• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] Scourge of the Howling Horde

Iago grunts his thanks to Denizel as his wound heals. "We should keep going," says Iago, his enhanced musculature twitching as if he cannot bring himself to keep still. "We need to keep hitting them. But let's check that other hallway too."

Heedless of the danger, he makes his way back to the intersection where Bronk's corpse still lies.

OOC: Iago is making his way to AB18, and then down that hallway to see where it ends or turns off.


[sblock=OOC]
Iago's got a little less than 10 minutes before his steroids wear off. We should probably make use of it.
[/sblock]
 

log in or register to remove this ad

Boots and Sylla share a look.

Iago...?

Yeah.

Please don't make me. He's all creepy. You know, if you'd been nice, you could talk to him instead. Or if you'd been nice to Denizel, you could have him talk to Iago.


Sylla smirks. Well then, isn't that unfortunate for you that I wasn't.

Boots looks at the intersection then back at Sylla. It's going to be a good game of fetch, right?

Resigned, he takes a deep breath and heads for the intersection. "Heyyyyy, big guy .... how about we clear the kitchen before we go down the long, dark hallway? That's where Agno is."
 

OOC: No problem on taking Goblin.

Remember the top of the map is East.
To the North, the hallway continues about 50 feet before turning West. At the corner, there is a much patched curtain of many colors hanging across a narrow doorway to the East.

North from the corner, there is an opening into the darkness of natural caverns that would appear to head deeper into the hillside, there are no torches in that section to illuminate further in that direction.

[sblock=Map]
SHHEnc04Map00B.jpg
[/sblock]
 

Denizel looks around and hearing Sylla's command heads into the kitchen himself, looking around. "Maybe I should open the next door. You know, friendly face? At least give us a little surprise."

[sblock=OOC/actions]Heal Iago
Move to U16
I figure I only have a few more minutes left on my Disguise Self.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 14
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand: Light Crossbow (15/20)/Wand of Cure Light Wounds 15 charges
Current Conditions in Effect:

Bardic Performance: 5/8 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

Iago grunts in irritation and makes his way back to the others. "There are more halls back there," he warns. Heedless of the danger, he strides into the kitchen and kicks open the door at the other end.

OOC: Move to V14, open door. Falchion in hand.
 

While Sylla remains at the door to the barracks, guarding the rear, Boots follows Iago back to the kitchen. As the half-orc kicks open the door, the eidolon winces.

Now he's all pissed off and crazy on top of being creepy. Are you happy now?

Down the hall, a grin plays across Sylla's mouth. As far as that goes, yes. Stay with him and kill anything he finds.
 

Agno remains standing in the door of the kitchen only moving in when Iago and Boots do so. His eyes dart rapidly back and forth; he doesn't want to get surprised again like with the weasel.

"I, hurr... forgot about that previous hallway, Iago."

He looks contrite but casts Guidance upon himself and raises his bow in preparation for whatever is behind the door.



[sblock=Actions/OOC]
Move to V17
Standard cast guidance on self[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect: Guidance

Lightning Arc: 3/6 Remaining Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

The small room revealed is a pantry of sorts. There are sacks of grain, bolts of cloth, bits of kindling, and all manner of items stuffed away in this room. Apparently the cook's method of organizing and storing things was known only to him and he took it to the after-life. It would take considerable time for anyone else to find something specific.

[sblock=Map]
SHHEnc04Map00C.jpg
[/sblock]
GM: Before we get too much farther, the level-ups will need to be finished and approved.
 


OOC: Still waiting on [MENTION=41601]ScorpiusRisk[/MENTION] and [MENTION=40413]GlassEye[/MENTION]. I don't know if you saw Scorp, but SK made some suggestions regarding Denizel in the Level Up thread.
 

Into the Woods

Remove ads

Top