[LPF] Rescue at Boar's Ridge

[sblock=OOC]Would it be too much trouble to get a map showing us our overall position within the fort as well (i.e. from above)? I was trying to discern it myself based on previous maps, but I'm not having too much success. Knowing our location would help the process of choosing which direction to go in.[/sblock]
 

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[sblock=Map]The upper and lower floors do have different floor plans.

Room3b.png
[/sblock]
 

Mesem moves first to the southernmost door, then its opposite, checking both for traps and for signs of life beyond them.

[sblock=OOC]Thanks SK; that helps immensely.

Not sure if Mesem's previous perception roll covers looking for traps, etc. Just in case, I'll roll again.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 10/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

Inspecting the throne doesn't reveal much. It has probably sat their for a century. Battered and worn, it endures like stone should.
[sblock=Mesem]Occasionally you hear a faint banging noise and screaming rage. It is not directly behind the door, but seems to be echoing.[/sblock]
 

Mesem looks up from the door he is examining. "I hear yelling. It is not coming from directly behind here, but it is close enough to be heard."
[sblock=OOC]Sorry, SK - which door is it coming from? I had asked to check both the north and the south.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 10/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

Galandra enters the room "Rainne, don't get ahead." she tells her concerned seeing she's standing almost in the middle of the room, between to doors they know nothing about. She moves to the side of the southern door.

[sblock=OOC]Moves to K15[/sblock]

[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 11/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 17 Normal Arrows, 10 Masterwork Arrows, 39 Blunt Arrows, 4 days rations

[/sblock]
 

[sblock=Mesem]Neither door seems trapped. The north door seems to have some snoring behind it. The southern door has the echoing banging in the distance.[/sblock]
 

Ru Brike, human ninja

Ru considers a moment, then points with his right-hand blade to the door Mesem indicates yelling behind.

"I'm not a fan of jumping into the fire, but I figure our runaway's most likely to have run toward the boss. My guess is, then, we'll have to follow the commotion to find who we're after."

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: Wakizashi x2

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 9/10
[/sblock]
 

Lem moves up to Mesem's position, holding a tanglefoot bag in hand. He looks to the bag than back to the others and shrugs, "It's easier for me to kill them when their helpless."
 

"Don't really need the light, but thanks anyway," Dolgrin says as Reianne shines the torch near the stone throne. "Besides, there's nothing here."

He turns his head from the throne as Mesem tells the group about the cries coming from nearby. "Follow the commotion's a good idea," he says, nodding at Ru.
 

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