[LPF] Rescue at Boar's Ridge


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Ru Brike, human ninja

[sblock=ooc]
Going after the big trapped door now? Okay.

Sigh. That's what I was afraid of, but folks seem very keen on not resting / recharging resources, so what the heck. Never been in a TPK before. Maybe I'll learn something. :p [/sblock]

Lem says, "Sure. What's the worst that can happen?" He then puts three vials in his belt and readies a bag.

Ru, already showing a bit of tension as he produces his tools, rolls his eyes. "Fate, don't listen to him. He wasn't trying to tempt you, at all. I promise," he mutters as he kneels before the door.

"Bloodshot, maybe you can hit me with some of that juju before I throw my neck on the guillotine?" he asks Mesem. "Think I'm going to need all the help I can get..."

Sweat dripping down his forehead, Ru's clearly both nervous and fatigued. The southerner assesses the trapping on the door, then produces what looks like a bent wire and another oddly shaped tool, carefully combining the two of them to work at the doorjamb. He's barely begun his work, however, when the wire slips in his grip and those closest with good ears think they hear something akin to a twang of a spring releasing.

The swarthy young man's eyes go wide as he tries to dive for cover while spitting out an expletive in his native tongue...

[sblock=ooc]Alrighty, then, that's a colossal failure:

Disable Device w/ Guidance (1d20+10=11)

Not sure if any saves are available, so I didn't roll any, but stats are in the sblock below if you want to roll them for him.[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 20/20

Initiative: +4
Perception: +5 Sense Motive: +5
CMB: +1 CMD: 15 Fort: +2 Reflex: +7 Will: +1

Wakizashi: +5, 1d6
Wakizashi (TWF): +3/+3, 1d6/1d6
Nunchaku: +5, 1d6
Shuriken: +5, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: none

In Hand: Thieves' Tools

Consumables:
Alchemist's Fire: 2/3
Liquid Ice: 0/1
Shuriken: 9/10
[/sblock]
 


Plunk. Twang. Ooof! Click. Clack. Click.

Instead of disabling the trap, Ru manages to trigger it. A crossbow bolt comes out of the wall and sticks in his side quite well.
[sblock=Perception] [sblock=DC 10]heavy repeating crossbow bolt[sblock=DC 20]You hear a growl from inside the room[sblock=DC 30]You hear a faint meow.[/sblock][/sblock][/sblock][/sblock]
[sblock=map]
map_upperG.png
[/sblock]
 
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Ru Brike, human ninja

"Not ... nngh ... my best work," Ru whispers in a pained voice. He eyes the spot the bolt came from even as he pulls the bolt free.

"I think that's a repeater," he says. "Which, unfortunately, might mean there's more where that came from. Gimme a second to catch my breath and I'll have another look..."

[sblock=ooc]Perception (1d20+5=12)

My assumption is that 'repeating' isn't accidental, and that setting off the trap doesn't mean it's now disarmed. I'm not sure if I need a Perception (Ru might ask Mesem to take a look in that case) or another Disable to cofirm.[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 17/20

Initiative: +4
Perception: +5 Sense Motive: +5
CMB: +1 CMD: 15 Fort: +2 Reflex: +7 Will: +1

Wakizashi: +5, 1d6
Wakizashi (TWF): +3/+3, 1d6/1d6
Nunchaku: +5, 1d6
Shuriken: +5, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: none

In Hand: Thieves' Tools

Consumables:
Alchemist's Fire: 2/3
Liquid Ice: 0/1
Shuriken: 9/10
[/sblock]
 



Mesem clucks his tongue disapprovingly at Lem's cavalier remark, though he says nothing further.

Watching Ru, his eyes widen as he sees the man slip, and then the resultant trap spring an instant later. He's glad at least to see that the injury isn't a grievous one. "You must try and be more careful," he says. It's unclear whether he's being completely serious.

Mesem touches his forehead, causing the circular rune visible there to glow slightly for a moment. He then studies the doorway for a long moment. Finally, he says softly, "I believe I can hear the room's occupant growling."

Before Ru tries the door again, he taps him on the shoulder. "Try to avoid the previous outcome, yes?" he says with a thin smile.

[sblock=OOC/Actions]Mesem casts Guidance on himself, then search to see if he can tell the trap is disarmed. He'll cast Guidance on Ru before Ru tries again (if necessary).[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +8
HP: 16/16 real + 18/20 temporary
AC: 21 (Touch: 11 Flat-footed: 20) CMB: +6 CMD: 17
Fort: +2 Ref: +2 Will: +8 (+10 vs enchantments)

Natural Weapons:Bite (+6, 1d6+4), 2 Claws (on feet) (+7, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 18/18 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +1 CMD: 11
Fort: +3 Ref: +1 Will: +8 (+10 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +6, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/3

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

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