[LPF] Precious Cargo

Even through the fog of his rage, Fulgrim manages to register a sight he can't believe: in one moment, it seemed as though one of the dogs was poised to deal a death blow to him, and in the next, the dog just...misses. Somehow. Eanos, though, has no questions about the sudden reversal in fortune. The dwarf takes little time to collect himself, however, as he prepares to retaliate.

[sblock=OOC]Sorry for the cliffhanger - I wanted to contemplate everything before throwing a post up.

No worries at all, jk - just because it's an inherently messy ability to use in the PbP format, that doesn't mean for a second you shouldn't use it. Especially in a fight like this. Thanks for bearing with all the jerkiness, everyone: hopefully we're over the hump as far as that's concerned.

The reroll was indeed a miss, so Fulgrim is still alive and kicking (although barely - he's at 6 HP with his rage), and able to act this round. jbear, feel free to retcon Maui's actions as you see fit.[/sblock]
 

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OOC: Sweet. What's the general consensus? We going to keep fighting or are we out of here? Maui will act accordingly.
 

OOC: Sweet. What's the general consensus? We going to keep fighting or are we out of here? Maui will act accordingly.

[sblock=ooc]My 2 cents were up above with the only addition being: I think Fulgrim might want to take advantage of the Withdrawl action so Eanos can heal him start of next round.

I think "Find the Not Dog Enemy" should be a simple enough command that Maui should be able to relay it to Tanihwa. It's not as specific as "track this specific person by remembering his scent when I say his name." Tracking someone not present seems to me more involved / complicated than noticing a present scent which doesn't correspond to a visible foe. Yours and Qik's opinions on that may vary, of course. Likewise, I think it should be something relay-able to the celestial dogs if Tark decides to swap out eidolon for summonses.

If we're NOT going try to pin the bugger down with scent-using critters, then yes, I think we need to retreat. At least, I'm a bit out of ideas on how to find him, and unless we can find him, I think we'll run out of HP before he runs out of summonses. I think he probably only has a few more left, but when each one seems to call a maximized number of dogs (seriously, that bugger hasn't rolled a 1 yet :p ), it'll only TAKE a few more.[/sblock]
 

[sblock=OOC]

Yeah, Fulgrim is definitely leaning towards the withdraw action. He has low AC and his hit point buffer has pretty much run out at this point. There's just too many dogs at the moment and I can only kill one per round even if my luck holds (why, oh why, does Fulgrim not have Cleave yet!).

Fulgrim has potions of CLW as well, so with a heal from Eanos and a potion he might have enough HP to keep going - though that will take two rounds and consume two more rounds of rage for Fulgrim.

Figuring out how to pressure that caster is of definite paramount importance. I will post a withdraw action for Fulgrim shortly, because whether we try to regroup to fight or run, getting Fulgrim removed from his current position will be needed.

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Fulgrim is bewildered as what he gauged to be a felling attack seems to miss. Even in his rage filled state he realizes from experience that he is in a poor position with his strength draining quickly. He makes a quick glance behind him and sees an avenue of escape. He makes a couple of slight feints with his axe, tempting to keep the dogs off balance and makes a rapid retreat back towards Eanos' position to gather in battle from a better perspective.

[sblock=OOC]

Withdraw action to Eanos. Next round, Fulgrim will likely use a potion of CLW as well unless the group is planning on retreating at the moment.

[/sblock]
 

[sblock=OOC]Few things here.

First, yes, the dice gods have been particularly cruel this battle: the summoner's been getting great rolls on his summons, the dogs have been rolling great on their attacks, etc. So that's helped to make this a more brutal fight than I anticipated it would be.

As far as retreat: just let me know what you all decide to do. Just remember that the summoner isn't here to kill you, he's here for the stone (currently still sitting in the cart). So you would either want to work keeping the stone safe into your retreat, or momentarily give it up to him with the design to take it back (which could be a possibility).

Maui to act, then the baddies are up.[/sblock]
 

[sblock=OOC]

On that note, I assume Fulgrim could handle the stone or perhaps one of the casters has a trick? Perhaps we just secure the stone and fall back next round? Even making it to a doorway that becomes a squeeze point could help a little at this point.

[/sblock]
 

OOC: I say we stick with it. If I'm immune to doggie bites I can do quite a bit. In fact if you can make fulgrim immune to doggie bites then the summoner has rpactically lost unless he can handle fulgrim himself.
 

[sblock=ooc]
In fact if you can make fulgrim immune to doggie bites then the summoner has rpactically lost unless he can handle fulgrim himself.

Unfortunately, Eanos used his last 1st level casting on Temarel. I had to decide between him and Fulgrim, and decided letting the squishy caster avoid AoO was the best option.

In hindsight, Eanos should have been a little less self-centered and buffed Fulgrim at the start of combat. I'm only just now realizing that I've been doing a bad job of considering the party assets as opposed to just Eanos' when doing things (thus why it took so long for me to remember Scent).

It works for Eanos' background, at least, and if we survive all this, it'll make a nice bit of RP: Eanos will have to start learning he isn't alone in his fight to root out baddies, and considering his companions can prove helpful in the long run. :) [/sblock]
 

[sblock=OOC]
On that note, I assume Fulgrim could handle the stone or perhaps one of the casters has a trick? Perhaps we just secure the stone and fall back next round? Even making it to a doorway that becomes a squeeze point could help a little at this point.

Anyone would be more than capable of physically lifting the stone; it's fairly small. Phedilo had cast Floating Disc underneath it, but that would have disappeared when he fled out of range.

In hindsight, Eanos should have been a little less self-centered and buffed Fulgrim at the start of combat. I'm only just now realizing that I've been doing a bad job of considering the party assets as opposed to just Eanos' when doing things (thus why it took so long for me to remember Scent).

I think that at least in part is due to the fluid nature of LPF: it's hard to really develop a group identity and a group strategy when you've only played three months and three encounters together. Especially when you're fairly new to playing the character or class yourself.
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