[LPF] Rodents of Unusual Size, pt 3

[section]
Mystie watches the pup carefully, with her little ball of fire in her hand. Surprisingly the creature rewards her and the others before leaving peacefully. She dismisses the fire. "That was strange. He was a pugwhampi. They are fey gremlins that like to tug at a person's luck threads, unraveling them. I thought they were a lot meaner than that. I would say be thankful for the gifts, but be wary if he returns."

[sblock=Actions]Mystie: std: dismiss Produce Flame. Free: talk
Bubba:
[/sblock][sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9

Dagger -1, d4-3
Lt Crossbow +1, d6, range 80' increment, 9 bolts
Thrown Dagger +1, d4-3, range 10' increment

.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,
Racial Spells:
(1/day) Dancing Lights , Flare, Prestidigitation, Produce Flame
.,,.,,...Oracle 1st Lvl: 4/5 remaining; Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl:
1/2 remaining; Share Language, Grease (DC 15)
.Bardic Performance:
4/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion, Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........
Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls: Endure Elements, Comp Languages, Diagnose Disease
....................Channels: 5 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................
If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common
(from Share Language)
AC 13, Touch 12, FF 11
HP 16/16
.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee: Bite +3, 1d6+3 plus trip
Tricks: Attack, Attack Unnatural Creatures, Defend, Heel, Flank and Hunt

Effects:
In hand:
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Hawk, Little Halfling with a Big Sword

Hawk inspects her clothes before replying to Mystie. "It didn't get any of my threads."

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 38/38
CMB: +4 CMD: 18

Fort: +6 Reflex: +6 Will: +2
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 7/10
Current Effects: Bless; Inspire Courage[/sblock]
 

[section]

Jonas lets his flail settle to his side, watching the little dog-man warily as it lays out the gems and retreats. "Several times I tried to hit one of the gnolls, and it seemed to me my flail twisted at the last moment to catch only air and dirt instead. That must have been the 'luck threads' thing you mentioned, Mystie. I'd know more of these 'Pugwumpy' if you've the inclination to instruct me as we ride."
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
[sblock=Mini Stats]
Jonas Psalter

Initiative: +04
AC: 17 (12 Touch, 15 Flat-Footed)
HP: 40/40
Senses: DarkVision (60’) Perception: +10
CMB: +06 CMD: 18 (+8/20 vs. Trip)
Fort: +07 Reflex: +02 Will: +05
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cruendithas.jpg

"Pugwhampi you say. Strange creature. The gems are amethysts, and worth about 100gp each. No magical properties so I think it is safe to accept the gems. We should remain watchfull in case there are more Gnolls or if the Pugwhampi decides to visit us again. " Crue collects the gems so the group can sell them later when they reach town. He then goes to get Penelope and make sure she is ok, giving her a rub down and preparing to get moving again.

[sblock=mini stats]
Cruendithas
Initiative +1
AC: 17 (with shield/ Flat:16, Touch: 12)
HP: 26 current: 26
CMB: +1 / CMD: 12 Fort: +2 / Ref: +4 / Will: +4
Resistence: 0
Current Weapon in Hand: Buckler in off hand

Spell Like Abilities: Dancing Lights, Ghost Sound, Prestidigitation, Speak with Animals
Arcane Strike +1
0 Lvl Spells:
Acid Splash, Detect Magic, Read Magic, Mage Hand, Message, Light

1st Lvl Spells: 1/4 per day
Cure Light Wounds, Grease, Expeditious Retreat, Identify

Archaeologist's Luck (+1) rounds/day: 3/6

Cruendithas
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Wahyu tucked his dagger back under his cloak, "Of course, we wouldn't have needed to get involved at all... if someone hadn't decided to help..."

He glanced up at the Half-Orc, brow furrowed.
 

Hawk, Little Halfling with a Big Sword

Hawk began to wonder about some of her companions. While she had previously dispatched the rats with Cruendithas and Wahyu she was still not sure about the others. This combat had not gone well. She took down three of the four enemies but had thought the others would do better. Perhaps they would still prove their worth in the future.

[sblock=Hawk Mini Stats]Hawk
AC: 20 (16 flat-footed, 15 touch)
HP: 38/38
CMB: +4 CMD: 18

Fort: +6 Reflex: +6 Will: +2
Perception: +8 Sense Motive: +0
Initiative: +4

Current Weapon in Hand: Greatsword(2-handed)
Current Conditions in Effect: None
Rage Rounds remaining Today: 7/10
Current Effects: Bless; Inspire Courage[/sblock]
 

As the group recomposes itself after the minute or so of combat, Dunkel looks down and notices the axes the gnolls were using are pretty nice looking…

[sblock=DING!]Congratulations to the following:
Dunkel made level 2 on 9/21 with a total of 1301 xp (and advanced to 1731 since)
Jonas made level 4 on 10/1 with a total of 6005 xp (and advanced to 6380 since)
Mystie made level 4 on 10/6 with a total of 6158 xp
The date of most recent award was 10/6, at the end of combat.
Congratulations, folks![/sblock]
 

"Hmmm... anyone need an axe?" Dunkel asks as he picks one up from a gnoll corpse and experiments with it.

OOC: Thanks! I'll work on Dunkel's level now. In the meantime, what does he notice about the axes? Type and condition... who forged them?
 

Hawk, Little Halfling with a Big Sword

Hawk glances over at the dwarf and shakes her head. "Too big for me! I'll stick with my sword."
 

Noticing that the slain gnolls have nice axes provides a moment to notice they are carrying quite a few things in their packs. The one who was giving the battle commands seems to have the lion's share of the valuables, but the others have some as well. Hundreds of gold worth of coins can be found, as well as three vials of reddish concoction with the words 'light healing' written on them, in Low Landellian (common).

Taking time to examine the axes, Dunkel notes that they are all of excellent craftsmanship, and would cost hundreds of gold each. Further, two seem to be rather similar, and are most likely of local (Venzan) construction. (They both bear a symbol on the hilt that is most likely the weapon smith's mark, but Dunkel is unfamiliar with whose mark this would be.) With an ash wood handle, they are handsome, if a bit on the utilitarian side. The last one is a bit more of a mystery. It immediately stands out due to its mahogany handle and somewhat darker steel blade. Further, both handle and blade are decorated with whirling patterns.

[sblock=Loot]3 masterwork battle axes (descriptions above for those who care), 3 potions, 420gp in coin[/sblock]
 

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