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[LPF] Precious Cargo

Fulgrim brushes aside the bite as he steps away and makes another swing at the worm-like being trying to split it in two.

[sblock=OOC]

5' step to L12

Raging, Power Attack -- 1d20+9=23
Miss chance, want higher than 20 -- 1d100=54
Damage -- 1d12+10=20
[/sblock]
[sblock=Mini Stats]
Fulgrim Ironforge
Initiative: +3 (+5 when underground)
AC: 17 (16 flat-footed, 11 Touch)
HP: 41 Current: 41
CMB: +6 CMD: 17 Fort: +7 Reflex: +3 Will: +3

Damage Reduction: 1/--

MW Greataxe +7 (1d12+4/20/x3)
Special: Power Attack for -1 to hit, +3 damage (to above)
Furious Focus Removes -1 to hit on power attack

Current Weapon in Hand: Great Axe

[sblock=Fulgrim, Raging]
AC: 15 (14 flat-footed, 9 Touch)
HP: 47 Current: 47
CMB: +8 CMD: 17 Fort: +9 Reflex: +1 Will: +3

Damage Reduction: 1/--
Rage: 9/14


MW Greataxe +9 (1d12+7/20/x3) and
Special: Power Attack for -1 to hit, +3 damage (to above)
Furious Focus Removes -1 to hit on power attack
[/sblock]

Treasure
1 potion of CLW

[/sblock]
 

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[sblock=ooc]I'm guessing Fulgrim just turned the voidworm into its own special kind of mist, but I'll hold off posting until results just to be safe. :) [/sblock]
 

Fulgrim's swing turns one voidworm into two, admittedly less-functioning ones, and the immediate threat to the party seems to have been dealt with. The group begins to thread their way through the fog and the surrounding area to confirm their safety, but this process is interrupted by a cavernous sound of laughter, followed closely by the terrifying realization that their surroundings are losing cohesion...

The group comes-to to find themselves back in their original positions on the cart. They quickly notice two things: a pile of hitherto non-extant items in the center of the wagon, and that both the stone and Phedilo are nowhere in sight. Perhaps more disconcertingly, the bright sun and clear blue sky of an early morning Venza have been replaced by stars, distant torches, and a slivered moon: although seemingly gone for a few minutes, the entire day seems to have passed.

[sblock=OOC]That was a CR 5 encounter, so that's 1600 xp for the lot of you, or 400 apiece. Details on the treasure rewards forthcoming.

Summary of your situation: you're back in the wagon, in the alley, pony still hitched, but it's night, and Phedilo and the stone are gone.[/sblock]
 

Eanos Setirav, human inquisitor

Eanos swears as his head count comes up short. He whispers something into his cestus and it begins to glow. Holding the hand aloft, he scans the immediate area in blind hope.

"Is everyone all right?" he asks.

[sblock=ooc]Casting Light on Cestus.

Perception (1d20+9=19)

Not sure how the transition effects spell durations. Shield of Faith and Longstrider had 3 minute durations. Used about half a minute on each during the fight.[/sblock]

[sblock=mini stats]Eanos Setirav
Initiative: +6
AC: 17 (19 w/ SoF)
HP: 23 Current: 23
CMB: +3 CMD: 16 Fort: +4 Reflex: +5 Will: +7

Conditions: Shield of Faith, AC now 19 (26/30 rounds)
(Fulgrim: Expeditious retreat 27/30 rounds)
Light (on cestus): 30 minutes

In Hand: Compound Longbow.

Arrows: 20/20
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 49/50 remaining

Judgement: 1/1 Remaining Determination: 1/2 remaining
Silver Tongued Haggler: 5/6 remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (2/4 remaining)(DC 14): Divine Favor, Expeditious Retreat, Protection from Evil, Shield of Faith[/sblock]
 

Eanos peers into the gloom, but sees nothing besides abandoned alleyway. Off in the distance, a cat meows, unseen.

[sblock=OOC]I decided to have the durations of active spells tied to your experience of time, so Eanos' spells, as well as Sauvressa's Mage Armor, remain active (let me know if there's anything I'm missing.)[/sblock]
 

OOC: For the record I wasn't going to take any actions. I figured by the time Temarel could do anythin someoen would have cut them to pieces.


Temarel looks about in confusion. "Damn! And I stayed by that stone the whole time!"
 

Fulgrim looks drained. His shoulders slump and he leans heavily against the cart as the others are scanning the area. He seems thrown off from the sudden changes in surroundings once again and is busy wiping the sweat from his eyes with the back of his arm. He allows himself a few moments to recover as the others take in the situation, his own disorientation and fatigue keeping him from doing the same.

[sblock=OOC]

Ending rage, now the fatigue rounds!

[/sblock]
 

[sblock=OOC]That's totally fine. I had (apparently incorrectly) assumed that you might want to act after the voidworm became stubborn about going down, is all.[/sblock]
 

"What twisted dream was that!? Te stone is mischief! And it has stolen Mr Huffling!"

Maui's head finally seems to clear as he returns to a world his senses are familiar with.

"Maybe te stone turned them very small and Mr Huffling is under te things in te pile here..."

Maui begins to search through the pile of objects that have appeared in the cart, searching every nook and cranny thoroughly, shaking, poking and prying as he gently calls: "Mr Huffling? You in there?"

Halfway through what seems to be a fruitless search, he closes his eyes and prays: "Spirits guide my eyes..." He then carries on his search dogmatically, his senses refocused.

Meanwhile the cart rumbles on.

[sblock=Actions] Maui will take 20 to search the objects for clues as to Phedelio's whereabouts. Perception +7
Edit: Oh, and cast Guidance as well for a +1 bonus = 28 total[/sblock]

[sblock=Stats]
[http://livingpf.wikia.com/wiki/Maui_(jbear1979) Maui]
Initiative: +2
AC: 18
HP: 21 Current: 16 (4 non lethal dmg)
CMB: +5 CMD: 17 Fort: +4 Reflex: +3 Will: +5

Conditions: Shaken while in Entropic Plane: -2 to attacks, SThrows and skill checks

In Hand: Scimitar: +6; 1d6+4 (Crit: 18-29/x2)
and Heavy Shield

Spells: Orisons: Create Water, Guidance, Light, Virtue
1st: CLW x2, Obscuring Mist

Taniwha
Initiative: +6
AC: 18
HP: 23 Current: 23
CMB: +3 CMD: 19 (23 vs Trip) Fort: +4 Reflex: +9 Will: +2

Conditions:

Bite: +8; 1d4+1 special: Trip
2x Claws: +8; 1d2+1
[/sblock]
 
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Eanos Setirav, human inquisitor

Eanos chuckles as Maui begins digging through the mound of objects.

"One hopes he isn't underneath all of that," the red-haired man says, vaulting out of the cart and to the ground.

"He wasn't with us wherever that was, so whatever shifted us made him vulnerable--purposefully or not--to the folk he feared wanted the stone."

He lowers himself on one knee, then, holding his glowing cestus to provide the best light. With a whispered plea to Issolatha, he begins examining the area closest to the front of the cart.

[sblock=ooc]Not a whole lot of hope given city streets, but what the heck. Looking for trackable signs:

Survival + Guidance to track (1d20+9=23)[/sblock]


[sblock=mini stats]Eanos Setirav
Initiative: +6
AC: 17 (19 w/ SoF)
HP: 23 Current: 23
CMB: +3 CMD: 16 Fort: +4 Reflex: +5 Will: +7

Conditions: Shield of Faith, AC now 19 (3 minutes total)
(Fulgrim: Expeditious retreat (3 minutes total)
Light (on cestus): 30 minutes

In Hand: Compound Longbow.

Arrows: 20/20
Blunt Arrows: 20/20
Cold Iron Arrows: 19/19
Silver Blunt Arrows: 16/16
CLW Wand charges: 49/50 remaining

Judgement: 1/1 Remaining Determination: 1/2 remaining
Silver Tongued Haggler: 5/6 remaining
Spells: Orisons (DC 13): Brand, Create Water, Detect Magic, Disrupt Undead, Guidance, Light
1st (2/4 remaining)(DC 14): Divine Favor, Expeditious Retreat, Protection from Evil, Shield of Faith[/sblock]
 

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