[LPF] Rodents of Unusual Size, pt 3

[sblock=Mowgli]When I first saw the coordinates you wanted, I double checked to make sure I'd read it right. But, since the coordinates you gave do not match the apparent intent from the IC part of your post, you can correct them with a move that better reflects the IC, and then take your current turn from there. I don't see my gnolls reacting any differently regardless of which move you pick, so it's all good.[/sblock]

[sblock=OOC]Nah, when I looked back at the maps I saw my intent. He actually was running straight toward the Hyena and pup in the map as it stood for his post: Initial Position. He just didn't expect the Hyena and the Gnolls to turn tail and run up and around to get to the little Wayang - if it were him, he'd have charged the big target and ganged up on it while it was isolated. Since Jonas' move made sense with the scene at the time I'm all good.[/sblock]

[section]

"COME BACK HERE, CURS! COWARDLY MUTTS . . . COME PICK ON SOMEONE YOUR OWN SIZE!" Jonas roars his fury at the Gnolls, brandishing his flail as he chases after them.​
[/section]

[sblock=Actions/Rolls]Double Move to S16 - I think he can get there from where he is. Activate Judgement of Sacred Justice.[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 31/31
Senses: DarkVision (60’) Perception: +10
CMB: +05 CMD: 17 (+7/19 vs. Trip)
Fort: +06 Reflex: +02 Will: +04
[/sblock]
 

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Dunkel also moves forward alongside his companions with axe in hand, saying all the while, "Come now, lads! Do you want to live forever!"

OOC: Moving from I6 to M6. Darn dwarven legs...

Mini-Stats
[sblock]
Dunkel Metzgerei the 1st level Dwarven Cleric
AC: 18, Flat-Footed: 17, Touch: 11
HPs: 10/10
Init: +3
CMB: +2
CMD: 13
Fort: +5, Reflex: +2, Will: +6
Speed: 20 feet
Battleaxe: Attack: +2 = [BAB (0) + Ability (2) + Misc (0) + Magic (0)]
Damage: 1d8+2, Crit: 20/x3, Special: S
Sling: Attack: +1 = [BAB (0) + Ability (1) + Misc (0) + Magic (0)]
Damage: 1d4+2, Crit: 20/x2, Range: 50 ft
Consumable: 20 Sling Stones, 7 Trail Rations
In Hand: Battleaxe
Spells Prepared
Level 0: Detect Magic, Guidance, Light
Level 1: Protection from Evil, Bless
Spells Used:
Level 1: Enlarge Person
[/sblock]
 

He chuckled at the gnolls, how baffled they were by his magicks. Still, he knew that he would not have long, so he would need to throw them off. He extended a hand from his cloak, and began muttering another incantation. Smoke boiled and billowed up from his palm. "A sane man would have given it up by now. A sane man would... run."

He lobbed it at one of the beastly folk, who caught it full in the face.
[sblock=OOC]He casts Cause Fear on Gnoll 3. Also DC 14 :P[/sblock]
[sblock= Wahyu's Mini Stats]
wayangavi_zpsd834477b.png

Wahyu
AC: 18* (16* flat-footed, 15* touch)
HP: 23/23
CMB: 1 CMD: 13
Fort: +3 Reflex: +4 Will: +5
Perception: +5, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Light Crossbow (+5, 1d6+0, 19-20 x2)
Current Conditions in Effect: Pass Without Trace, Shield of Faith*, SANCTUARY! (2/3)
Spells Remaining (1st): 3/6

Used Items:
-

Abilities Used:
SLA: Pass Without Trace
[/sblock]
 

Wahyu reaches out and sends fear into the mind of the gnoll standing to the south of him, and the doglike creature gets a fearful expression on his face and turns as if to run. However, before he can, unnatural grease rains on him and the land he stands upon, and he slips and falls. Floundering about, he tries to get up and run away, but falls again.

With enemies rushing them on all sides and one man already breaking and running, the lead gnoll tries to rally his troops to fight together. The unnatural power of the wayang's magic passing, he barks and yips and the last gnoll comes into position. Although swinging with practiced coordination, they cannot seem to land a blow on their enemy. Perhaps they are more worried about the onrushing giant orc, or still clouded by the Lady of Sorrows' lingering protective magic. Either way, they chatter angrily at each other.

As the heroes bear down on their enemies, a tangible feeling of unease starts to be noticed. Despite the gnolls inability to do anything productive in the battle so far, everything feels as equally futile for the heroes.

Meanwhile, the ugly little puppy thing runs around the grease in the confusion, backing against the sharp incline of the ridge. It's now apparent it is carrying a tiny little bow and wears something like a backpack.

[sblock=Combat]Actor - Token - ConditionHawk - Orange - good (Bless, inspire courage)
Crue - Yellow - good (Bless, inspire courage)
Jonas - Green - good (Bless, inspire courage, Enlarge Person)
Dunkel - Blue - good (Bless, inspire courage)
Mystie* - Purple - good (Bless, inspire courage)
Wahyu - Grey W - good (Shield of Faith, inspire courage)
--------
Hyena - Red H - AC 14/touch 12 - injured (6 dam)
Gnoll 1 - Red 1 - AC 15/touch 10 - good
Gnoll 2 - Red 2 - AC 15/touch 10 - good
Gnoll 3 - Red 3 - AC 13/touch 10 - good (feared, prone)
--------
'Puppy' - Grey P - a bit battered
* Still mounted

- The blue Square indicates grease. Stepping in it provokes a DC 10 acrobatics check.
- The bad guys failed at everything they tried to do, even with 2 of their attacks getting flank bonuses. No re-rolls from Mystie were used up.
- A magic effect is in play as you close in on the gnolls. Every time you roll d20, roll twice and take the worse result, except Hawk and Bubba. They're special.
- The ugly puppy used a retreat action to get away from Bubba/Mystie.
- Whole party is up. Have at them![/sblock]
[sblock=Mystie]The ugly little puppy creature is a Pugwampi. They are a nasty little gremlin, a fey. As such, they are resistant to weapons save for cold iron. They have an misfortune aura around them extending 20' in all directions that causes rather spectacular failures. They share an uneasy relationship with gnolls, who seem to be immune to their magic, along with animals and those blessed with extraordinary luck.[/sblock]
[sblock=Map]RidgeLive.jpg[/sblock]
 
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cruendithas.jpg
Crue feeling empowered by the magic sizzling about the group and himself, steps up drawing his sword and thrusts it into the Gnoll drawing blood. Retracting his blade he reflexively ducks a bit expecting Hawks oversized sword to slice through the air and into the Gnoll any second.


[sblock]
activate Archaeologist's Luck
5'step to W10
Draw short sword
attack Gnoll 11D20+6 = [15]+6 = 21 and damage 1D4+2 = [3]+2 = 5

effects in place:
Inspire Courage + Bless: +2 to attacks, +1 damage and +1 saves vs. Fear/Charm.
arch luck +1 bonus to attack rolls, saving throws, skill checks, and weapon damage rolls.
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 2/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 5/6

Cruendithas
[/sblock]
 

Hawk, Little Halfling with a Big Sword

Hawk screams a battle cry and swings her large sword at the creature standing before her. Then she steps closer to the hyena.

[sblock=Action/Rolls]Actions: Rage with Reckless Abandon as a free action; power attack; attack Gnoll 1; 5-foot step to W-11.

Rolls: Attack roll: 1D20+11 = [19]+11 = 30
Critical confirm: 1D20+11 = [6]+11 = 17
Damage roll plus additional if Crit is confirmed: 1D10+10 = [1]+10 = 11 1D10+10 = [9]+10 = 19
Note: I forgot to add in +2 for flanking with Wahyu so attacks would be 32 to hit and 19 to confirm.[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 17 (13 flat-footed, 12 touch)
HP: 44/44
CMB: +6 CMD: 20

Fort: +8 Reflex: +6 Will: +4
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 9/10
Current Effects: Raged with Reckless Abandon; Power Attack; Bless; Inspire Courage[/sblock]
 

Dunkel is hustling as fast as he can, doing nothing else but trying to close the distance.

OOC: Moving from M6 to Q10. Double movement as he runs to join the fight.
 

[section]
Mystie decides to spook the dogs even further. "Flames, flames come alive, and singe these mangy mutts to the hide!" A ball of fire forms in her hand. "Bubba, bite that one!" as she points at the closest one with flaming fingers.
Bubba climbs up the side of the ditch and goes for the closest one of their pack. He sinks his teeth in, but is not able to get a good twist in to tumble the dog on two legs.

[sblock=Actions]Mystie: Free: continue Inspire Courage, Std: cast Produce Flame, Move: Handle Animal attack abnormal DC10 (1d20+9 =24) attack Gnoll 2
Bubba: single move to Q10 to T12, bite attack with flank/IC/Bless (1d20+3+2+1+1=22) hits for damage + IC (1d6+3+1=8) plus trip attempt (1d20+3+2+1+1=11) likely fails
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9

Dagger -1, d4-3
Lt Crossbow +1, d6, range 80' increment, 9 bolts
Thrown Dagger +1, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 4/5 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
6/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]Buff Everyone but Wahyu: Inspire Courage + Bless: +2 to attacks, +1 damage and +1 saves vs. Fear/Charm. 18 rds
Wahyu: +1 att, +1 damage, +1 save vs. Fear/Charm

[/section]
 

[sblock=Wahyu doesn't count for flanking]It hasn't mattered yet (the hits have been well sufficient to not need the bonus), but he's holding his crossbow.[/sblock]
 

[section]

Apparently finished with his bellowing for now, Jonas moves grimly up to the fight. He whirls his flail over head and brings it 'round in a vicious arc at the closest Gnoll . . . it looks like it's going to smash into the creature's torso, but the big half-orc stumbles just at the last moment and the heavy ball whiffs by.​
[/section]

[sblock=Actions/Rolls]
Can I just say that I hate little dog like creatures that cause misfortune!? I'm GMing Legacy of Fire, and those little rat-bastards are in a few of the fights in that AP. Even as a GM they're unpleasant :lol:.[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 31/31
Senses: DarkVision (60’) Perception: +10
CMB: +05 CMD: 17 (+7/19 vs. Trip)
Fort: +06 Reflex: +02 Will: +04
[/sblock]
 

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