[LPF] Rescue at Boar's Ridge

Mesem frowns, contemplating his course of action in the split second available to him. Frustrated, he withdraws momentarily, in order to provide some space for Dolgrin's retreat.

[sblock=OOC/Actions]SK, I'm a little confused by your action indications. Haven't Ru and Reianne acted this round? And hasn't Reianne healed Dolgrin with her wand, for that matter?

If Reianne will allow him the space, Mesem will step to S5 in order to remain on the front line. Otherwise, he'll move to Q6, although I fear he'll be pretty useless if he's not on the front line.[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 9/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

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[sblock=ooc]I missed the healing wand roll by Reianne, so I had rolled it myself. But since her's was better, and first, I will use that. I adjusted Dolgrim's hp.

Ru and Reianne have already acted. That is why they don't have any actions listed as available.

I am putting Mesem at Q6 because Reianne has already acted and didn't set a conditional move like Dolgrin did in his first post. Yes, technically, she has a 5' available, but I don't want to get into two or three posts for each character per combat round other than talking (short commands/sentences). Besides, that room is filled with sticky webs and 5' is not available.[/sblock]

Waiting on Lem's action...
[sblock=combat]skeleton1 ~ AC 16 ~ Destroyed
skeleton2 ~ AC 16 ~ 1 Fire
skeleton3 ~ AC 16 ~ readied
skeleton4 ~ AC 16 ~ 1 Fire
skeleton5 ~ AC 16 ~ 1 Fire ~ ready triggered
skeleton6 ~ AC 16 ~ 1 Fire ~ ready triggered

Hit points
9/9 of 9/11 ~ AC 17 ~ Mesem ~
,,8 of 17 ~ AC 16 ~ Dolgrin ~
09 of 09 ~ AC 15 ~ Reianne ~
11 of 11 ~ AC 16 ~ Ru ~
07 of 07 ~ AC 17 ~ Menik ~ readied spell declared but not triggered yet
08 of 08 ~ AC 19 ~ Lem ~ action available
11 of 12 ~ AC 15 ~ Galandra ~ ready to hit one exiting into the hall declared
[/sblock][sblock=map]
Room6c.png
[/sblock]
 


Lem starts to duck into the spider room, but Reianne reminds him, "It's sticky!" He turns around and goes back up the hallway. The first skeleton steps out of the room. Menik unleashes his positive energy ray and the skeleton crumbles to pieces and dust. Another skeleton steps out in its place. Galandra swings, but the greatclub bounces off the corner of the wall before striking its target. This skeleton continues after the first target it saw, attacking Dolgrin and successfully causing him more pain. Another from inside the doorway tries to strike with its shortspear, but this one is not as lucky. Since the dwarf has exited the view of the one with the longspear, it changes targets to attack Ru unsuccessfully.
[sblock=Combat]skeleton1 ~ AC 16 ~ Destroyed
skeleton2 ~ AC 16 ~ 1 Fire
skeleton3 ~ AC 16 ~
skeleton4 ~ AC 16 ~ 1 Fire
skeleton5 ~ AC 16 ~ Destroyed
skeleton6 ~ AC 16 ~ 1 Fire

Hit points
9/9 of 9/11 ~ AC 17 ~ Mesem ~ all actions available
,,4 of 17 ~ AC 16 ~ Dolgrin ~ all actions available
09 of 09 ~ AC 15 ~ Reianne ~ all actions available
11 of 11 ~ AC 16 ~ Ru ~ all actions available
07 of 07 ~ AC 17 ~ Menik ~ all actions available
08 of 08 ~ AC 19 ~ Lem ~ all actions available
11 of 12 ~ AC 15 ~ Galandra ~ all actions available
[/sblock][sblock=map]
Room6d.png
[/sblock]
 
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Ru Brike, human ninja

"Ru, can you hold in there!?"

"Unless you have some kind of teleport in your quiver, Gally, I think I'll have to," Ru calls back with his usual bravado, though his cocky smile seems a tad forced at the moment.

[sblock=ooc]Took me a lot longer than I expected, SK, but Ru finally has some color in his cheeks.[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: Wakizashi dropped at U6

In Hand: nunchaku x1

Consumables:
Alchemist's Fire: 2/3
Liquid Ice: 1
Shuriken: 9/10
[/sblock]
 

"Unless you have some kind of teleport in your quiver, Gally, I think I'll have to," Ru calls back with his usual bravado, though his cocky smile seems a tad forced at the moment.

"Good" she nods and tries to strike again the skeleton. She wonders if Mesem and Dolgrin will change places now. The dwarf doesn't look good at all. "If you are staying here, just defend, Dolgrin. Ru and I will try to dispatch them as they come" she suggest to her companion.


[sblock=OOC] Yeah... luck is not on her side today[/sblock]

[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 11/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 17 Normal Arrows, 10 Masterwork Arrows, 38 Blunt Arrows, 4 days rations

[/sblock]
 

Dolgrin gives a determined grin as he stares at the skeleton that has just swiped at him. "Care to join your brothers!" he boasts as he takes a sideways swing aimed at the ribcage.

He shifts back a few feet after.
 

Moving past Dolgrin, Mesem prepares to strike at the next vulnerable skeleton.

[sblock=Actions]Assuming Dolgrin takes a step backwards, Mesem will move to S6. If Dolgrin killed skeleton 4, Mesem will ready his attack for a skeleton to step out of the room and into the hallway. If none does so, then he will attack skeleton 6.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 9/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 
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Galandra's club needs more practice, for it is not serving her well. Dolgrin's blade is barely able to separate the skeleton's joints and drop it before he backsteps. Mesem steps in, meeting another skeleton in the doorway and slices his heavy blade through the creature, dropping it.

half the party still up.
[sblock=combat]skeleton1 ~ AC 16 ~ Destroyed
skeleton2 ~ AC 16 ~ 1 Fire
skeleton3 ~ AC 16 ~
skeleton4 ~ AC 16 ~ Destroyed
skeleton5 ~ AC 16 ~ Destroyed
skeleton6 ~ AC 16 ~ Destroyed

Hit points
9/9 of 9/11 ~ AC 17 ~ Mesem ~
,,4 of 17 ~ AC 16 ~ Dolgrin ~
09 of 09 ~ AC 15 ~ Reianne ~ all actions available ~ standing in sticky webs
11 of 11 ~ AC 16 ~ Ru ~ all actions available
07 of 07 ~ AC 17 ~ Menik ~ all actions available
08 of 08 ~ AC 19 ~ Lem ~ all actions available
11 of 12 ~ AC 15 ~ Galandra ~ [/sblock][sblock=map]
Room6e.png
[/sblock]
 


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