Iago nods to Sylla as she collects the ears. He is a little disturbed at the enthusiasm she has shown for his grisly plan, but feels it would be both hypocritical and rude to show it.
"Let's keep Boots closer to us on the return trip," he advises.
"We are all weighed down, so we will not be able to move together as quickly."
[sblock=OOC]
Move Boots back so he is perhaps 10' in front of Sylla? Otherwise keep the double-file marching order from the first page unchanged? Iago will keep the axe drawn for the return trip.
Re: Taking on the spiders, as far as Iago is concerned, that's up to the townsfolk. He wants to renegotiate the contract. The group has dealt with the immediate threat, so arguably should be paid, but this may not be a long-term solution. Iago wants additional cash to take on the dragon, and might be willing to throw in the spiders if the townsfolk want them exterminated too.
Of course, upping the town's fee does not necessarily have to affect the treasure total for the adventure. As I am sure you have already considered, you can simply reduce the dragon's loot or other treasure sources by a suitable amount to keep it even.
Happy to handle this however you want.
[/sblock]
[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Battleaxe
Extracts prepared:
Level 1: Shield, Cure Light Wounds, Enlarge Person
Mutagen prepared: - EXPENDED
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT
Weapons:
MW Battleaxe: Attack: +4 = [BAB (01) + Strength (+2) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+3, Crit: 20/x3
Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2
Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day
*+1 to-hit, +1 dmg w/in 30’
[/sblock]