[LPF] Rescue at Boar's Ridge

As she watches the last of the skeletons collapse back into death, Reianne heads over to Dolgrin, discharging the wand and watching as the wounds of battle disappear. "Gotta say Dolgrin, you are one tough dwarf. They tore into you pretty hard but you just kept on going. Great job my man!".

After healing Dolgrin, she turns her attention to the gear still on the elf and the sword Galandra passed her from his corpse with her magic to check for any enchantments.

[sblock=ooc]
I'll use one charge definitely, and a second charge if needed.

Using Detect Magic afterwards. I'm pretty sure she passed me that. Could be mistaken though..

20 charges now remain. Will change if second charge used. Will update in mini stats/wiki as soon as I'm not updating from work today. ^.^
[/sblock]
 
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"Well, I guess this place is pretty fully booked for the Ultimate Evil holiday Grimspiller has planned," he offers.

"By the way... good work"

Mesem nods, both in acceptance of the compliment and in agreement at Ru's studious assessment. "I agree; we have certainly been met with a high volume of opposition." Looking about the hallway at nothing in particular, he adds, "One wonders how much further we have to go to find this Grimspiller. He almost assuredly must be aware of our presence at this point."

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 9/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

Instead of opening the next door to find another possible surprise, Ru trudges through the sticky webs to do a bit of looting. With careful carving of webs off of the carcass, he is able to free a fine looking cloak. Handing it back, he continues on. The quiver on the elf's back has held up well too. The poor deceased was carrying a longsword that was recovered earlier, but did not have a bow slung. At least one is not found here. Rolling the body over, the coin purse was partially protected all this time. But its stitches rip when he picks it up. Out pours a pile of gold, a bit of silver and a large pearl.

Reianne casts Detect Magic to find that several things are glowing. So much so, she winds up casting it again as she studies each item to see what secrets it will reveal.
[sblock=magic items]I was wondering if someone was going to get around to this. :p Between Reianne and Menik they can figure out:
Cloak of Resistance +1 (1,000 gp value)
Pearl of Power 1st level (1,000 gp value)
Masterwork Longsword (315 gp value)
Efficient Quiver
(1800 gp value) contains
Masterwork +2 STR Composite Longbow (600 gp value)
45 arrows (2 gp value)
76 gp, 10 sp
[/sblock]
 


Galandra eyes widened and lit up when she looked at the Composite bow and the quiver, very much like a child entering a candy store. "Uhm" she turned her gaze to everyone else, not sure if the others cared about it. She wanted them badly, but she was sure they might want to sell them back and share the money equally. "Can I...?" she trailed off.
 

"That pearl can allow some prepared spells to be re-cast later" Menik says. "Perhaps I should hold on to that, at least for now."
 

Ru Brike, human ninja

Ru nods to both Menik and Galandra. "Unless you think there's a castle store where we can sell these baubles off, seems to me we might as well put them to use while we're here," he says, offering up the archery items to Galandra and leaving the pearl to Menik's care. "That cloak is probably best for the front line," he offers, looking to Dolgrin and Mesem.

"Or, you know, it might be nice to help out if I mess up on one of these traps," Ru adds with smirk.

[sblock=ooc]Menik and Galandra seem to be the logical choices for bow/quiver and pearl. I think Reianne's already got the longsword. The cloak is kind of up for grabs, though I expect the front line fighters might use it most?[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: none

In Hand: Wakizashi x2

Consumables:
Alchemist's Fire: 2/3
Liquid Ice: 1
Shuriken: 9/10
[/sblock]
 

Mesem nods. "I am in agreement with Master Ru: we would do well to use what is put before us."

As the others divvy up the items, the half-elf moves to inspect the remaining locked door on this side, murmuring an incantation to help with the process.

[sblock=OOC]I'm certainly happy to have Mesem take the cloak if everyone else is okay with that: saves are his Achilles Heel, and he's worth very little if he fails the wrong will save, so every little bit helps.

Mesem will inspect the door at R7 to see if he can hear anything inside. Casting Guidance to help with that.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 9/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

"Got no use for a bow, myself," Dolgrin says as Galandra eyes the weapons. "So I don't mind. Looks like there's nothing in there for me."

The dwarf takes a knee on the ground and draws a very rough map of the area so far, quickly placing an "X" in the rooms the group had already been in. "Look about right?" he asks to the rest. "Now what?"
 

After leaving her old blade with the elf, Reianne hums happily as she tests out the balance of her new blade by slicing away a few of the remaining webs. After which, she kneels next to Dolgrin looking down at his map. "Well Mesem is checking that room there", she points to a spot in the dirt corresponding to the room. "I think after that it leaves the other side, and the main room?" She thinks about that for a moment.

She wathches Mesem heading down to check the door, "Well, let's see what see what mister Mesem discovers if anything up ahead. Can't be too careful you know. Those skeletons did quite a number on a stalwart dwarf like you, so...delicate types like me had better watch their back."


[sblock=Mini Stats]

Reianne Estril

AC: 15 (Touch 11, Flatfooted 14)
HP:
9/9

Initiative:
+1
Perception
: -1 Sense Motive: -1
CMB:
+2/+4 (tripping) CMD: 13/15 (resisting tripping)
Fort: +1 Reflex: +3 Will: +1

Scorpion Whip:
+2, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating
Masterwork Longsword:
+3, 19-20, 1d8+2
Morningstar: +2, 1d8+2
Dagger: +2, 19-20, 1d4+2
Thrown Dagger:
+1, 19-20, 1d4+2, 10'

Combat Feats
Combat Expertise
Arcane Strike
Improved Trip

Bard Cantrips: Daze, Detect Magic, Drench, Lullaby, Mending

1st Level Bard Spells (2/day): Charm Person, Sleep


Conditions:
None

In Hand:
Masterwork Longsword, (Ever increasingly battered) Sunrod

2 Daggers, Wand of Cure Light Wounds (20 Charges)
[/sblock]
 

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