[LPF] Rescue at Boar's Ridge

Ru Brike, human ninja

Ru gives the makeshift map a once over and nods.

"Looks resonable. Since we're stopped anyway, though, might do us some good to map on something more than the floor," he says, sheathing his blades. He falls smoothly into a crossed-legged seated position as he pulls his bag around, producing ink, an inkpen, and a piece of parchment. He lays the parchment on the floor and begins reproducing Dolgrin's map, doing his best to make it clear while leaving plenty of room for expansion.

"We're already telling most of these folk we're coming since we have to use light and they don't. Better to have good bearings than get turned around."

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: none

In Hand: Wakizashi x2

Consumables:
Alchemist's Fire: 2/3
Liquid Ice: 1
Shuriken: 9/10
[/sblock]
 

log in or register to remove this ad

She wathches Mesem heading down to check the door, "Well, let's see what see what mister Mesem discovers if anything up ahead. Can't be too careful you know. Those skeletons did quite a number on a stalwart dwarf like you, so...delicate types like me had better watch their back."


"Don't worry, they'll need to get through me first" Galandra says taking the bow and the quiver. She makes sure to put her most of her arrows inside of it to make space and prepares the composite bow.


[sblock=OOC] Should I edit my wiki page too to include this stuff for the moment?[/sblock]

[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 11/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3 (60ft)
+2STR Composite Longbow +3 [1d8+2] x3 (110ft)
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: +2 STR Composite Longbow

Consumables: On Efficient Quiver (12 Normal Arrows, 10 Masterwork Arrows, 38 Blunt Arrows), 50 normal arrows , 4 days rations

[/sblock]
 
Last edited:

"Just wasn't expectin' them in that number..." Dolgrin says with a slight grin. "Silly cat got me in a world of hurtin'." When the ink and paper copy of his map is finished, Dolgrin erases his original work with one well placed swipe of his foot. "Let's go."
 

Mesem listens at the other door. He doesn't hear anything, but it is identical to the one that contained the skeletons . This door is locked as well.

[sblock=loot division]Galandra ~ Efficient quiver and Composite longbow with +2 STR rating
Mesem ~ Cloak of Resistance +1
Menik ~ Pearl of Power +1
Reianne ~ Masterwork longsword, (You don't have to ditch your old one.)
Dolgrin ~ nothing so far. My, where would a dwarf's special item be?
Ru ~ nothing so far
Lem ~ nothing so far

* Yes, you would add the items you are taking to your character sheets now.
[/sblock][sblock=Mapping]Ah, good idea. ;)
Lower floor.
map_lower.png


Upper floor
map_upper.png

[/sblock]
 

Mesem moves away from the door to don the cloak. "There is no sound coming from behind that door," he says, gesturing to it. "It reminds me of that one..." The half-elf points to the door from which the group of skeletons came from.

Looking over Ru's shoulder at his newly-drawn map, he says, "I think we need to ask ourselves at what point do we stop simply opening doors blindly in the hopes of finding the subject of our pursuit behind one of them? If Grimspiller is the master of this fortress, I doubt he is hiding in one of these small rooms, no?" He looks to the others. "I believe it would make sense for him to be hiding somewhere behind the well-trapped door we encountered on the walkway when we first entered."

"Perhaps we should ask our bound friend upstairs."


[sblock=OOC]Boy does that map ever make life easier. Good thinking jk, and thanks SK.

I think somebody should check out whatever it is that Menik spotted in the rubble of the main entrance way on the first floor. Beyond that, I think our best bet is to try to question the bound goblin that's upstairs. I feel like if we just keep opening doors, things are going to get worse before they get better.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 9/11 temporary
AC: 17 (Touch: 11 Flat-footed: 16) CMB: +5 CMD: 16
Fort: +2 Ref: +2 Will: +7 (+9 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +3 Ref: +1 Will: +7 (+9 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +5, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/2

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

Ru Brike, human ninja

[sblock=ooc]To be fair, possum started mapping first; I just realized that Ru's limited equipment actually included paper and ink. That, and SK had already posted that he was restricting the map because we weren't mapping, so I figured if we were stopped to that, might as well make it portable.

Good thing, though, because there are at least a couple rooms that I didn't realize were rooms. :)[/sblock]

Ru considers, then shrugs.

"We ran down here hoping to head off the gobbos, but at this point, unless they're holed up in one of the remaining rooms, I expect Grimmy the Cat-napper knows we're here. Might as well see what we can get out of our friend upstairs, I suppose.

"We might want to leave a lookout down here at the foot of the stairs to warn us against reinforcements. You or Dolgrin are probably the best choices there, since neither of you would need the tell-tale light the rest of us do."

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 11/11

Initiative: +4
Perception: +4 Sense Motive: +4
CMB: +0 CMD: 14 Fort: +2 Reflex: +6 Will: +1

Wakizashi: +4, 1d6
Wakizashi (TWF): +2/+2, 1d6/1d6
Nunchaku: +4, 1d6
Shuriken: +4, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: none

In Hand: Wakizashi x2

Consumables:
Alchemist's Fire: 2/3
Liquid Ice: 1
Shuriken: 9/10
[/sblock]
 

"While you talk to our friend, I'll check the other goblins." Galandra will be searching around the several corpses and pile them up for later burning. She's not one to leave materials for the necromancers to use.
 

Reianne listens in and ponders her options as everyone discusses their next move. "As I remember, Menik speaks their language and I'm pretty good at magical persuasion, so we can try and coax whatever you want out of him. Assuming I do better with my magic this time around." She flushes for a second. "But we can give it a go, and see what we can get. Hope for the best right?"

[sblock=ooc]
I actually dropped my old blade just to stay unencumbered. So I decided to do something respectful with it. Now if I come across something more valuable, well she'll just have to deal with slowing down. :P
[/sblock]
 

"Before heading upstairs, I want another look over here" Menik says, inspecting the hall where he thought he saw something earlier.
 

"Fine by me, lad, but I don't think that I'll taking point for a little while," Dolgrin says. "Especially not against any skeletons. Not again..."
 

Pets & Sidekicks

Remove ads

Top