[LPF] Rescue at Boar's Ridge


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"I believe the corridor (opposite the spider's room) is a dead end," replies Mesem, waiting for the others to remove anything of value from the unfortunate elf's body. The half-elf sighs. "I do not like the prospect of entering the room with the disembodied voice, but I believe we have otherwise exhausted our alternatives."

As if to accentuate his dissatisfaction with their options, he casts a simple spell for aid.

[sblock=OOC]Mesem casts Guidance.

I'm up for checking out the hungry guys' room if there are no other options, although it seems unlikely that it would lead anywhere. SK, have we exhausted the other potential avenues of investigation in this area? I don't mean to be lazy, but I'm having trouble finding the relevant maps.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 9/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

[sblock=ooc]
couldn't tell if we had run out of doors down here, so that's why I thought of doubling back by the by.
[/sblock]
 

[sblock=ooc]Casting Guidance and then asking the GM "What are we missing? Isn't that an Augury spell? Or is it Commune? :p

Where you are standing, you still have two locked doors (R7 and T7) you haven't investigated yet. Nobody has investigated the empty hallway 1/2 the party is standing in the one end of. From here, it looks like just a dead end hallway.

Over on the other side of the building, you have the cell with the hungry occupant. Over there was also a hallway and two more doors.

In the middle, Menik started investigating the main entrance hall before someone stole him away for a fight. You have a good idea where the front door is, but haven't got there yet.

You found a dwarf, in armor and with a backpack, at the well on the other side of the building. (That is on this floor, I mispoke earlier about the well being upstairs.)

Upstairs, there are at least two doors. One, you are pretty sure is trapped fairly well. The other has not been investigated.

You also have three well preserved items from the elf, when almost everything else he had has long crumbled to dust.

One unconscious goblin is upstairs, tied up.

The sun is setting.

I have gone and tweaked the token sizes on the map so they don't overlap the walls they are next to. I also adjusted the "fog of war" black sections slightly to make the doors and walls stand out better. I have only been giving you the map sections of where you are, because you have been rushing around a bit. Unless you pause and block things out on your own parchment, the overall picture gives too much information.
[/sblock][sblock=map]
Room3p.png
[/sblock]
 


Ru kneels down by the door and starts examining before working. During his second try, Ru hears the faint click he was hoping for. He gathers his tools, stands and steps back into the alcove at the end of the hall. He motions quietly to the door for whoever desires to be the first to open this surprise.

T7 unlocked. Ru moves to U6 and draws his weapons.
[sblock=map]
Room3q.png
[/sblock]

 
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Mesem requests to swap locations with Reianne, readying his sword.

[sblock=OOC]Switch places with Reianne, if she's up for it. Cast Guidance again if needed.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 9/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 



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