Qik
First Post
Even with everyone's comfort to press ahead, Mesem checks the northern door as well. After looking it over for signs of a trap (and finding none), he puts his ear gently to the door and listens, frowning. "There appears to be...snoring...behind this door." He looks to the others. "I believe we know what the southernmost door brings - more confrontation - but I do not know what is behind here. Which way?" he asks, regripping his over-large sword hilt.
[sblock=OOC]I'm curious about the snoring behind the northern door, but I say we go south.[/sblock]
[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 10/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)
Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2
Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2
Active Magic: Mage Armor - 0/1 hour
[/sblock]
[sblock=OOC]I'm curious about the snoring behind the northern door, but I say we go south.[/sblock]
[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 10/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)
Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2
Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2
Active Magic: Mage Armor - 0/1 hour
[/sblock]