[LPF] Rodents of Unusual Size, pt 2

The last rat seems determined to not go down without a fight. As the halfling warrior maneuvers for advantage, she finds herself stepping carefully to avoid the pile of rat bodies. Seizing the opportunity, the lone rat strikes… only to flail about ineffectually… again.

[sblock=ooc]Generally, one S or M corpse isn't gonna cause a lot of trouble, but the square in question has 3 corpses in it, so it's Difficult Terrain. This triggers an AoO from the rat, which doesn't amount to anything.[/sblock]
 

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cruendithas.jpg
When Hawk moves around the rat Cruendithas clumsily draws his short sword and attacks but does not connect with the vile creature.

[sblock]
attack rat 1D20+1 = [4]+1 = 5
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 16 (with shield/ Flat:15, Touch: 12)
HP: 10 current: 10
CMB: -1 / CMD: 10 Fort: +1 / Ref: +3 / Will: +3
Resistence: 0
Current Weapon in Hand: Buckler and torch in off hand; shortsword

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand

1st Lvl Spells: 3/3 per day
Cure Light Wounds, Grease

[/sblock]
 

Sensing his final compatriot attempting to join the fray, Wahyu stepped backwards, knowing there was little he himself could do where he was standing. He took a shot with his crossbow instead, though it went far wide of the mark.
[sblock=OOC]Wahyu 5-foot steps to H3 and attacks with his crossbow
Ranged Attack: 1D20-2 = [3]-2 = 1

This is starting to get embarrassing.[/sblock]

[sblock= Wahyu's Mini Stats]
wayangavi_zpsd834477b.png

Wahyu
AC: 16 (14 flat-footed, 13 touch)
HP: 9/9
CMB: -1 CMD: 11
Fort: +1 Reflex: +2 Will: +3
Perception: +3, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Light Crossbow (+2, 1d6+0, 19-20 x2)
Current Conditions in Effect: -
Spells Remaining (1st): 3/4

Used Items:
- Antiplague

Abilities Used:
-
[/sblock]
 

Cataombs Battle Round 3

Rat.png
… Undeterred …

The battle against the lone rat continues at a steady pace. Wahyu steps away to make his crossbow shot, so the filthy creature zeroes in on Cruendithas, instead. Dirty, oversize front teeth strike true, and a chunk of gnome leg is torn away.

Blood dripping from his mouth, the rat hisses defiantly as he stares you all down (except Hawk, who is standing behind him.) He almost seems impressive.

[sblock=Round 3 Monster Attack]The Rat4 hits Cruendithas for 2 points of damage. He elects not to move, but uses his time to posture, instead.

Rat1 On floor bleeding out
Rat2 On floor bleeding out
Rat3 On floor bleeding out
Rat4 AC=14 HP=4/5
Rat5 On floor bleeding out
----------------------------
Hawk AC=19 HP=10/13 Condition:-1CON (Standing amongst several dead/dying rats.)
Cruendithas AC=16 HP=8/10
Wahyu AC=16 HP=9/9
Alec AC=14 HP=10/10

Party is up, process turns in any order.

updated map:
RacetrackLive.jpg
[/sblock]
 

Hawk, Little Halfling with a Big Sword

Hawk swings her sword once more at the lone rat. However she misjudges the rat's nimbleness and just misses. Her sword slashing within inches of the rat's haunches.

[sblock=Rolls]Attack roll: 1D20+4 = [9]+4 = 13[/sblock]
[sblock=Hawk Mini Stats]Hawk
AC: 19 (15 flat-footed, 15 touch)
HP: 10/13
CMB: +2 CMD: 16

Fort: +4 Reflex: +5 Will: +1
Perception: +6 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: -1 CON
Rage Rounds remaining Today: 3/6[/sblock]
 
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cruendithas.jpg
Cruendithas cringes at the rat bite and then with a heroic effort he drives his short sword into the beast. "Ack the filthy thing bit me!"

[sblock]
Cruendithas activates Archaeologist's Luck +1 to hit and damage
to hit and damage 1D20+2 = [19]+2 = 21 and 1D4+1 = [4]+1 = 5
does not confirm crit 1D20+2 = [8]+2 = 10
Did not confirm the crit but the 5 pts should be enough to put it down :)
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 16 (with shield/ Flat:15, Touch: 12)
HP: 10 current: 8
CMB: -1 / CMD: 10 Fort: +1 / Ref: +3 / Will: +3
Resistence: 0
Current Weapon in Hand: Buckler and torch in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand

1st Lvl Spells: 3/3 per day
Cure Light Wounds, Grease

Archaeologist's Luck rounds/day: 5/6
[/sblock]
 

Catacombs Battle Aftermath

Cruendithas skewers the remaining rat with his short sword, causing it to squeak in pain before collapsing on the cold limestone floor of the catacombs. All 5 rats, in a couple of different sizes (some bigger than members of the rat killing squad) are slowly bleeding to death, or have died.

The background noise persists a bit, albeit at a much lower level than before. As adrenaline from combat fades, oppressive scents of mold, mildew, and decaying death reassert themselves, reminding you of the miserable place you're paid to hunt rats.

Torchlight illuminates more of the catacombs, and what looked like double doors in the heat of battle do actually seem to be there, opening to the west. However, there seems to be some sort of anomaly you can't make out without bringing a torch closer.

[sblock=BigB]Your spells per day have reverted to the incorrect value. Might be a copy and paste issue.[/sblock]

[sblock=Commander Fallout]Looks like your size modifier to attack (+1) has somehow been forgotten. You can add that in on both ranged and melee attacks, making you +3 with crossbow and +1 with dagger.[/sblock]
 
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Hawk, Little Halfling with a Big Sword

Now that the last rat is dispatched, Hawk turns and heads in the direction of the the double doors to the south.

[sblock=Hawk Mini Stats]Hawk
AC: 19 (15 flat-footed, 15 touch)
HP: 10/13
CMB: +2 CMD: 16

Fort: +4 Reflex: +5 Will: +1
Perception: +6 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: -1 CON
Rage Rounds remaining Today: 3/6[/sblock]
 
Last edited by a moderator:

cruendithas.jpg
Cruendithas' gaze at the pile of rats is interrupted when Hawk moves toward the doors. He shrugs and follows after her holding the torch and sword.

[sblock]Aura, sorry switched computers and forgot to make the change. I went through all my different locations where the mini stats are saved so all should be updated now.[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 16 (with shield/ Flat:15, Touch: 12)
HP: 10 current: 10
CMB: -1 / CMD: 10 Fort: +1 / Ref: +3 / Will: +3
Resistence: 0
Current Weapon in Hand: Buckler and torch in off hand and shortsword in main hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals

0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand

1st Lvl Spells: 2/2 per day
Cure Light Wounds, Grease

Archaeologist's Luck rounds/day: 5/6
[/sblock]
 

Investigating the Double Doors

Hawk need only walk about 20 feet south to get to the double doors. With Cruendithas following and providing light, the scene starts to come into full view. The doors themselves (fine wood, reinforced, and artistically decorated) have been compromised. There is a small hole near the floor where the two doors meet, and a considerable amount of refuse (wood shards) in front of it. The hole is big enough for a halfling or gnome to wiggle through… but not without being totally vulnerable.

The artwork on the doors makes it clear who the inhabitants found beyond are: Benardo and Gemma Moretti, clearly acknowledged as the clan founders. Dates of passing are roughly 200 years ago, with Benardo dying only a few days before Gemma. Sadly, the very costly doors have been utterly ruined by the damage done to them.

Only 10 feet further south the torchlight brings obvious water into view. The floor is covered in a thin layer, as if slowly flooding. Further to the south, damage can be seen in a 5 foot wide spur passage heading south, which might account for the rats' way into the tomb area. However, at the edge of the water lies a crumpled brown pile of cloth. It looks wet, but that is about all that can be determined without specifically investigating.

[sblock=ooc]
Wahyu and Alec still may take turns.
[/sblock]
 

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