[LPF] Rescue at Boar's Ridge

Frustrated by her magic being shrugged off not once, but twice Reianne fumes while staring at the wounded archer. At Ru's request, she sighs and says "Rope, I've got that. Let me just grab some here. At least I can do that right..." Reianne starts rummaging in her backpack for her rope to get it to Ru.

[sblock=Actions]
Standard (I believe?), Rummage away for her silk rope
Free to drop it
[/sblock]

[sblock=Mini Stats]
Reianne Estril

AC: 15 (Touch 11, Flatfooted 14)
HP:
9/9

Initiative:
+1
Perception
: -1 Sense Motive: -1
CMB:
+2/+4 (tripping) CMD: 13/15 (resisting tripping)
Fort: +1 Reflex: +3 Will: +1

Scorpion Whip:
+2, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating
Longsword:
+2, 19-20, 1d8+2
Morningstar: +2, 1d8+2
Dagger: +2, 19-20, 1d4+2
Thrown Dagger:
+1, 19-20, 1d4+2, 10'

Combat Feats
Combat Expertise
Arcane Strike
Improved Trip

Bard Cantrips: Daze, Detect Magic, Drench, Lullaby, Mending

1st Level Bard Spells (2/day): Charm Person, Sleep


Conditions:
None

In Hand:
Morningstar

2 Daggers
[/sblock]
 

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If the goblin is still dying, Galandra can stabilize him with her sacred touch.

She puts away her shortbow and retrieves her greatclub. "Do we give chase?" she asks Mesem and Dolgrin.
 

Ru Brike, human ninja

"Don't be so hard on yourself, goggles," Ru says, putting his arm through the coil of rope Reianne produces. "Happens to the best of us."

The swarthy young man moves over to Lem as the more resilient melee combatants prepare to battle the stairwell.

"I expect you'll be better at the hogtying, since I'm sure you've had to string 'em up to cook 'em," Ru says, holding forth the rope.

[sblock=ooc]Looks like PF uses CMB for tying someone up, so Lem's got the better of it. It's listed in combat maneuvers, too, so I'm assuming it's only a standard action for him, though I'm probably missing something.

I'm assuming it eats all of Ru's actions to get the rope to Lem.
[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: Wakizashi x2

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 9/10
[/sblock]
 

Lem the Cook, Level 1 Monk

"I've picked up a few tricks with ropes in my time," Lem admits as he tries to keep his eyes off the battle of the stairwell and instead on the task at hand.
 

Mesem goes down the stairwell, getting in the archer's face. Swinging a claw, he scratches the bow instead of the archer. Reianne and Ru get Lem some rope which he uses to tie up the goblin up stairs. Galandra takes time shuffling weapons but is indecisive as to her next action.

Dolgrin and Menik still can act.

[sblock=Combat][Status mid Party half of Round 6
Goblin 1 ~ N32 ~ AC 16 ~ dead
Goblin 2 ~ L34 ~ AC 16 ~ unconscious
Goblin 3 ~ N35 ~ AC 16 ~ dead
Goblin 4 ~ J40 ~ AC 15 ~ severely wounded
Goblin 5 ~ J39 ~ AC 16 ~ unconscious and bleeding out
Goblin 6 ~ K40 ~ AC 16 ~ running
Goblin 7 ~ J39 ~ AC 16 ~ unconscious and bleeding out
Goblin ? ~ ???
Goblin ? ~ ???
Goblin ? ~ ???
Goblin ? ~ ???

Mesem ~ mage armor ~ ..........................1 damage
Ru ~
Dolgrin ~
Menik ~ mage armor ~
Galandra ~ ................................... ....1 damage
Reianne ~
Lem ~
[/sblock][sblock=map]
Fight1m.png
[/sblock]
 

At Mesem's offer, Ru points toward the stairs with one of his blades. "Show 'em what have you, blue boy," he says with a grin.
Mesem nods, his face impassive, and moves into the stairwell. He makes as if to lash out with his sword, but shifts his weight and lashes out a clawed foot instead. The surprised goblin's lack of reaction saves him, as Mesem strikes the bow in his hand before he has time to move, scratching it in an otherwise harmless gesture. Inwardly, Mesem scowls at his failure, though his expression remains neutral.

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 10/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 
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Liking the automatic targeting while he is shooting into melee, Menik lets loose with another force missile. This third missile into the archer is too much for him and he falls. Mesem peeks around the corner, and the room downstairs is empty.

combat over
[sblock=ooc]By the time Mesem peeks, the last goblin had moved 120' and probably out the front door.

You have two dead goblins, one unconscious, stable and tied up, and three unconscious and bleeding goblins in the stairwell. [/sblock]
 

"The downstairs is empty," Mesem calls out to the others. "He got away."

Remaining in the stairwell, Mesem scans the lower room, muttering an incantation to help him in his task.

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 10/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

Ru Brike, human ninja

Ru looks over to the stairwell from his spot next to Lem when he hears the telltale sounds of quiet.

"Even if we got them all, that noise is bound to have gotten someone's attention," Ru offers by way of consolation

"Question is, is it better to wake this one up and see if we can get a report on what we're up against, or move on before they have too much time to get ready for us?

"Me, I'm leaning to the last one. I don't even speak their gibberish to ask good questions."[/color]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: None

In Hand: Wakizashi x2

Consumables:
Alchemist's Fire: 3/3
Liquid Ice: 1
Shuriken: 9/10
[/sblock]
 
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From down in the stairwell, Mesem calls, "I am inclined to agree with Master Ru: I believe our best option is to press on before they have time to prepare for us."

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 10/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

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