[LPF] Rescue at Boar's Ridge

After everyone shuffles around and gets ready, Dolgrin pushes the door open. Menik's light spheres and Reianne's glowsitck both light up bones. Lots of bones. And they are moving. Dolgrin is the focus of attention. Both lead skeletons are able to tear through Dolgrin's armor and draw blood. Another skeleton with a long spear gets too bumped and jostled to land his strike.

The skeletons with reach struck first, the party is now up.

[sblock=combat]skeleton1 ~ AC 16
skeleton2 ~ AC 16
skeleton3 ~ AC 16
skeleton4 ~ AC 16
skeleton5 ~ AC 16
skeleton6 ~ AC 16

Hit points
9/9 of 9/11 ~ AC 17 ~ Mesem ~
,,6 of 17 ~ AC 16 ~ Dolgrin ~
09 of 09 ~ AC 15 ~ Reianne ~
11 of 11 ~ AC 16 ~ Ru ~
07 of 07 ~ AC 17 ~ Menik ~
08 of 08 ~ AC 19 ~ Lem ~
11 of 12 ~ AC 15 ~ Galandra ~
[/sblock][sblock=map]
Room6a.png
[/sblock]
 
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"Mercy me..." Dolgrin mutters in pain as the sharp claws of the skeletons cut right through him. Blood running out of several wounds the dwarf sneers and looks straight at the animated bones in front of him. "All of this for a Rogar-damned cat!" he screams out as he raises his axe above his head and brings it down towards the skeleton's skull.

[sblock=OOC]I'll gladly hold my move action to let someone else in here while I get some much needed healing.[/sblock]
 

Ru Brike, human ninja

[sblock=ooc]Working my way through vacation backlog. Thanks to everyone for playing nice with Ru while I was gone. :) [/sblock]

Ru had been playing quiet for a while. It wasn't clear if he was being stealthy or moping that he'd not been as effective in killing the sleeping gobbos. Either way, as the throng of skeletons came into view, he seemed to snap out of his reverie.

His wakazashi clattered to the ground as he called to Reianne "We might need to start another bonfire, goggles. Let's start with the guy with the very big poker, I think."

The Rhat'matani man pulled one of his own vials from his pack, then, and lobbed it into the room. In his fervor, however, his aim was off, and the vial shattered short of his intended target.

[sblock=Actions]Free: Drop Wakizashi
Move Retrieve alch fire (I believe the hard corner prevents AoO)
Standard Throw splash weapon vs. skelly 2:

Alchemist Fire vs. skelly 2; fire damage (1d20+4=8, 1d6=5)

Blargh. Roll miss coordinate:

Location on miss (1d8=2)

I'll need a call on this one, I think. The graphic from SRD assumes the thrower is directly ahead of the target, which Ru isn't. So, I'm not sure if 2 should be T7 or S7. And if it is S7, I'm assuming it's a crash into that wall that deals splash rather than some crazy around-the-corner throw into the hallway. [/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: Wakizashi dropped at U6

In Hand: nunchaku x1

Consumables:
Alchemist's Fire: 2/3
Liquid Ice: 1
Shuriken: 9/10
[/sblock]
 

Galandra urges Dolgrin to move back. "Reainne, heal Dolgrin, you have the wand." With the greatclub ready she will attempt to take his place.



[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 11/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 17 Normal Arrows, 10 Masterwork Arrows, 38 Blunt Arrows, 4 days rations

[/sblock][/QUOTE]
 

Not sure of what to expect, Reianne is surprised by her first real sight of the undead. More so at the speed at which they lash out at the stout dwarf in the lead. "Hang on Dolgrin, I've got it here, tucked in my belt. I've got the tool for every situation today!"

Dropping the sunrod again, wincing as it hits the floor again and hoping it doesn't break, she grabs the wand from her belt, intoning the activation phrase and hoping that it's magic is enough to counter the injuries the skeletons have caused.

[sblock=Actions]
so free to drop the rod, (poor thing is probably dinged to heck and back)
move to retrieve the wand (manipulate an item)
and standard to trigger (spell trigger)

Mini stats adjusted to reflect Wand in hand, and AC loss from wand in hand. (Also to note the alchemist fire that I am carrying originally 2, now 1)
[/sblock]

[sblock=Mini Stats]
Reianne Estril

AC: 15 (Touch 11, Flatfooted 14) -1 to AC, carrying Wand in Off Hand
HP:
9/9

Initiative:
+1
Perception
: -1 Sense Motive: -1
CMB:
+2/+4 (tripping) CMD: 13/15 (resisting tripping)
Fort: +1 Reflex: +3 Will: +1

Scorpion Whip:
+2, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating
Longsword:
+2, 19-20, 1d8+2
Morningstar: +2, 1d8+2
Dagger: +2, 19-20, 1d4+2
Thrown Dagger:
+1, 19-20, 1d4+2, 10'

Combat Feats
Combat Expertise
Arcane Strike
Improved Trip

Bard Cantrips: Daze, Detect Magic, Drench, Lullaby, Mending

1st Level Bard Spells (2/day): Charm Person, Sleep


Conditions:
None

In Hand:
Scorpion Whip, Wand of Cure Light Wounds

2 Daggers
1 Alchemist Fire
[/sblock]
 

Mesem's pulse first quickens, and then slows as his monastic training kicks in, as he sees both bony limbs and blades lash out at Dolgrin. Leaning, he takes one hand off his sword and swings it forward, a blue-white arc of electricity arcing forward at one of the half-seen forms within the room. It flashes errantly, scorching a mark into the side of the wall.

"Fall back!" he yells to Dolgrin. "Let them enter the corridor!"

[sblock=Actions/OOC]Mesem casts Jolt at Skeleton 1. Did not include any penalties for cover, etc.

If Reianne 5' steps to R5, Dolgrin could fall back and then four of us would be in position to melee attack as the skeletons enter the hallway. Looks to be the best positioning to me, though I'm open to alternatives, of course.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 9/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 



Dolgrin powers through with his axe, destroying the skeleton that stepped into the doorway and clawed him. Just after he does that, another steps forward to take its place. This new skeleton also swings at him with claws landing another blow. Another spear wielder also steps forward to attack, but his shortspear will not reach yet. Ru throws in an alchemist's fire, but hits the door instead of his target. This splashes catching almost all involved, including the dwarf. Reianne puts the rented wand to use.
party still up
[sblock=ooc]Dolgrin cannot 5' step around a hard corner, so until Mesem moves, he doesn't have a path to back out through. If he moves, he would draw three AoOs.[/sblock][sblock=combat]skeleton1 ~ AC 16 ~ Destroyed
skeleton2 ~ AC 16 ~ 1 Fire
skeleton3 ~ AC 16 ~ readied
skeleton4 ~ AC 16 ~ 1 Fire
skeleton5 ~ AC 16 ~ 1 Fire ~ ready triggered
skeleton6 ~ AC 16 ~ 1 Fire ~ ready triggered

Hit points
9/9 of 9/11 ~ AC 17 ~ Mesem ~ move available
,,8 of 17 ~ AC 16 ~ Dolgrin ~ move available
09 of 09 ~ AC 15 ~ Reianne ~
11 of 11 ~ AC 16 ~ Ru ~
07 of 07 ~ AC 17 ~ Menik ~ action available
08 of 08 ~ AC 19 ~ Lem ~ action available
11 of 12 ~ AC 15 ~ Galandra ~ action available
[/sblock][sblock=map]
Room6b.png
[/sblock]
 
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"Lem, Mesem, move!" she urges the half-elf motioning him back into the hallway to allow Dolgrin to retreat. "Ru, can you hold in there!?"
 
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