Ru Brike, human ninja
Ru swears as he gets a better look at the interior.
"Gis told you not to discount locks and traps for shinier tricks," he chastizes himself under his breath, knowing his own failures at the door helped the enemy prepare. Then he shakes his head to clear it, and calls out to the others.
"We're bottlenecking for them! Pull back!" he cries, lobbing a flask of alchemist's fire in the midst of the skeletons, dousing all four with splashed fire.
[sblock=ooc]As Ru says: right now we can only get two folks at the skellies at a time. If we back up and they follow, we get some flanky/surroundy goodness, hopefully. Unless someone has forced movement effects.
Move: draw Alchemist's fire
Standard: throw AF.
Hopefully I have this right: Targeting grid intersection S-T, 33-34, so right in the middle of the skellies. Normal AC for that would be 5, +4 for soft cover: Target AC 9.
I figure the range at 15', so into the second range increment, giving a -2 to the attack roll:
Alchemist's fire to s/t 33/34, 2nd range increment, soft cover. (1d20+3=15)
If I got that right, the fire hits, though all skellies only take spash damage (1 fire each).[/sblock]
[sblock=mini stats]
Ru Brike
AC: 16 (Touch 14, Flatfooted 12)
HP: 19/20
Initiative: +4
Perception: +5
Sense Motive: +5
CMB: +1
CMD: 15
Fort: +2
Reflex: +7
Will: +1
Wakizashi: +5, 1d6
Wakizashi (TWF): +3/+3, 1d6/1d6
Nunchaku: +5, 1d6
Shuriken: +5, 1d2
Conditional Damage mods: +1d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank)
Conditions: Tools dropped at Q34
In Hand: None
Consumables:
Alchemist's Fire: 1/3
Liquid Ice: 0/1
Shuriken: 9/10
[/sblock]