[LPF] Expansion

Ariel Esimae, Female Aasimar Cleric

Ariel steps over the fallen leader, her boots kicking the side of his head, and snorts derisively, "Bah, men and their egos. This one was proved to be a fool."

She helps douse the flames with her shield.


[sblock=Actions]Free Action: Talking
Move Action: Move to D1
Standard Action: Put out fire[/sblock][sblock=Mini Stats]Initiative: +2
AC: 22 (20 without shield, 18 flat-footed, 12 Touch) +2AC Barkskin
HP: 23 Current: 23
CMB: +3 CMD: 15 Fort: +5 Reflex: +4 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Barkskin (+2AC), resistance (+1 on next Save), Bless (+1 Attack)

Current Weapon in Hand: Shield & Scimitar
Javelins: 5/5 Remaining

Fire Bolt: 5/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 1/4 (Bless, Doom, Shield of Faith, Burning Hands)
2nd Level 2/3 (Hold Person, Lesser Restoration, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

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Saktouk Bekloric

Saktouk lets out a string of Dwarven expletives, cursing the fleeing man, his mother, his children, and his mine as he clambers back up the rope to survey the mess.

"The jumper had too much of a head start, I'm afraid," the half-orc is forced to admit. He sees that Venarius and Ariel seem to have the fire in hand, and so he hops his way over to where Audra is attempting to subdue the last of the present enemies.

"I'd be surrenderin', mate, seein' as you're surrounded and your fellows have run off or are bleedin' on the floor, aye?" the monk says as he makes his way down the crate to stand over the grappling pair.

[sblock=actions]Move: climb back up rope. Standard: move again, jumping across gap and climbing down crate to E8[/sblock]

[sblock=mini stats]Saktouk Bekloric
Initiative: +2
Perception: +6
AC: 15 (12 flat-footed, 15 Touch)
HP: 13 Current: 13
CMB: +4 CMD: 19 Fort: +4 (+6 vs poison & drugs, +8 vs alcohol)
Reflex: +5 Will: +5

Conditions in Effect: none

Current Weapon in Hand: unarmed
Shuriken: 19/20 Remaining

Elemental Fist: 1/1 remaining[/sblock]
 
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Audra's plan was to prevent his escape. Once she has his attention so he isn't attempting to flee, she concentrates on preventing him from getting a grip or grasp on her, otherwise just keeping his attention. Audra smiles up at him.

Not if you were the last semi-male thing on the planet. Besides, I have friends still standing. Yours aren't. Unless you want to feel bones snapping, I suggest you surrender to my friends.

She tries to look intimidating and serious, but at five foot seven with red hair and freckles, its a bit difficult to do under the circumstances.
 
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You manage to stifle the fire and subdue and bind the remaining bandit, though interestingly enough he is more upset that you disturbed a scene that he felt the lady started and than decided to back out of, being unfair to his sexual ego, than about being captured. The foreman of the warehouse reenters the warehouse worriedly, but after a brief inspection of the damage, settles down to write a report of the damages so that Two Tails can seek proper compensation for the use of the warehouse in this business, relieved especially that the fire was as limited as it was.

OOC: Do you plan on stabilizing the bleeding unconscious bandits? Also, what do you decide on doing with the bodies/prisoners?


[sblock=rewards]Experience
CR 3 Bandit Roundup 800 xp total/160 xp each

Treasure
160 gp each[/sblock]
 
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"Ha! Those guys are all bluff." Says Megan, "Still, this means we can now enjoy Tritower w/out worry. It's too bad that one got away. Saktouk, did you get a good look at him? Maybe you can describe him to the local authorities later and have them deal with this matter. For now, let's bind and stabilize these three lives ones before taking them to see Adolfo. I imagine he will be most pleased."

"Had to burn down the place don't ya?" Kids the half elf to Ariel, "How about in repentance you practice the healing side of Helena's art and help me with this gash here?"
 

"Kalius, search these men, make sure they have nothing that could aid them in escaping from us." and as an afterthought meant only for the ears of Kalius, he sends the mental message "Also see if they have anything of value on them."

In response Kalius begins searching each of the remaining three bandits one at a time.

OOC: Not sure if I will need 3 individual perception checks, or just one perception check. Until told otherwise will just roll the one perception check for now.
 

None of the the men have much on them, since they were trying to lay low, and most warehouse workers don't walk around prepared for battle. The leader and one of the toughs still has a potion of clw on them, but otherwise, you find nothing particularly valuable.
 

Kalius presents his finds to his Master, to which Veniarus says with a smile on his face "Either these men were carrying around poison on their personages, or these men just plain refused to continue living as they seem to have had healing potions on their person and didn't even use them."
 

Saktouk Bekloric, half-orc monk

As they stabilize the bleeders and begin tying them, Saktouk reclaims his shuriken from the side of a barrel. At Megan's question, he shrugs.

"The fool did stare at me for a long moment 'fore he saw fit to turn tail," the monk offers. "Suppose he'd nae expected anyone spry at climbing. Sure'n I can remember something..."



[sblock=mini stats]Saktouk Bekloric
Initiative: +2
Perception: +6
AC: 15 (12 flat-footed, 15 Touch)
HP: 13 Current: 13
CMB: +4 CMD: 19 Fort: +4 (+6 vs poison & drugs, +8 vs alcohol)
Reflex: +5 Will: +5

Conditions in Effect: none

Current Weapon in Hand: unarmed
Shuriken: 20/20 Remaining

Elemental Fist: 1/1 remaining[/sblock]
 

Ariel Esimae, Female Aasimar Cleric

OOC: How much is Megan wounded? Anyone else need healing?
Ariel only smiles wryly to acknowledge the jesting from Megan, but at the moment she is all serious.

"Yes, we must deal with the one that got away. I will deal with wounds in a moment, but first let me keep our prisoner from passing on to the after life."

"Let's gather up their weapons too."


She will stabilize the dying leader while she is talking.

Afterwards, Ariel puts her shield and scimitar away and takes her longspear back in hand while she asks, "Megan, I thought we knew where these bandits were hiding out. Perhaps the escaped one went there."

She walks over to stand over the prisoner that surrendered. She speaks truthfully, "You. Justice will be done, and your leader will hang for his crimes once my employer identifies him. However, your life could be spared if you cooperate."

"Where will your escaped comrade go?"


OOC: Take 10, Heal(+7) & Diplomacy(+10)

[sblock=Mini Stats]Initiative: +2
AC: 22 (20 without shield, 18 flat-footed, 12 Touch) +2AC Barkskin
HP: 23 Current: 23
CMB: +3 CMD: 15 Fort: +5 Reflex: +4 Will: +7 (+8 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: Barkskin (+2AC), resistance (+1 on next Save), Bless (+1 Attack)

Current Weapon in Hand: Lonspear
Javelins: 5/5 Remaining

Fire Bolt: 5/6 Remaining Channel Energy: 5/5 remaining
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 1/4 (Bless, Doom, Shield of Faith, Burning Hands)
2nd Level 2/3 (Hold Person, Lesser Restoration, Barkskin) [/sblock]___________________________________________

Nicki-Aycox_9-29-03_Wescyde-Scan.jpg
Ariel Esimae
 

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