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[LPF] Rescue at Boar's Ridge

OOC: Oops, thought that I'd bought one, but it appears that I didn't. Might have been my backup Society character that I created around the same time.


"Looks like I forgot," Dolgrin says as he grumbles his way back to his bedroll and armor, beginning to resuit up. It takes him a few minutes before he is finished.
 

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The horses appreciate you moving them over to the grazing grass, but still look at you expectantly, occasionally nipping at a saddlebag. Searching their saddlebags, you find seven feed bags with grain each, two waterskins with bits designed for horses and a horse blanket. Apparently the rental company over provisioned you on food but not water.

[sblock=First watch ~ Dolgrin + Galadra]After the horses are fed and watered and the others bed down, things are quite. Nothing larger that a mouse seems to stir.[/sblock][sblock=Second Watch ~ Mesem + Lem]Mesem allows the unprepared Galandra use his warmed bedroll. Late in the watch, you hear something large and heavy moving at a full gallop along the road. As it does not slow down, you do not wake the others.[/sblock][sblock=Third watch ~ Menik + Ru + Reianne]Mesem is in a quandary. He wanted his own bedroll back, but waking Galandra to make her move would seem callus. So, he uses Reianne's bedding. After a while, he realizes her bedding smells prettier than his own.
The sky begins to cloud up, but nothing special happens before the dawn.[/sblock][sblock=ooc]*Yes, you can sleep without a bedroll, in your light armor, on the hard ground without penalties.
*At least some mention of tending to the horses needs to be made each camping. That is about an hour's work and in the long run, more critical that dinner.
*Horses provisions in post 57.
*Two humans in the dark, searching for a watering hole. Nope. Nothing found.[/sblock]
 

Galandra just nods at Messem clearing her throat "I'll feed the horses" she then makes sure each of the mounts have their fill.

At dawn Galandra will quickly get to work. "We better find some water"


[sblock=OOC] Ahaha... I hope the road crosses a river soon[/sblock]
[sblock=Mini Stats]
Maidel.png

Galandra
AC: 15 (Touch 12, Flatfooted 13)
HP: 12/12

Initiative: +2
Perception: +6/+8 vs Humans, Sense Motive: +2/+4 vs Humans,
CMB: +4 CMD: 16 Fort: +3 Reflex: +4 Will: +2

Falchion +4 [2d4+4] 18-20
Dagger +4 [1d4+3] 19-20
Shortbow +3 [1d6] x3
Greatclub +4 [1d10+4] x2

Effects: Killer
Combat Feats: Power Attack, Quick Draw

Conditions: None

In Hand: Shortbow

Consumables: 18 Normal Arrows, 10 Masterwork Arrows, 40 Blunt Arrows, 4 days rations

[/sblock]
 
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As the group breaks camp and prepares to head out (process which entails the re-summoning of his skin), Mesem makes mention of the traveler(s) he heard passing through the evening. He's a bit embarrassed at having slept in Reianne's bedroll, but he tries not to show it (not entirely successfully).

During their journey, Mesem keeps an eye out for a source to replenish the group's water stores.
[sblock=OOC]I'll try to mention it in each wake-up post, but it'd be great if we could assume Mesem to re-summon his eidolon first thing every morning.[/sblock]


mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

Waking up in the morning, Dolgrin stands from his bedroll and stretches heavily before slowly beginning to put his armor back on, inspecting it carefully for any signs of dangerous wear or rust before he does.

"Agreed on the water," the dwarf says when Galandra mentions it. "Horses look thirsty and my waterskin's only got about a quarter left in it."
 


After the final watch shift, Reianne is a bit slow to get moving in the morning but stifles a yawn as the group moves out. "I'll try to keep an eye out for water as well. Extra pair of eyes and all that."
 

Menik has a hard time going to sleep, and when he does, he dreams of fighting zombies. In the morning he tries to forget that and focus on the task at hand.

Although he cast no spells yesterday, he prepares disrupt undead in place of daze, and mage armor in place of hypnotism, as these spells seem likely to come in handy.

"Good morning! I'll take a look for water, too."

(ooc: aid another for survival check)
 

Even with the dawn's sun, you do not find standing water in the immediate area. Knowing the road doesn't take one straight to the fort, Mesem pulls out the map to study.

[sblock=map]You are in E1 and can move about 2 squares an hour. Brown=main road, black=trail
Boars_Ridge_Map.png
[/sblock]
 

Mesem pulls out the map from his satchel and studies it intently before passing it over to the others. "It appears as though we should be reaching some water around midday. At least we will not have to be concerned about our stores of water."

"It also looks as though we shall have to make a decision as to whether we will access the fort via trail or remain on the main road and come at it from behind. I wonder as to the condition of the terrain off trail."


[sblock=OOC]Do we know what the terrain is like east of fort? And what that would do to our movement speed?[/sblock]
mesem-adrarda-portrait-small.jpg


[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)

Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None

Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2

Active Magic: None
[/sblock]​
 

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