[LPF] Scourge of the Howling Horde

Iago wordlessly tends to the bodies, throwing them into the larder. There is an air of practiced professionalism in the way that he skewers the goblin dog with a broken table leg and maneuvers it carefully through the halls without touching it.
 

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Agno throws in with the others and works without complaint even when the job is less than pleasant. He's not too keen on watching when Iago takes Bront's head or when Sylla collects ears but he keeps his discomposure to himself.



[sblock=Actions/OOC]
Move --
Standard --
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 11
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: cure light wounds, cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
 

"Ugh ... boss, can you hurry it up? The sooner we get started back, the sooner I can get this off." The eidolon looks miserable under the massive load.

"A minute," Sylla answers, taking the last goblin ear, then wiping her hands on a rag. She nods to Iago. "A good idea, alchemist. If we're ready, let's go."


[sblock=ooc]I had some time this afternoon, so I took a few minutes and added up the weight. The weapons and armor came to almost exactly 400 lb. I didn't count the goods from the kitchen and the pewter bowls and Bronks' head and such. Maybe figure 425-450 lb total?

That means we can put ~250-270 lb on Boots, and then split the rest of it between everyone else. That averages 40-50 lb each, which should keep us at medium -- Sylla and Iago can take up Denizel's slack on this one.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: Medium encumbrance
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 19/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Heavy encumbrance[/sblock]
 

So far so good. The eidolon is loaded with the loot, the rest of you taking what's left. You finish the clean up the dead and you are gathered in the kitchen and Bronk's room, almost ready to depart the golbin's lair.

GM: Is it your intention to ultimately leave the suspected spiders alone? I might replace that encounter if that is your plan.

Feel free to keep role-playing and moving the scene along as you go. :)
 

Iago nods to Sylla as she collects the ears. He is a little disturbed at the enthusiasm she has shown for his grisly plan, but feels it would be both hypocritical and rude to show it.

"Let's keep Boots closer to us on the return trip," he advises. "We are all weighed down, so we will not be able to move together as quickly."

[sblock=OOC]
Move Boots back so he is perhaps 10' in front of Sylla? Otherwise keep the double-file marching order from the first page unchanged? Iago will keep the axe drawn for the return trip.

Re: Taking on the spiders, as far as Iago is concerned, that's up to the townsfolk. He wants to renegotiate the contract. The group has dealt with the immediate threat, so arguably should be paid, but this may not be a long-term solution. Iago wants additional cash to take on the dragon, and might be willing to throw in the spiders if the townsfolk want them exterminated too.

Of course, upping the town's fee does not necessarily have to affect the treasure total for the adventure. As I am sure you have already considered, you can simply reduce the dragon's loot or other treasure sources by a suitable amount to keep it even.

Happy to handle this however you want.
[/sblock]


[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe

Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person

Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
MW Battleaxe: Attack: +4 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3


Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]

Damage: 2d4+3, Crit: 18-20/x2


Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 


"Boots and I will take point together. If we're attacked, I want him close enough to cut the saddlebags off. Let's move."

"If I can move," Boots whines.

"Hyah, mule!" Sylla says, slapping the eidolon on the rump.

Boots starts forward, then flattens his ears. "That's just mean, boss."

The rest of the party in tow, the summoner and her eidolon head down the passageway.



[sblock=ooc]Sylla and Boots front, then Denizel and the wizard, then Iago/Agno?

How long will it take to cut the saddlebags off? Standard action? Full round action? More?

Aside from Sylla's natural bloodlust, there doesn't seem to be any reason to kill the spiders. They don't threaten the town, they probably don't have any treasure, their lair is probably full of traps/webs/ambushes, and if we leave them alone they might act as a deterrent for more goblins. Even if we do want to clean them out, I'd rather have Iago at full bombs and just carpet bomb the place. Cave + webs + giant spiders sounds like a bad place to walk into.


EDIT: Have we collected our prisoner yet?[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: Medium encumbrance (+3 max Dex, 20 ft move, -3 ACP)
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 19/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Heavy encumbrance (+1 max Dex, 20ft move, -6 ACP)[/sblock]
 
Last edited:

GM: Not sure how long, exactly. I think it would be a Move Action for Sylla (or whoever) to undo the buckle(s) to let them fall free. Normally I see people dropping a backpack with a free action.

You have not collected nor checked on Urrtarr recently. She is where you left her though. ;)
 

Agno loads up his pack with the gear allocated to him to carry and heaves the heavy thing up into place on his back. He wiggles around a bit beneath it to get it properly placed and to get the fine feathers on his back to lie down smoothly underneath the pack. Finely he seems settled and ready to travel.

"We should collect our, hurrr... hogboglin captive."

Since Sylla and Boots are already headed off in that direction he quickly follows.



[sblock=Actions/OOC]
Move --
Standard --
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 11
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: short bow
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: cure light wounds, cure light wounds, aspect of the falcon (D)
0-level: detect magic, detect poison, flare[/sblock]
 

Sylla pushes the furniture blocking the latrine door out of the way. Motioning Boots to the side in case of attack, she opens the door, spear in hand. "Time to go for a walk, wizard."


[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: Medium encumbrance (+3 max Dex, 20 ft move, -3 ACP)
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 19/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Heavy encumbrance (+1 max Dex, 20ft move, -6 ACP)[/sblock]
 

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