[LPF] Faith and Good Works

GlassEye

Adventurer
Fury dives forward rolling then springing to his feet behind the construct and opposite Cythera. He uses the power behind his movement to thrust with his rapier and grins as his blade sinks into the constructed creature.

"Show 'em your war-dance, Cythera!"

All pending GM confirmations to hit, of course...

[sblock=Actions]Perception: 1d20+11=13
Move: to I8
Acrobatics to avoid AoO: 1d20+20=28
Attack (w/Flank & Bless): 1d20+15=34 for 4d6+4=19 (w/SA & Bless)
Crit confirmation: 1d20+15=23 for + 1d6+4=7 damage.[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 6 / Bard 2
Initiative: +7 Perception: +11

AC: 23 (16 touch; 18 flat-footed)
HP: 64 Current: 64
CMB: +7 CMD: 23 Fort: +4 Ref: +14 Will: +6

In Hand: rapier & sap
Effects/Conditions: Feather Step

Bard Spells
Spells Remaining: 1st: 1/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

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perrinmiller

Adventurer
Cythera e'Kiernan, Bronze Dragon Disciple

Cythera steps back and continues her battle dancing and putting arcane energy into her glaive.

Spinning around, the dancing dervish replies, "Certainly. This should be about right!"

Her glaive slashes an intricate pattern and bits deep into the constructs.

[sblock=Actions]Perception (1d20+8=24)
Continue Battle Dance: +1 Inspire Courage & Arcane Strike
5ft Step to J11:
Full Attack on #4: Glaive (Bless/Flank/PA/AS/BD/FF) (1d20+16=33, 1d10+18=28)
Glaive Second (Bless/Flank/PA/AS/BD) (1d20+11=31, 1d10+18=24) Glaive Crit Confirm (Bless/Flank/PA/AS/BD) (1d20+11=15, 2d10+36=48)

If Applicable: Glaive AoO (Bless/PA/AS/BD) (1d20+12=17, 1d10+18=25)[/sblock][sblock=Mini Stats]Initiative: +8
AC: 24 (21 flat-footed, 15 Touch)
HP: 76 Current: 76
CMB: +11 CMD: 26 (27 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Bless, Battle Dance (+1att/dmg)

Current Weapon in Hand: Glaive
Chakram: 8/8 Claws: 5/5 rounds remaining

Battle Dance: 12/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 3/4 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 13/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 


Systole

First Post
Fury inflicts a grievous wound on the guardian -- and there is indeed a visible wound on the construct. It appears the makers were of a mind to pay attention to these sort of details. Cythera's first strike manage to finish the guardian, and it disintegrates into motes of light. Her second blow skitters across the guardian's shield, but manages to (barely) slip past its defenses and strike the construct.

GM: Update: #4 is down. Second strike will go to #3, but is not a crit. I'll need Perception rolls from everyone this round. If you don't get a chance to make them and add them to your posts, I'll roll for you.

@perrinmiller Your second attack doesn't look right.
First attack +12 base + 1 bless + 1 dance + 2 flank - 0 PA/FF = +16
Second attack = +7 base +1 bless + 1 dance + 2 flank - 2 PA = +9
 
Last edited:

Maidhc O Casain

Na Bith Mo Riocht Tá!
Bren moves back around to stand by Cythera, "calling the battle" as promised. "Up the line, Fury, up the line . . . excellent! Now the flank!"

[sblock=Actions]
  • Move: to I10
  • Standard: Sensei's Advice (Inspire Courage) +1 Attack/Damage/Some Saves
[/sblock]
_______________
BreninyrHydrefEWHeadShot-1.png


[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (22 Flat-Footed, 19 Touch)
HP: 56/56
CMB: +7 CMD: 29 (+9/31 vs Grapple)
Fort: +10 Reflex: +07 Will: +16

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (10/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (07/07)
Special Abilities: Ki Pool (08/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Divine Favor, Murderous Command, Ray of Sickening, Sanctuary
2nd Level: Bull's Strength, Prot from Evil (C), Prot from Evil (C), Shield Other, Spiritual Weapon
3rd Level: Archon's Aura, Invisibility Purge, Prayer
[/sblock]
 

perrinmiller

Adventurer
OOC: Dang it, I try not to make those mistakes. Sorry about that. I just subtracted 5, forgot the FF on it. I remembered no FF on the AoO though. :p
 

Systole

First Post
The southernmost guardian swings at Fury but misses, and then steps back as its allies form up around it.

Tomb_guardian_zps31ddb487.png


[sblock=Combat]Guardian 1: Move to K8. Acrobatics check made.
Guardian 2: Withdraw to L8. Acrobatics check made.
Guardian 3: Attack Fury (miss), 5 ft step to K7.

Guardian 1: AC ??, uninjured, heavy pick/large shield in hand.
Guardian 2: AC ??, uninjured, heavy pick/large shield in hand.
Guardian 3: AC ??, 24* damage (severely injured), heavy pick/large shield in hand.
Guardian 4: Vanquished.

Cythera: Battle Dance, Bless, Sensei's Advice
Fury: Bless, Feather Step, Sensei's Advice
Mowgli: Bless

[sblock=Cythera&Bren]It's tough to judge the effectiveness of Cythera's first attack given that the guardian evaporated immediately. However, the two strikes that you could see (Fury's and Cythera's second) both seemed to do more damage than might have been expected.[/sblock][/sblock][sblock=Map]
Gold_02a_zpsbbbd5144.png
[/sblock]
 

perrinmiller

Adventurer
With the fight going well in the opening exchange, Cythera steps in closer and continues to put arcane energy into her glaive.

Swinging the polearm, she is confounded again and just cannot seem to hit her targets once more. "These things are certainly not very aggressive."

[sblock=Actions]Stop Dancing to use Sensei Advice
Continue Arcane Strike
5ft Step to J10:
Full Attack on #1: Glaive 1st (Bless/PA/AS/SA/FF) (1d20+14=16, 1d10+18=20)
Glaive 2nd (Bless/PA/AS/SA) (1d20+7=19, 1d10+18=28)[/sblock][sblock=Mini Stats]Initiative: +8
AC: 24 (21 flat-footed, 15 Touch)
HP: 76 Current: 76
CMB: +11 CMD: 26 (27 vs. Sundering) Fort: +8 Reflex: +9 Will: +8
Conditions in Effect: Arcane Strike (+1 dmg), Power Attack (-2 Att/+6 dmg), Furious Focus (no penalty for 1st PA), Overhand Chop, Bless, Sensei Advice (+1att/dmg)

Current Weapon in Hand: Glaive
Chakram: 8/8 Claws: 5/5 rounds remaining

Battle Dance: 12/14 Rounds Remaining
Spells Remaining: Cantrips: (Read Magic, Detect Magic, Resistance, Light, Prestidigitation, Mending)
1st Level 3/4 (Cure Light Wounds, Timely Inspiration, Grease(DC13), Vanish)

Carak
Initiative: +2; Senses: low-light vision, scent; Perception: +8
AC: 16 (flat-footed 14, touch 12) HP: 13/13
CMB: +3 CMD: 15 (19 vs. trip) Fort: +5(6) Reflex: +5(6) Will: +1(2)[/sblock]___________________________

Cythera.jpg
Cythera e'Kiernan
Carak-Husky.jpg
Carak
 

GlassEye

Adventurer
Fury sidles around the wedge of constructs and closes on the one that Cythera previously injured. It is his hope that he'll be able to put it down before they counterattack.

"Cortessa guide my blade true," he mutters beseeching the goddess for aid.

His rapier flashes and draws a slash across the construct's body. Fury grins in triumph and only waits to see if it is enough to topple the creature.

[sblock=Actions]Move: to J6
Attack (w/Advice & Bless): 1d20+14=31, 1d6+4=6[/sblock]


• Orlando Furioso •

[sblock=MiniStats][size=+1]Fury[/size] Human Rogue 6 / Bard 2
Initiative: +7 Perception: +11

AC: 23 (16 touch; 18 flat-footed)
HP: 64 Current: 64
CMB: +7 CMD: 23 Fort: +4 Ref: +14 Will: +6

In Hand: rapier & sap
Effects/Conditions: Feather Step

Bard Spells
Spells Remaining: 1st: 1/2
Spells Known:
1st: Expedition Retreat, Feather Step, Vanish
0-level: Dancing Lights, Detect Magic, Light, Prestidigitation, Sift[/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
Bren holds his position and continues calling the play-by-play, offering what insights he's able to glean by his observations. "Your weapons appear to be particularly effective against these creaturers . . . I believe your tactics are sound and you should continue in the same vein! Press on!"

[sblock=Actions]
  • Move: None
  • Free: Maintain Advice (SK, you did not include Brin in his own Advice, but it is effective for him as well, I think).
  • Standard: Ready attack if any of the creatures approaches w/in reach.
[/sblock]
_______________
BreninyrHydrefEWHeadShot-1.png


[sblock=Mini Stats]
Breninyr Hydref
Initiative: +0
AC: 22 (22 Flat-Footed, 19 Touch)
HP: 56/56
CMB: +7 CMD: 29 (+9/31 vs Grapple)
Fort: +10 Reflex: +07 Will: +16

Senses: DarkVision
Perception: +15, Sense Motive: +10

Current Weapon in Hand: None

Special Abilities: Advice (8/10 Rnds), Calming Touch (09/09), Channel Energy (10/10)
Special Abilities: Inspiring Command (09/09), Stunning Fist: Fatigue, Crushing Blow (07/07)
Special Abilities: Ki Pool (08/08)

Prayers Available
Orisons: Detect Magic, Guidance, Read Magic, Stabilize
1st Level: Bless, Bless, Divine Favor, Murderous Command, Ray of Sickening, Sanctuary
2nd Level: Bull's Strength, Prot from Evil (C), Prot from Evil (C), Shield Other, Spiritual Weapon
3rd Level: Archon's Aura, Invisibility Purge, Prayer
[/sblock]
 

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