[LPF] Scourge of the Howling Horde

"I'll wear the ring, then, for now at least," mutters the half-orc, still focused on his careful measurements. "Just leave it there, I'll put it on later." It is slightly odd to see Iago working alchemy while under the influence of the mutagen. His usual methodical focus has an edge to it, almost as if he is stalking a mixture rather than preparing it.

[sblock=ooc]OK, so, assuming Boots gets back, and the casters finish their prep work, I think we're ready to go on to the spiders? Line up in the usual order and do the cavern?[/sblock]
 

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In the meantime, Boots exits the tunnel and the camouflaging vegetation to find himself in the a forested glade away from the hillside entrance of the lair. After about 5 minutes he is able to circle around to the cave opening. A few moments later he has worked his way back to Noak's cavern lair once more.
 

Agno rises up from his claimed spot on the cavern floor and looks around at his companions as if rising from a deep sleep. Keeling flaps his wings as if disturbed at the movement after sitting still for so long but quickly settles when Agno clucks at him.

"I am ready to traverse these caverns to the, hurrr... webbed den of these supposed spiders. I see Boots has returned. Are we ready to see what manner of monstrosities await?"

He hardly waits for the others as he quickly slips through the cave. He stops at the entrance to Noak's den, however, and looks back to give his companions time to grab their gear and catch up.


• • • • Agno Phoenicus • • • •

[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 29 Current: 29
CMB: +3 CMD: 16 Fort: +6 Reflex: +5 Will: +9 (+11 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 28/40 remaining
Current Conditions in Effect: longstrider (2/3 hours remaining)

Lightning Arc: 6/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Prepared:
2nd level: flaming sphere, lesser restoration, eagle's splendor (D)
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

Iago is just finishing the last of his operations as Agno rises. Seeing the tengu ready to leave, he begins to put away his gear. His intensity seems to have faded, and he once again moves as a scholar rather than a monster.
 

Denizel gathers up his things and follows. "Let's finish this."

[sblock=actions][/sblock]

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 26 Current: 19
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +7
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect:
Crossbow Bolts: 12

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 3/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 2/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

Sylla changes back to her spear and casts a spell of light on it to guide the way. "Let's finish this and collect our payment," Sylla says.

"And beer!" Boots adds.

Sylla exhales in exasperation. "Focus, please. Now, let's go."

Boots takes point as the party heads to the spider caves.

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 28/28
CMB: +5 CMD: 19
Fort: +1 Reflex: +5 Will: +4
Perception: +4, Low Light Vision
Initiative: +4

Current Weapon in Hand: Spear (+5/1d8+3)
Current Conditions in Effect: Light [Spear]
Spells Remaining (1st): 3
Spells Remaining (2nd): 1

Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 29/29
CMB: +6 CMD: 18 (22 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

These natural caverns wind deeper into the hill. A hint of fresh air wafts from somewhere farther ahead in the darkness, carrying a low weirdly melodious sound through the caves. The sound rises at times to become frightening shrieks, while at other times it rumble into moans and sobs.

You cannot see the back of the cavern as it winds further into the hillside and there are not any signs of movement or creatures.
There are cobwebs increasingly more present the farther the cavern goes.

[sblock=Combat Information]
SHHEnc09Map00A.jpg


Code:
Agno:      22/22 HP remaining;
Denizel:   20/20 HP remaining; 
Iago:      26/26 HP remaining; 
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining; 
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: 2xBless (Den), Longstrider (Agno), Mage Armor & Shield(Sylla),
Hideous Laughter (Denizel)
Abilities Used: 2/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 2/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor/Shield (Boots);
Longstrider (Agno); Resist 10 Acid (Iago/Boots); Bless (Everyone)
[/sblock]
 

Sylla signals a halt. "Your spell has worn off. Wait." She withdraws one of her wands and taps the eidolon with it.

She frowns at the darkness, casts a light spell on an arrow, and fires it into the cave.

[sblock=actions]Re-upping Boots' Mage Armor, as it would have worn off. Aiming for about U3 with the arrow.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 28/28
CMB: +5 CMD: 19
Fort: +1 Reflex: +5 Will: +4
Perception: +4, Low Light Vision
Initiative: +4

Current Weapon in Hand: Spear (+5/1d8+3)
Current Conditions in Effect: Light [Spear]
Spells Remaining (1st): 3
Spells Remaining (2nd): 1

Boots
AC: 22 (20 flat-footed, 12 touch)
HP: 29/29
CMB: +6 CMD: 18 (22 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor[/sblock]
 

Denizel hangs back, peering and listening at the darkness, hoping to discern a target.

[sblock=actions]Perception 28 with a natural 20[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 26 Current: 19
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +7
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect:
Crossbow Bolts: 12

Key Skills: Bluff +14, Diplomacy +11, Disguise +13, Kn Arcana +11, Kn History +10, Kn Local +10, Kn Nobility +10, Kn Religion +11, Perception +8, Perform (Dance) +9, Profession (Courtier) +5, Sense Motive +7, Spellcraft +6

Bardic Performance: 11/11 rounds per day

Bard Spells Remaining: 1st level 3/4
Bard Spells Known: 1: Charm Person (DC 16), Disguise Self, Hideous Laughter (DC 16)
0: Daze (DC 15), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 2/6
Oracle Spells Known: 1: Bless, Cure Light Wounds, Identify, Sanctuary
0: Ghost Sound, Guidance, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

Iago holds his position, trusty axe in one hand, the other fingering a glass vial at this belt. His eyes search the cavern ahead of them for any sign of these spiders.

[sblock=ooc]Hold action. If anything charges the group, Iago will try to lob a bomb at it before it's close enough for anyone else to be in the blast radius. Explosive bomb prefered.[/sblock]

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +4 CMD: 16
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
PER Roll: +6/+8 (bonus for searching for objects or judging spoiled food)
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +5 = [BAB (02) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 8 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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