[LPF] Rescue at Boar's Ridge

"Uh oh..." Dolgrin says as he hears the voice and sounds. "We're getting company, team, so we better get ready and get ready fast!"

The dwarf swiftly places his axe on his back and draws his warhammer. "Last one to crush a skull to powder buys the drinks!"
 

log in or register to remove this ad

Hearing the noises from the room, Reianne smiles halfheartedly "Guess that's the welcoming committee! Let's see if I can skewer that necromancer who ruined my dinner plans."

She adjusts her grip on her blade, as she runs through different spells in her mind, and apologizing in advance to the sunrod before she tosses it about.

[sblock=Mini Stats]

Reianne Estril

AC: 15 (Touch 11, Flatfooted 14) -1 due to carrying Sunrod in offhand
HP:
16/16

Initiative:
+1
Perception
: -1 Sense Motive: -1
CMB:
+3/+5 (tripping) CMD: 14/16 (resisting tripping)
Fort: +1 Reflex: +4 Will: +2

Scorpion Whip:
+3, 1d4+2, 15' Reach, Trip, Disarm, Performance, Nonthreating
Masterwork Longsword:
+4, 19-20, 1d8+2
Morningstar: +3, 1d8+2
Dagger: +3, 19-20, 1d4+2
Thrown Dagger:
+2, 19-20, 1d4+2, 10'
Thrown Alchemist's Fire: +2 1d6 fire 10', Touch Attack, Splash, 1d6 fire on 2nd round.

Combat Feats
Arcane Strike
Combat Casting
Combat Expertise
Improved Trip

Bard Cantrips: Daze, Detect Magic, Drench, Jolt, Lullaby, Mending, Read Magic

1st Level Bard Spells (2/day): Charm Person, Ear-Piercing Scream, Sleep

(1 cast, Charm Person:Goblin Interrogation)
Conditions:
None

In Hand:
Masterwork Longsword, Sunrod

2 Daggers, 1 Alchemist Fire
[/sblock]
 
Last edited:

Galandra has her action readied. "Let's do this" she will let fly her arrow as soon as the door is open, especially to the necromancer if she has a clear view of him. Otherwise, the first thing at the door gets it.

[sblock]Can the roll I did before still be used? :angel: [/sblock]
 

"Ru, you brought the bad guys! I knew you had it in you," Lem says sardonically as he readies his tanglefoot bag. Three acid vials are also at the ready in his belt.

Mini-Stats
[sblock]
Lem the Cook (1st Level Monk of the Empty Hand)
HP: 8/8; AC: 19; AC Touch: 19; AC Flatfooted: 11; INIT: +7; BAB: +0; CMB: +4; CMD: 16; Fortitude: +3; Reflex: +8; Will: +6; Speed: 15'

-Unarmed Strike: Attack: +6; Damage: 1d4, Crit: 20/x2, Special: Stunning Fist Option
-Flurry of Blows: Attack: +5/+5; Damage: 1d4/1d4, Crit: 20/x2, Special: Stunning Fist Option
-Thrown Flask of Acid: Ranged Touch Attack: +6; Damage: 1d6, Crit: Nil, Range: 10 feet, Special: 1hp splash acid damage to those within 5 feet; 13 Flasks of Acid
--Thrown Tanglefoot Bag: Ranged Touch Attack: +6; hit target gains –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor; 2 Tanglefoot Bags
[/sblock]
 

Mesem remains silent amid the banter, maintaining his grip on his sword's hilt and preparing himself for facing the task beyond the door.

[sblock=OOC]Don't know if I mentioned it before, but I'd intended Mesem to recast Mage Armor. He'll also cast "Protection from Evil" right before entering the room. He'll trade places with Ru once Ru opens the door.[/sblock]

mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +8
HP: 16/16 real + 18/20 temporary
AC: 21 (Touch: 11 Flat-footed: 20) CMB: +6 CMD: 17
Fort: +2 Ref: +2 Will: +8 (+10 vs enchantments)

Natural Weapons:Bite (+6, 1d6+4), 2 Claws (on feet) (+7, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 18/18 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +1 CMD: 11
Fort: +3 Ref: +1 Will: +8 (+10 vs enchantments)[/sblock]Current Weapon in Hand: Nodachi: +6, 1d10+6, 18-20/x2

Summon Monster I: 3/4
Spells: 0 - Infinite, 1 - 1/3

Active Magic: Mage Armor - 0/1 hour
[/sblock]​
 

Ru Brike, human ninja

Ru sighs as he hears the clatter of bones behind the door. He mutters and continues to work the lock, all the while working on the assumption that the nasties on the other side will open it before he actually manages to.

[sblock=ooc] Disable w/ guidance (pick lock) (1d20+10=20)

If that doesn't do it, SK, can you just roll on your end with Ru's +10 (w/ guidance) until it does? I'm beginning to feel like a party pooper for making everyone else wait around until I have time to get online and make the next roll. :blush:

Whenever he manages to get the bloody door open, my plan for the (clearly not a surprise) first round is:

Move: Open door so no one else has to burn their move on it.
Free: 5' step to switch places with Mesem
Standard: stow tools
If Ru sees anyone with ranged potential when the door opens, he'll also use a swift action to spend a ki point to use his Vanishing Trick at the end of his turn, going invisible for the next 2 rounds. Otherwise, he'll hold off for now.[/sblock]

[sblock=mini stats]Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 19/20

Initiative: +4
Perception: +5 Sense Motive: +5
CMB: +1 CMD: 15 Fort: +2 Reflex: +7 Will: +1

Wakizashi: +5, 1d6
Wakizashi (TWF): +3/+3, 1d6/1d6
Nunchaku: +5, 1d6
Shuriken: +5, 1d2
Conditional Attack mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)

Conditions: none

In Hand: Thieves' Tools

Consumables:
Alchemist's Fire: 2/3
Liquid Ice: 0/1
Shuriken: 9/10
[/sblock]
 

Ru unlocks the doors, pushes the double doors open. You are greeted with more skeletons and Reianne can see a hairless dog beast. Equipped a little better, these skeletons are ready for a fight.

meow...
[sblock=ooc]Galandra: Technically, you cannot ready an action before initiative starts. So, the readied actions rolled before don't count. But, that also saves Ru from 3 attacks if they could have readied.

Ru's unlock is the standard action, move to open the doors. free drop tools, 5' step out. Mesem don't get the step in before init starts though. That is unless you want to give them more prep time to cast spells. :cool:
[/sblock]
[sblock=combat]
S1 ~ AC 18 Heavy shield and short sword
S2 ~ AC 18
S3 ~ AC 18
S4 ~ AC 16 Spear wielder
D5 ~ AC ??
Grimspiller ~ ??


16/18 of 16/20 ~ AC 23 ~ Mesem ~ all actions available ~ Mage Armor, Prot from Evil (20 rds)
27 of 29 ~ AC 16 ~ Dolgrin ~ all actions available
16 of 16 ~ AC 15 ~ Reianne ~ all actions available
19 of 20 ~ AC 16 ~ Ru ~ all actions available
13 of 13 ~ AC 17 ~ Menik ~ all actions available
08 of 08 ~ AC 19 ~ Lem ~ all actions available
21 of 22 ~ AC 15 ~ Galandra ~ all actions available
[/sblock][sblock=map]
map_upperH.png
[/sblock]
 

[sblock=OOC]Is there any reason Ru and Mesem couldn't switch before the doors were opened? It makes no sense to have them transition after they're opened. It just seems as though you're unnecessarily gimping our entry.

Edit: regardless, Mesem will step to R34. Remaining actions to follow.[/sblock]
 
Last edited:

Galandra will let Mesem to get into the front line and shoot at the spear wielder (S5) with a blunt arrow. She will then step P33 in case Dolgrin needs to change places with her. "Do you see the cat?" she asks Mesem.

[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 21/22

Initiative: +2
Perception: +7/+9 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +5 CMD: 17 Fort: +4 Reflex: +5 Will: +2

Falchion +5 [2d4+4] 18-20
Dagger +5 [1d4+3] 19-20
Shortbow +4 [1d6] x3 (60ft)
+2STR Composite Longbow +4 [1d8+2] x3 (110ft)
Greatclub +5 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw, Rapid Shot

Conditions: None

In Hand: +2 STR Composite Longbow

Consumables: On Efficient Quiver (12 Normal Arrows, 10 Masterwork Arrows, 37 Blunt Arrows), 50 normal arrows , 4 days rations

[/sblock]
 
Last edited:

[sblock=ooc]because Ru was racing time as there was danger behind the door as they were prepping and casting,
because Mesem was casting his prep of Prot f/Evil, spending his std,
because generally readying to act on a trigger on another's action is a standard action, which was spent,
because it left a clear shot lane open for the archer and spell slinger, oops that got fouled :(,
and a smidge of arbitrary.
It was the best choice of "off placement", "stripping Mesem of the Prot f/Evil", or "giving the bad guy another buff round".[/sblock]
[sblock=soft cover]Due to Mesem stepping in the way before the arrow flew, adjusting for soft cover causes the arrow to bounce off the armor instead of penetrating.[/sblock]
[sblock=map]
map_upperI.png
[/sblock][sblock=Lem]Time to level up to second.[/sblock]
 
Last edited:

Remove ads

Top