[LPF] Rescue at Boar's Ridge

Reianne pauses for a moment, "Hey are we waiting for Menik? He's still back checking out the alcove."

"I'll go get him" Galandra nods and walks off to Menik. "Psst, Menik. We are moving ahead, c'mon" she whispers to him patting him in the shoulder, trying to keep her voice down.
 

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Ru Brike, human ninja

Ru tenses as he hears the noise.

"Okay, enough spreading ourselves thin. Let's get together and check this stuff out before we get pinned alone," the Rhat'matani man calls in a stage whisper.

[sblock=ooc]Ru wasn't wanting to mess with the door with the sleeping -- let dogs lie and all that -- so wasn't doing much as I thought we'd be proceeding through the area after Mesem. Without light, though, he can't go much of anywhere.

SK, Is the sound coming from the southwest corner of this large central room (i.e., in the room with us), or just southwest in general (somewhere beyond the wall)?[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: Wakizashi x1, nunchaku x1

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 9/10
[/sblock]
 

[sblock=ooc]The noise is coming from the southwest corner of the building, or in other words, down the hall that only Mesem and Dolgrin can see at the moment.[/sblock]
 

"There's something here, but I can't tell what's under the filth. Not urgent I guess."

Menik recasts his dancing lights, and goes to see what Mesem and the others are up to.

ooc: As long as there's no immediate threat, he will renew the spell indefinitely right before it expires.
 

Galandra follows Menik back into the room and takes the rear again to make sure no one is going to surprise them. "Careful over there"
 

As Galandra hustles Menik towards the rest of the group, Reianne waits until they both have gotten closer then moves into the next room so as to keep them in the light. "So, what's the plan? I'm ready for whatever you need me to do." Reianne says eagerly.


[sblock=Mini stats]
Reianne Estril

AC: 15 (Touch 11, Flatfooted 14) -1, carrying Sunrod in her right hand.
HP:
9/9

Initiative:
+1
Perception
: -1 Sense Motive: -1
CMB:
+2/+4 (tripping) CMD: 13/15 (resisting tripping)
Fort: +1 Reflex: +3 Will: +1

Scorpion Whip:
+2, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating
Longsword:
+2, 19-20, 1d8+2
Morningstar: +2, 1d8+2
Dagger: +2, 19-20, 1d4+2
Thrown Dagger:
+1, 19-20, 1d4+2, 10'

Combat Feats
Combat Expertise
Arcane Strike
Improved Trip

Bard Cantrips: Daze, Detect Magic, Drench, Lullaby, Mending

1st Level Bard Spells (2/day): Charm Person, Sleep


Conditions:
None

In Hand:
Scorpion Whip, Sunrod

2 Daggers


[/sblock]
 

Lem walks to R17, but as he passes Mesem he whispers, "Best to let me go first. Being quiet is not your strong suit. Let's take a peek at what's making the noise and determine if it is threatening before investigating that muck."

He sneaks to the passage and peers down S16 and beyond to see what is making the noise.
 
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Mesem nods, allowing Lem to slip past him, still remaining ready to progress if the halfling is not quick to reappear. While he waits, he speaks aloud a familiar incantation in the anticipation of further conflict.

[sblock=OOC]Can Lem even see in the dark?

Mesem will hold position, but if there's any sound of confrontation, or if Lem dallies, he'll move to S17 and scope out things for himself.

Also, casting Guidance.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 10/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

[sblock=ooc]Lem has normal vision, so he is standing in the last of the normal light from the sunrod and looking into dim light at the doors. Since the light doesn't bend around the corner, the hallway is pitch black.[/sblock]There are two doors and a hallway heading north. Nothing but silence comes from them. To the south, some creature is pounding on the door occasionally as it paces back in forth in its "cell". It looks like the door has been locked and then stones piled in front of it, just in case the lock gave way.
[sblock=map]
Room3f.png
[/sblock]
 

Seeing Lem struggling to gaze into the darkness of the northern room, Mesem moves past him wordlessly (to S17) and has a look.

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 10/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

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