"The road works for me. Soggy dog is not the nicest of smells, so avoiding the swamp is fine with me."
[sblock=Actions]Bubba:
Mystie: [/sblock][sblock=Mystie Thissiledew's Mini-stats]
Mystie Thissiledew
HP 34/34, AC 14, 10 Touch, 14 FF; Init -1,
Darkvision 60', Move 15'
Fort: +4, Reflex +1, Will +5, CMB -3, CMD 6
Perception +4, Sense Motive +4, Spellcraft +5, Linguistics +2, Stealth +4, Handle Animal +9
Dagger -1, d4-3
Lt Crossbow +1, d6,
range 80' increment, 9 bolts
Thrown Dagger +1, d4-3,
range 10' increment
.,,,.....,,,,,,..Orisons: Detect Magic, Read Magic, Create Water, Guidance, Stabilize,
.,,,.....,,,,,,..Orisons: Mage Hand, Ghost Sound
.,,,.....,,,,,,.Cantrips: Message, Jolt, Breeze, Umbrella
.,,,,,,,,,Racial Spells: (1/day) Dancing Lights , Flare, Prestidigitation,Produce Flame
.,,.,,...Oracle 1st Lvl: 5/5 remaining;
Cure Light Wounds, Bless, Protection from Evil, Ill Omen (pugwampi)
.,,.,,.,,..Bard 1st Lvl: 1/2 remaining;
Share Language, Grease (DC 15)
.Bardic Performance: 8/8 remaining;
......,,.......Consumables: 1 Cure Light Wounds potion,
Mystie's Wand of Cure Light Wounds (25/25 ch)
......,,.......Consumables: 3 Alchemists' Fires, 2 Antitoxin, 4 Antiplague, 10 Vermin Repellants
....,,.........Consumables: 2 Scrolls of Lesser Restoration, 12/12 days trail rations, 12/12 days of dog food
....................... Scrolls:
Endure Elements, Comp Languages, Diagnose Disease
....................Channels:
5 of 5 left, 1d6, DC 15, Selective excluding 4 opponents
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 15-20, reroll
..................................If friend rolls 12 or less on a dangerous save, reroll
..................................If friend rolls 10 or less on an attack for the base die roll, reroll
..................................This consumes the swift action
.................................
Bubba: Mastiff riding dog, Low light vision + scent; Perception +5,
Understands Common (from Share Language)
AC 13, Touch 12, FF 11
HP 16/16.... Fort +5, Reflex +5, Will +1; Move: 40'
..................CMB +3, CMD 15 (19 vs. Trip)
Melee:
Bite +3, 1d6+3 plus trip
Tricks:
Attack, Attack Unnatural Creatures, Defend, Heel, Flank and
Hunt
Effects:
In hand:
[/sblock]