[LPF] Rodents of Unusual Size, pt 3

[sblock=1 Correction and 1 Clairification]Firstly, I was thinking 'time and a half' height on Dunkel's spell. It's been pointed out to me that it is double height, making Jonas about 13 feet tall.
Second, remember the group is in the gulley at the side of the road, and it's one extra square of movement to climb out of it (move east). If anyone has made a mistake on this, I'll correct the move by one square when I post the next update.

Still to take a turn: Wahyu, Jonas.[/sblock]
 

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[section]

Jonas takes a moment to adjust to his new bulk, and bounds out of the ditch. He runs toward the cruel Hyena and the pup it's menacing, drawing out his flail as he goes.​
[/section]

[sblock=Actions/Rolls]Double Move to K14, drawing Heavy Flail[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +02
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 31/31
Senses: DarkVision (60’) Perception: +10
CMB: +05 CMD: 17 (+7/19 vs. Trip)
Fort: +06 Reflex: +02 Will: +04
[/sblock]
 

Wahyu stepped forward, his hand placed firmly upon his amulet. "Fair mother, have them see that I do not but seek sanctuary in this land of strangers."

His complexion grew darker as he moved. He seemed enveloped in a faint black mist, barely noticeable, and yet, almost calming to look upon...
[sblock=OOC]Wahyu moves 10 feet to the south and casts Sanctuary on himself (DC 14 to overcome).[/sblock]
[sblock= Wahyu's Mini Stats]
wayangavi_zpsd834477b.png

Wahyu
AC: 18* (16* flat-footed, 15* touch)
HP: 23/23
CMB: 1 CMD: 13
Fort: +3 Reflex: +4 Will: +5
Perception: +5, Darkvision 60 ft
Initiative: +6
Current Weapon in Hand: Light Crossbow (+5, 1d6+0, 19-20 x2)
Current Conditions in Effect: Pass Without Trace, Shield of Faith*, SANCTUARY!
Spells Remaining (1st): 4/6

Used Items:
-

Abilities Used:
SLA: Pass Without Trace
[/sblock]
 


Wahyu steps south, towards his enemies as the rest of the group starts to close the distance between the gnoll party and the would-be rat slayers. Sensing opportunity, the lead gnoll barks (literally) orders at his underlings and they all efficiently move to encircle their diminutive opponent. Two of them and their hyena pet get into position and prepare to attack, but find they cannot. Frustrated, the lead slashes at the ground before him, digging up a chunk of dirt and flinging it several feet to the side. They immediately start growling and barking amongst themselves...

[sblock=Combat]Actor - Token - ConditionHawk - Orange - good (Bless)
Crue - Yellow - good (Bless)
Jonas - Green - good (Bless, Enlarge Person)
Dunkel - Blue - good (Bless)
Mystie* - Purple - good (Bless)
Wahyu - Grey W - good (Shield of Faith, Sanctuary)
--------
Hyena - Red H - AC 14/touch 12 - injured (6 dam)
Gnoll 1 - Red 1 - AC 15/touch 10 - good
Gnoll 2 - Red 2 - AC 15/touch 10 - good
Gnoll 3 - Red 3 - AC 13/touch 10 - good
--------
'Puppy' - Grey P - a bit battered
* Still mounted

The player actions go off pretty much as planned. Mystie can't quite get Wahyu in her bless from K9, but covered everyone else. Wahyu wouldn't benefit much from the bless, anyway.

Anyway, Hyena and Gnoll 1 move and try to swing at Wahyu, but blow their saves. Gnoll 3 moves, draws his axe, and tries to swing… also blowing his save. Gnoll 2 did not make it far enough due to having to deal with terrain effects costing extra move, so he readies his action and looks at the onrushing PC's with concern.

The weird puppy-like creature moves in a bit as well but stays out of reach of Gnoll 2. It seems to be able to, roughly, move either on all fours or upright. The closer you get, the uglier it seems to be.

The WHOLE PARTY IS UP. Watch for increases in elevation which cost a extra square. Examples include (but are not limited to) S16, S17, U12, U 13. I've further narrowed the play field to the active area to make it easier to use. Have fun.[/sblock]
[sblock=Map]RidgeBU2.jpg[/sblock]
 
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Hawk, Little Halfling with a Big Sword

Hawk moves quickly heading south while drawing her great sword for its sheath on her back.

[sblock=Action]Double move from S-3 to V-10 while drawing her weapon.
[/sblock][sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 38/38
CMB: +4 CMD: 18

Fort: +6 Reflex: +6 Will: +2
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 10/10[/sblock]
 
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[section]
Mystie has Bubba move closer as she starts singing "My warriors will show you how it feels to be outnumbered, out flanked, outclassed and on the short end of the stick..."

[sblock=Actions]Bubba: single move to Q10, defend
Mystie: Kn Local on Gnolls (1d20+6=7) knows nothing, Kn Local or Nature to id pup (1d20+6=23) Yea!, Std: Start Bard Song Inspire Courage, Move: Handle Animal Bubba (1d20+9=11) Forcing Defend on Bubba until the Pup attacks
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9

Dagger -1, d4-3
Lt Crossbow +1, d6, range 80' increment, 9 bolts
Thrown Dagger +1, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation,Produce Flame
.,,.,,...Oracle 1st Lvl: 4/5 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
7/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
[/sblock]Buff Everyone but Wahyu: Inspire Courage + Bless: +2 to attacks, +1 damage and +1 saves vs. Fear/Charm. 19 rds
Wahyu: +1 att, +1 damage, +1 save vs. Fear/Charm

[/section]
 

[sblock=OOC]Man, I must have totally mis-read that map or mis-typed the coordinates! I could've sworn I moved Jonas to a position where he could attack this round. [/sblock]
 

[sblock=Mowgli]When I first saw the coordinates you wanted, I double checked to make sure I'd read it right. But, since the coordinates you gave do not match the apparent intent from the IC part of your post, you can correct them with a move that better reflects the IC, and then take your current turn from there. I don't see my gnolls reacting any differently regardless of which move you pick, so it's all good.[/sblock]
 

cruendithas.jpg
Cruendithas moves forward closer to the dogmen following a bit behind hawk. Seeing the gnolls trying to attack wahyu, crue begins his chant as he focuses at the ground under the far gnolls feet a slick layer of grease forms. Crue smiles hoping his spell causes the gnoll to fall and not be able to attack while Hawk takes care of the closer one.



[sblock]
move 50'(expeditious retreat) with 10' for the incline at V7 to W9
cast grease on v13, v14, w13, w14
[/sblock]

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 3/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 6/6

Cruendithas
[/sblock]
 

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