[LPF] Roaming Dead


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ooc: Maui provoked the first OA, then Taniwha went by.

OOC: If that's the case then the skeleton would need combat reflexes to make more than one AoO in a round. Starting to get a touch confused with where we are at in rounds, so take this with the grain of salt. Just ask if you have questions DC.
 

The Skeleton attempts to slash out at Maui with its longspear as he moves in close to the skeleton. However the skeleton misses Maui horribly. Neither Maui or Taniwha are able to damage the skeleton either due to inattentiveness or distractions. However Lu is more than capable of slashing in at the skeleton and finishing the creature off in a single blow.

[sblock=Rewards]The Party Gains 1005 XP (167 XP Each)

Additionally they find the following items:
120 Gold (20 each)
Agile Half-Plate Armor (850 gp)
Masterwork Longspear (305 gp)
An unidentified Scroll (??? gp)
and a Flask of Holy Water (25 gp)[/sblock]

As you are gathering up the spoils of your fight with the undead Konys Svens approaches you and says "Well it looks like you have been successful in sealing most of the open tombs. We have located the last tomb that needs to be sealed. However it looks like you could use some rest before you go after it. If you would like there is a temple where you can rest and recover nearby."
 

Ni waves the celestial dog back into the form of a stone, then extends his arms and inspects himself.

"I'm afraid you're mistaken, sir, I'm in perfectly good health, as is my boy Lu here. But a little R&R is always welcome, so lead on to the temple!" Taking stride, he nudges Eanos and mutters in a too-loud voice, "Maybe there'll be some Temple Vixens." It's clear that, to Ni, the nature of "Temple Vixens" is obvious to all.
[sblock=OOC]Don't want any of the items for Ni; happy to take the cash.

Did we ever sort out the distribution of the holy waters from the previous encounter? Ni had wanted 2, 3 if possible. Wasn't sure which amount he had ended up with, as a few others had wanted some.[/sblock]
 
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[sblock=um...]What exactly are you inspecting yourself for? You were one of the ones who didn't take any damage during the fight.[/sblock]

Ni is unable to find anything that looks like an injury or damaged gear on his personage, and Lu appears to be in good condition as well.

OOC: EDIT: HAHA!!!!
 

OOC: Glad you liked it. :) Had it been a middling roll, Ni would have been uncertain as to his condition, and had it been low, he would have seen himself as nearing his deathbed. ;)
 

Arianna (Mermaid Synthesist 1/Cleric of Tanager 1)

"You may be undamaged little one, however I have a bit of work to do." She makes sure the group is gathered sufficiently and grasps her holy symbol. "It is good that I have brought along the Traveling Temple of Tanager. Heal!" as a flush of white light washes over those gathered. Seeing that the wounds on Fulgrim has sufficiently healed, she turns to more personal healing methods. First casting, then pulling a red vial from a secret pocket in her scarf, "Liquid rest" as she salutes the guard and then drinks it down.

Looking at the pile of loot gathered, she waves her fingers a bit, mummers a couple words in aquan, and stares at the items to see if any are magical. "Someone else will have to see what the scribbles on that paper means. There is magic in them, but I don't know how to release it."

Grabbing the longspear and its sheath, "A second weapon is always good. I have a tendency to drop mine quite a bit, even if it isn't greased." She dons the sheath and adjusts it to fit her form before stowing the weapon.

Turning to the guard and letting Teq speak, "Now where is that last tomb?"
[sblock=ooc]Everyone should be at full HP now I think.[/sblock][sblock=mini-stats]Arianna Mermaid ~ Perception +3, Sense Motive +2, Stealth +1, Low Light Vision
Base HP 17/0, AC 14, 12 T, 12 FF, Init +2
Current HP: 10
, Current AC: 14
CMB +0, CMD 12, Fort +3, Reflex +2, Will +6 . . Move 15'
MW Long Spear +1, d8 with 10' reach
MW DW Spear Gun +3, d8
Dagger +0, d4 or thrown +2, d4
Active Enhancements: -
In hand: none


Consumables: 39 spear gun bolts, 20 cold iron bolts, 4 days rations,
. . . . . . . . . . 3 potions of Cure Light Wounds,
. . . . . . . . . . 1 potion of Lesser Rejuvenate Eidolon, 1 used
Loot chosen: MW Longspear (305 gp)
Carrying but unclaimed: MW chain shirt (encumbrance nearing max light)

Summon Monster I: 7/day, 0 used
.Cantrips: unlimited Detect Magic, Mage Hand, Drench, Jolt
. Orisons: unlimited Stabilize, Guidance, Purify Food/Drink
1st Level: 2/day, 1 used Mage Armor, Lesser Rejuvenate Eidolon
1st Level: Memorized Bless, Cure Light Wounds, Longstrider(d)
Channel Positive Energy: 7/day, 2 used 1d6 healing

Beast (Teq Oola) ~ Perception +11, Sense Motive +2, 60' Darkvision and Low Light Vision
Base HP 17/11, AC 15, 11 T, 14 FF, Init +1
Current HP: 17/11, Current AC: 19
CMB +4, CMD 15, Fort +3, Reflex +1, Will +6 . . Move 30'
Claw/Claw +4, d4+3
MW Longspear +5, d8+4 with 10' reach
MW Darkwood Spear Gun +3, d8
Dagger +4, d4+1 or thrown +2, d4+3
Jolt +2, d3, RTA spell
Active Enhancements: Mage Armor (1.1 hours)
In hand: longspear [/sblock]
 
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Ni frowns. "So wait - no Temple Vixens? But Eanos is going to be so disappointed..." Judging by his expression, it's Ni who's suitably bummed.

Nevertheless, the gnome is prepared to soldier on. "I guess it makes sense, though - no rest for the weary, eh, right, correct, huh? We probably shouldn't be lounging around, indulging in the Temple Vixens' graciously offered grapes and wine, when there's work to be done and evil about making the streets are unsafe. Besides, how will the temple's workman deliver the extra wine needed to suitably host all of us if they can't even walk safely about? Doesn't make sense, really, if you think of it, so perhaps we'd just best be off to handle it now as the great aquatic deva suggests. Then we can suitably enjoy the temple once the time comes, rather than having all this unfinished business weighing on our minds."

Having clarified the situation for the others, Ni is now ready to do battle with the forces of evil.
[sblock=OOC]Just give us at least a post's heads up before we do battle; Ni might prebuff or otherwise make a few decisions before tromping in.[/sblock][sblock=Stats]Nimientioquijuil
Initiative: +2
HP: 16/16
AC: 17 (Touch: 13, Flat-footed: 15)
CMB: -2 CMD: 10 Fort: +1, Ref: +3, Will: +3
Perception: +2

Current Weapon in Hand: None

Summon Monster I: 6/9
Spells:
- 0: Infinite
- 1: 2/3

Eidolon: Summoned
HP:11/11
Eidolon AC: 16 (FF: 14; Touch: 12)
CMB: +3 CMD: 15 Fort: +3 Ref: +4 Will: +0

Natural Weapons:
- Bite:
+3, 1d6+2
- 2 Claws:
+3, 1d4+2[/sblock]
 

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