[LPF] Precious Cargo

Eanos Setirav, human inquisitor

"You have the stone?" Eanos says, baffled. "But, the stone was with us, on the chaos plane. It even ... well, it laughed at me is the best I've got. Then it up and vanished when we got back here."

Eanos groans.

"Plane talk gives me a headache," he says, then shakes it off.

"Okay, fine. Let's get this show on the road," the inquisitor says, clearly unnerved by the whole experience. When Phedilo and the stone are in the same room, he even focuses his gods-given gifts to make sure he's not missing something.

[sblock=actions]Perception and Sense Motive (amplified by Silver Tongued Haggler) to see if he can determine that Phedilo and the stone are untampered with.

Yes, he's trying to use Sense Motive on a rock. :p

Perception; Silver Tongue Sense Motive (1d20+9=18, 1d20+12=19)[/sblock]

[sblock=mini stats]Eanos Setirav
Initiative: +6
AC: 17 (19 w/ SoF)
HP: 23 Current: 23
CMB: +3 CMD: 16 Fort: +4 Reflex: +5 Will: +7

Conditions: Shield of Faith, AC now 19 (3 minutes total)
(Fulgrim: Expeditious retreat (3 minutes total)
Light (on cestus): 30 minutes

In Hand: Compound Longbow.

Arrows: 20/20
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 49/50 remaining

Judgement: 1/1 Remaining Determination: 1/2 remaining
Silver Tongued Haggler: 4/6 remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (2/4 remaining)(DC 14): Divine Favor, Expeditious Retreat, Protection from Evil, Shield of Faith[/sblock]
 

log in or register to remove this ad

Phedilo's eyebrows arch visibly at Eanos' words. As he leads the group back to his concealed storeroom, he says, "You mean to say the stone was with you as well? And you were in the entropic realm? Very interesting. It appears as though the stone must have some sort of duel existence, both here and on the entropic plane, and at the same time..."

Phedilo continues to muse aloud on the possible light the group's recent experience with the stone would shed on the object as the group repeats their method for transporting the stone: Phedilo casts his spell to create a moving platform underneath the stone, and the group files out into the alleyway, keeping watch, as Phedilo maneuvers the stone into the cart. As the group gets ready to depart, Maui and Eanos study Phedilo and the stone discretely.

[sblock=Maui]Maui has a hard time passing judgment on Phedilo one way or another, so for now, his suspicions linger, unconfirmed.[/sblock][sblock=Eanos]Eanos senses nothing amiss with Phedilo, and feels confident that the halfling is being entirely truthful, both in his telling of events on his end as well as his concern for the group whilst they were gone.

As for the stone: Eanos notices right away that the shape of the stone seems to have shifted, but otherwise, he can discern nothing. Trying to read this stone is no more successful than trying to read any other. He can only hope that it's gone back to being dormant.[/sblock][sblock=OOC]Feel free to take any preparatory actions; otherwise, I'll push things along soon. FYI, Sauvressa's Mage Armor is still running, but all other magic that was cast has expired by this point.

Also, @jbear , just to make sure we're clear: Maui suffered nonlethal damage (I'd have to go back and look, but it was on the order of 4 pts or so). I'm fine if you want to heal it, but just wanted to make sure we were on the same page before you burned a spell.[/sblock]
 

"Well wasn't such already determined? Temarel says as if this isn't entirely surprising. You said yourself that it's essentially a piece of the material corrupted by the entropic. By definition it exists in duality."
 

Phedilo stammers in slight surprise at Tamarel's willingness to engage on the subject; he seems to be more used to lecturing an only half-listening, half-willing audience than to discussion with another informed principle. "Well, yes, of course, it makes sense in theory, but as always with matters of the other planes, it's still another matter to receive perceptual confirmation. Until now, there was no way to be certain that the stone's duality would manifest itself as existing in two locations simultaneously."

Phedilo stops himself, looking warily at the stone, this morning's events all too present in his mind.
 

Eanos Setirav, human inquisitor

[sblock=ooc]I'm assuming the light Eanos cast on returning is still going, though? Or did it take a full half hour to get things ready to leave again? No worries if it did. It's an orison, so he can re-cast when needed.

Actually, what's illumination on the Venzan streets along this path like at night? If it's reasonably well-lit, he'll probably dismiss the light so as not to make too shiny a target of himself.[/sblock]

Eanos closes his eyes a moment, his 'plane talk headache' clearly worsening, but says no more. Instead he tries to clear his head by concentrating on the more mundane task of guarding the cart as the party prepares to depart again.

[sblock=actions]Return to same place as before in cart, longbow at the ready.[/sblock]

[sblock=mini stats]Eanos Setirav
Initiative: +6
AC: 17 (19 w/ SoF)
HP: 23 Current: 23
CMB: +3 CMD: 16 Fort: +4 Reflex: +5 Will: +7

Conditions: Light (on cestus): 27 minutes

In Hand: Compound Longbow.

Arrows: 20/20
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 49/50 remaining

Judgement: 1/1 Remaining Determination: 1/2 remaining
Silver Tongued Haggler: 4/6 remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (2/4 remaining)(DC 14): Divine Favor, Expeditious Retreat, Protection from Evil, Shield of Faith[/sblock]
 

Maui's head begins to hurt as he tries to keep up with the conversation. all that really sinks in is that the stone is in two places at the same time.

Pointing his finger at the stone he threatens: "Just behave. Two times behave! Any more mischief and Maui will find a way to put te boot in your stony behind!"

[sblock=Clarification] I don't really know what the implications of non lethal HPs are. I had just guessed that if I dropped to zero I would be unconscious, not dying and that they heal faster when I rest. I'll look up the rules and get my head around it

EDIT: okay so 1 HP per hour. Only 30mins have passed so far right? Okay, I'll try my luck and hold off on healing Maui. I'll just keep that dice roll for when/if I use CLW later on.[/sblock]

[sblock=Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 18
HP: 21 Current: 21
CMB: +5 CMD: 17 Fort: +4 Reflex: +3 Will: +5

Conditions:

In Hand: Scimitar: +6; 1d6+4 (Crit: 18-29/x2)
and Heavy Shield

Spells: Orisons: Create Water, Guidance, Light, Virtue
1st: CLW x2, Obscuring Mist

Taniwha
Initiative: +6
AC: 18
HP: 22 Current: 23 (4 non lethal damage)
CMB: +3 CMD: 19 (23 vs Trip) Fort: +4 Reflex: +9 Will: +2

Conditions:

Bite: +8; 1d4+1 special: Trip
2x Claws: +8; 1d2+1
[/sblock]
 
Last edited:

[sblock=OOC]I figured I'd forget something. :\ Eanos' light is still going.

As far as illumination: I would say that it varies along the route, with some areas being normal light and others being dim. For now, I would consider the area where the cart is to be dim light. If you'd like, we could just say Eanos will snuff the light when its not necessary and recast when moving into dimmer areas.

[MENTION=75065]jbear[/MENTION]: Here's the relevant text, if you need it. Basically, if your current HP drops to equal or less the amount of nonlethal damage you have, you're staggered. It's calculated separately from lethal damage, so Maui is at full HP, and has taken whatever amount of nonlethal damage (I have the number somehwere - it's 3-4 or so). Just let me know what you decide as far as the healing.[/sblock]
 
Last edited:


As the group files back into the wagon, slightly wary of the stone's potential for intrusion once again, Phedilo goes to lock the shop door in preparation for their journey. It's just then that the group hears a strident voice call out from the alley opposite the cart: there's a flash, and then a wolfish form emerges out of the darkness, barreling recklessly towards the cart. Before the group even has a chance to react, the wolf-creature sets itself upon Fulgrim, biting and clawing the dwarf with uncanny speed.

[sblock=Spellcraft DC 17]The spell cast was Haste.[/sblock][sblock=OOC]Cue evil GM music...

The wolf creature attacks Fulgrim, landing a bite for 9 damage and a claw for 5. After Fulgrim's DR, that's 12 damage.

I posted the Spellcraft DC to identify the spell that was cast, but feel free to make any other attempts to observe or identify as well.

Also, even though some of you are in the cart and some are not, I'm just going to treat the entire area as normal terrain, and the cart grants no cover/concealment/etc. Otherwise, if there was an advantage or disadvantage to being in the cart, I'd have to make a mostly-arbitrary decision as to who was and was not in it when the ambush occurred.

Wolf-creature's AC is currently 17, which includes a -2 for coming out of a charge.[/sblock][sblock=Map]
behind-shop.png
[/sblock]
 

OOC: Was that a surprise round? Do we roll initiative? Or are we just acting last?

Not that it matters ... Maui couldn't hit a barn door. Thank you for your friendly Evil DM advice not to heal btw ;p


Maui pushes past the angel to leap out of the front of the cart as he draws his blade and moves behind the wolf-creature to slash at its back.

"Ka mate Taniwha!" he barks, and the cheetah responds, dropping down from the cart gracefully and moving into attack the creature from the other side.

[sblock=Actions] Move: C10->C8 ->E8 -> F9 to flank with Fulgrim
Free Draw Scimitar
Maui Attacks with Scimitar
Swift Action: Handle Animal: attack

Taniwha moves to E11
Bite attack
[/sblock]

[sblock=Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 18
HP: 21 Current: 20 (4 non lethal damage)
CMB: +5 CMD: 17 Fort: +4 Reflex: +3 Will: +5

Conditions:

In Hand: Scimitar: +6; 1d6+4 (Crit: 18-29/x2)
and Heavy Shield

Spells: Orisons: Create Water, Guidance, Light, Virtue
1st: CLW x2, Obscuring Mist

Taniwha
Initiative: +6
AC: 18
HP: 23 Current: 23
CMB: +3 CMD: 19 (23 vs Trip) Fort: +4 Reflex: +9 Will: +2

Conditions:

Bite: +8; 1d4+1 special: Trip
2x Claws: +8; 1d2+1
[/sblock]
 
Last edited:

Remove ads

Top