[LPF] Scourge of the Howling Horde

Iago, whose impatience with the pretentious elf was poorly concealed, seems wryly amused by the intensity of Sylla's response. "The world is full of people with more flash than substance," he observes. "It must be hard to be angry at them all of the time."

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 15 (13 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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Thamior declines to make an opinion about Mallie, probably because he is not a gossip or he just has other things that he cares more about.

In the daylight, you can get a better look at Sten Goodseller’s Emporium, so labeled with a sign above the door. Little of the original cabin can be seen, as numerous additions jut out of all sides and up one level. What had been a front porch now serves as a glassed in display area. Equipment of all descriptions fills the many shelves and cases visible through the display windows, including lanterns, torches, bolts of cotton, bags of seed and more.

Sten.jpg


As you enter Sten’s store, she greets you happily,
"Good morning to you." She has totaled the money from inventorying your salvaged equipment. You can sell off the mundane items you wish, that includes the scroll or wands.
GM: GE, I will answer belatedly if you have something further for Thamior. Not a problem. :)
 

"Being angry at fools ... is simple," Sylla says. "What is difficult ... is not making them suffer." She increases her stride, taking her away from Iago. Boots trails after her, pausing only briefly to shoot the half-orc a look of disbelief: Are you nuts?

At the store, Sylla looks around furtively and takes Sten aside. "I'm running low on ... supplies," she whispers, with a covert gesture at her lightly applied facepaint. "Do you have some ... supplies for sale?"


[sblock=ooc] @perrinmiller Lots of questions here.

Sylla is looking for (Aside from refill on rations and regular arrows)
1. Composite longbow
2. Alchemical silver arrows
3. MW facepaint kit (Intimidate +2)
4. MW backpack
5. Partially charged wand of Mage Armor (around 5 charges would be awesome)
6. Partially charged wand of Magic Fang or a couple scrolls of Magic Fang
7. MW chain shirt

Would Sten also be willing to take an order for something like a MWK Mighty (+2 Str) Darkwood composite longbow (price:630gp)? Sylla obviously can't afford it yet, but it would be amazing to have it here when she can.

Last question: Alchemical silver is available, but darkwood is not?


@ Everyone else: Wand of Longstrider is GE's decision to keep or sell, yes? Wand of CLW, we're clearly keeping this, right? Denizel is my vote to carry it. None of us can use the scroll and the goblin junk is all small sized, so all that seems like vendor trash.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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Iago carefully waits until Sylla's back is turned before letting a smile cross his lips. But as they make their way into the shop, he notices the lanterns and torches in the front. These are things he does not normally have to consider.

"You all will need light to work at night, yes?" he asks. "Should we bring lanterns?" He frowns, knowing how this will expose them to the goblins.

"Also," he adds to Denizel. "Be careful what you buy. I do not think we should bring your mule."

OOC: Yes, sell the small-sized gear, keep the curestick. It's GE's call on the Longstrider wand, but I think it would probably be a good idea. Speed kills!

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 15 (13 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Agno looks like he wants to ask Thamior some questions and is fingering his pouch to withdraw a coin and pay for a reading but when the others exit he follows.

"Hurrr... Being angry all the time is bad for the complexion. Do you see how pale she is?"

The tengu shakes his head and follows into Sten Goodseller's Emporium where he happily wanders down the aisles looking for stuff that he has little intention of buying.



[sblock=OOC]As for the Longstrider wand, I'll be happy to have Agno carry it and use it on whomever wants its effects but if we do that I'd rather keep it party treasure. If it turns out to be too much of a hassle or not useful enough we can sell it later.[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand:
Current Conditions in Effect:

Lightning Arc: 6/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

As the group talks, Iago explores the aisles. He stops and looks at a large, well-made packframe.

OOC: Iago's wish list for purchase:
Masterwork backpack
5 days' rations
25' silk rope
2 acid flasks (in addition to the ones he's carrying)

Do we need to roll for the MW backpack?
 

"A pleasure to see you again Madamme and in such good spirits. You manage a fine shop indeed." He smiles at her but when he gets a moment he takes Iago aside to answer his previous comment.

"In truth I care not for the donkey. However, without it, I am concerned as to what should happen should we get caught in another storm. I am not prepared to carry the tent, the only tent among us, should we find unfair weather and several days of trail."

[sblock=ooc]I also wouldn't mind a Masterwork Backpack, but Denizel also would settle for other people carrying his essentials for him.

The only other thing I'd like, until we have more income, is 4 more days trail rations, in case we end up on the road for some time. Actually, I don't think I've taken away any trail rations yet. We were on the road for what, 3 days?[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 8 Current: 8
CMB: -1 CMD: 11 Fort: +0 Reflex: +4 Will: +3

Current Weapon in Hand: Light Crossbow
Current Conditions in Effect:

Spells Remaining: 1st level 2/2
Spells Known: 1: Charm Person (DC 15), Disguise Self
0: Daze, Light, Message, Prestidigitation [/sblock]
 

Sten shows her collection of finely crafted backpacks and other quality gear. There are composite longbows and a nice chain shirt or two.

Sten.jpg


When you start inquiring about magical items and silver arrows, the halfling shopkeeper replies,
"Hmm, let me check and see. It is possible they are here somewhere."

[sblock=OOC]You spent 5 days on the road.

I totaled the sold items, grayed out the ones no longer in your possession in the 1st post. Pay out was 1314gp (328.5gp Each) go ahead and adjust character sheets to award it.

BTW, if you leave Sandy behind, Mallie will have someone look after her(?) at no cost while you are on the job.

MWK items are available without rolls according to the last Judge voting. However special materials are still subject to rolling. I put the info on shopping in Barrow's Edge in the 1st post as well.

Sylla will need to roll for the wands, scrolls, and arrows. Only one chance per wand type, regardless of the charges. For the scroll, roll for one. If you make it (1-30 = success), you can roll again until failure. For silver arrows, roll once and purchase as many as you want within reason.

Alchemical Silver is common because it is just melted down silver pieces. Sorry, not changing the policy on Darkwood. This adventure is based on adventuring near a 3.5ed hamlet with a purchase limit of 100gp, so you guys are getting an advantage already. The treasures included are based on the source material and reflect that, so you should be fine.:)[/sblock]
 

After a short conversation with Sten, the halfling shopkeeper hands over a few small items and Sylla disappears for a few minutes. Boots remains in the store, sniffing around under the shelves for mice, so it's clear she hasn't gone far. When she reappears, her facepaint has been redone completely, and the skull is a perfect, terrifying bone white.

"Yes ... this will do nicely," she says to Sten. She turns to the party. "We need the tent, but the donkey will be difficult to manage. Luckily, I have a plan."

She turns to Boots with an evil grin, and the eidolon immediately cringes and starts backing away. "Oh, no, boss! You don't mean ... I don't wanna! You can't make me! It's wanton cruelty to innocent darkwolves!"

A few minutes later, Sylla finishes tightening the straps on Boots' newly acquired saddlebags. The eidolon slouches petulantly, his ears flattened and his tail hanging low.

"This ... is so ... humiliating," he grumbles.


[sblock=ooc]We now have a place for rope, tents, and any other items you'd like. As a 14 str quadruped, a light load is up to 87 lbs, so he's got plenty of capacity.

Regarding the Longstrider wand, the problem is that the range is self, so only Agno can use it, and he can only use it on himself, which limits its usefullness a bit.

I'll make another post looking for magic items and such.[/sblock]



[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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After Boots is squared away, Sylla passes through the store, collecting a some arrows and some rations to replace the ones she's used. She also trades her simple pack for a framed one that seems to sit better on her shoulders. She peruses the collection of scrolls and magic items but finds little she can afford and few things that she wants.

The alchemical silver weapons pose a bit of an issue. After being assured that there the store carried silver weapons, she asks for some arrows and is informed there are none in stock.

"A mace then? A dagger? A sickle?" Sylla is clearly irritated at this point."What kind of silvered weapons do you have, then? Dire flails? Dwarven urgoshes? Tri-bladed katars? Oh, a spear. Yes, well, you can never have too many spears." She fumes silently for a few seconds, but finally adds the weapon to her purchases.

[sblock=ooc]Selling: backpack (2g)

Buying: MW backpack 50g, MW facepaint kit of intimidate 50g, 5x rations 2.5g, 5x arrows 0.5g, Scroll of magic fang 25g, small steel mirror 10g, silver shortspear 91g, saddlebags 4g.

I'll update her sheet in a bit.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 2


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 11/11
CMB: +3 CMD: 15 (17 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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