Qik
First Post
Looking at the map, Reianne says "How about we follow the road for a bit then mount the ridge and come in from the north? We might be able to avoid any little surprises that are waiting on the road."
Mesem frowns. "I also would prefer to avoid any 'surprises,' Lady Reianne, but I confess I am concerned about the severity of that ridge. If we were to arrive there and then not be able to scale it with the horses, we would be forced to either double back, causing us to waste valuable time, or to move south alongside the ridge, which would increase our chance of getting spotted by any of Grimspiller's patrols."
Ru is quiet for a good long time as the group discusses, breaking camp, giving the horses what water he has left. Finally, after considering the map, he points to the creek.
"We need water first, and we're limited in how much we can carry. I think we're all agreed a straight shot to the creek is the best use of our morning, but after that, if it's something shallow enough we can ford it, I think we should move off-road and follow the water south. Camp on the banks tonight, stock up on water in the morning, and we should be able to make the fort by mid-day with time to scout."
Dolgrin merely nods his head at Reianne's suggestion while looking at the map. "No doubt this wizard is expectin' us to walk right up the trail, though..." he observes.
Mesem nods in agreement once Dolgrin and Ru have finished speaking. "I agree, which is why I find myself siding with Master Ru's suggestion. Moving south with the river would not slow us a great deal, and it would allow us to minimize our time spent in close proximity to the fort. It is a wise course of action."
"If we are to come in from the west, perhaps we should enter via the gap in the ridge south of the entrance by trail."
[sblock=OOC]I think jk's plan is about as good as it's going to get. I'll only add that it seems better to enter via the gap on line M than the trail on line K.
From SK's earlier text, I assumed we would not be able to scale the ridge like hemera suggested, especially not with the horses. It'd be a fine plan, otherwise.[/sblock]

[sblock=Stats]Mesem Adrarda
Status: Bound
[sblock=Bound Stats]Initiative: +1, Perception: +7
HP: 9/9 real + 11/11 temporary
AC: 13 (Touch: 11 Flat-footed: 12) CMB: +5 CMD: 16
Fort: +1 Ref: +1 Will: +6 (+8 vs enchantments)
Natural Weapons:Bite (+5, 1d6+4), 2 Claws (on feet) (+6, 1d4+4)
[/sblock][sblock=Unbound Stats]Initiative: +0, Perception: +7
HP: 10/10 real
AC: 10 (Touch: 10 Flat-footed: 10) CMB: +0 CMD: 10
Fort: +2 Ref: +0 Will: +6 (+8 vs enchantments)[/sblock]Current Weapon in Hand: None
Summon Monster I: 4/4
Spells: 0 - Infinite, 1 - 2/2
Active Magic: None
[/sblock]