Qik
First Post
Seeing that the room is apparently unoccupied, Mesem murmurs a brief incantation to himself, scanning the skeleton, the well, and the nearby object for magical properties. If nothing seems out of the ordinary, he'll move a step closer (L17) and have a look.
[sblock=OOC]Cast Detect Magic. If any auras appear within the room, Mesem'll take the requisite 3 rounds to study them closely. If nothing turns up, he'll step forward and examine the aforementioned object near the skeleton.[/sblock]
[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 10/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)
Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2
Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2
Active Magic: Mage Armor - 0/1 hour
[/sblock]
[sblock=OOC]Cast Detect Magic. If any auras appear within the room, Mesem'll take the requisite 3 rounds to study them closely. If nothing turns up, he'll step forward and examine the aforementioned object near the skeleton.[/sblock]
[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 10/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)
Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2
Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2
Active Magic: Mage Armor - 0/1 hour
[/sblock]