatisfied with the answers he gets, but not willing to argue the matter further, Veniarus eventually makes his way to the shops in the area in hopes to find some equipment that may aid the group in the coming battles. First on his list is a weapon that is better suited than anything he currently has at his disposal to fighting a skeleton. Then after that he decides it best to pick up some some alchemical concoctions himself just in case.

OOC: going to buy the following:

1x Morning Star - 8 gp, 6 lb
2x Alchemical Fire Flasks - 40 gp, 2 lb

And stowing my Dagger and Crossbow on Kalius' person so as to reduce my carrying capacity by 8 lb so as to allow room for the new gear.
 

Megan makes sure she had a good supper with wine before she turn in. All this talk about tactics. Tomorrow, I'll smash it to bits and show everyone that a skeleton is just a skeleton.
 

You are able to secure further implements of war to deal with the beast before turning in. You are also able to find someone to remove any Con damage still remaining, with Nathaniel volunteering to pick up the bill. By midmorning the next day, you once more stand at the top of the stairs looking at the hallway with the skeleton still there, still unbothered by your renewed presence.

[sblock=map and combat information]
ReadyforBattle.jpg


Ariel 30/30 hp
Audra 20/20 hp
Kalius 20/20 hp
Megan 38/38 hp
Saktouk 21/21 hp
Veniarus 16/16 hp


Skeletal Champion[/sblock]
 
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"So what's the plan again? We throw the holy waters then charge it? I would like to get to the other side of it if I can and flank it with the monks."
 

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