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[LPF] Scourge of the Howling Horde

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  • MWK items are available without restriction, correct?
  • Are partially full wands available?
  • If we rolled for something last time, it will still be available/unavailble as per the previous roll, or should we reroll?
  • If I want special material arrows, how many will be available on a successful roll?
  • If I want magic arrows, how many will be available on a successful roll?
The village stores will only have items (including those magical or made of special materials) up to 400gp value for sale. Magic items and special materials are still subject to the 75% rule. When buying back items, the maximum value the village will be able to purchase will be 2,200gp.

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Seeing that the negotiations appear to be complete, Iago nods politely to Mallie. "One of us will keep watch on this one," he tells the innkeeper, gesturing to the unconscious hobgoblin. "I expect you won't want him in the common room of the inn. Where can we put her?" He tries to keep it out of his face, but it is in Iago's mind that if there are still raiding parties about, one of the group should be prepared.

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Iago has an unused Extract slot. He can Identify any unidentified items tonight, before the characters rest. As I look at the loot, that just means the Studded Leather armor, right? Might be worth having a look at the Sword as well, just in case there's something we don't know. We do NOT want to sell the Potions of Resist Acid, and Iago is going to want to keep the 2 flasks of acid and the remaining Alchemists Fire (Iago threw one of them at the zombie).

PM, are we doing disbursements of treasure? I've got Iago updated, but I wasn't sure whether to submit him for approval until I did his equipment.

PM, what were the rules again about alchemical items? Iago wants to purchase some flasks of various types.
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[sblock=Buying Stuff]You can get partially charged wands, groups of arrows less than a full quiver to get below the 400gp limit. But, you only get one roll for availability for the item, meaning you cannot try again for a different number of charges. Since this is mid adventure adventure shopping, I am going to say "no" to crafting if I can get away with it, though. :p

Alchemical items are available if they are in the approved sources. I am not sure Iago actually did throw that Alchemist's Fire. I think the zombie went down right before that, even though you posted it before my update.

Waiting for character approval might be better if you are making purchases. If you wish to sell off some things and distribute them, we can do that. On your sheets, you will need to date the distribution so you don't double spend like I did with Borric. ;)

I updated the opening post. You actually have two unidentified magic items, Studded Leather and Bronk's shield. If Iago cannot do it, you can go visit the elven wizard to pay for him to do it.

MWK items follow normal Mystic Pearl Rules. You can re-roll availability.

Are guys planning to break character for all of this, or role-play it out?[/sblock]
 

[sblock=OOC]
The flask of alchemist's fire did hit the zombie. The case where our posts crossed was when Iago was throwing the flask of acid at the Gray Ooze (which would not have done any good, but Iago did not know that). So, we're down one flask of Alchemist's Fire, but still have the two flasks of acid we recovered, right?

Unless anyone objects, I favor speeding things ahead a bit out of character, as we've already had some interaction with the townsfolk. Iago will suggest that the group discreetly set a watch in case there are warbands that were unaccounted for (and to keep an eye on the mage), and do their shopping in the early morning. If possible, he would like to head back to the caves that day to give the alleged dragon less time to respond to the loss of the goblins.

Iago will try to do his identification of the unknown items when the group gets to the room. He literally needs one minute to prepare the extract, and then just has to cast the spell. I'm putting the rolls in below; we can apply them later if the group chooses to roleplay more.

We should also buy the items Iago needs to construct his Acme Products Trap Disarmer. Agreed that these funds should come out of the general fund?
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Taking his cue from Iago, Agno wanders off to Goodseller's Emporium to conduct some business with Sten. Since his needs are small it doesn't take much time and he quickly returns to take his turn at watching Urtarr.

"I am returned to perform my, hurrr... keen-eyed watchings."



[sblock=Actions/OOC]Level 3 submitted and awaiting approval.

Agno would like to transact the following:
Sell: Temple sword (30 gp)
Buy: Quarterstaff (0 gp)
Buy: MW Cold Iron Dagger (304 gp) -- not available
Buy: MW Dagger (302 gp)

Edit: Missed your last note, PM. My vote, obviously, is to break character and take care of buying/selling quickly in order to get back to the job but I'll roleplay it out and edit the above if that is what everyone else wants.
[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 18
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand:
Ammo (Arrows): 31/40 remaining
Current Conditions in Effect:

Lightning Arc: 3/6 Remaining
Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 3/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 2/4
Spells Prepared:
1st level: cure light wounds, cure light wounds, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 


Iago leaves Sten's emporium, considering his purchases. His new chain shirt is far more comfortable, and he moves more freely now that he has sold off some of his other goods. He wonders if he made the right decision in selling off his sling bullets, but he sees little use for them in the dark caverns. More significant is the regret he feels in letting the falchion go.

It is a silly thing, he reflects. The axe is well-crafted, perhaps Dwarven made, and is a better weapon. But the falchion always seemed more like a sword to him. More...Civilized. Though he cannot articulate his own thought, it disturbs him that the axe called to him so.

He returns to meet his friends at the inn.

OOC:
Iago only purchased the MW Chain Shirt, and sold off a few things (see wiki sheet). He did claim the MW Greataxe, the acid and the alchemist's fire from the party loot, so he "bought" it from the group.
 

Sylla peruses the selection while Sten tallies up the goods she and her eidolon have delivered.

"What is this?" she sputters, looking at the selection of wands. She glares at the halfling. "I could have used any of these yesterday," she says irritably. Before the halfling can respond, the elf's attention is drawn to a set of jewelry -- a dark jewel suspended from a light silver chain, and a pair of matching earrings.

Sten starts to speaks, but Sylla interrupts her. "It's not a necklace. I know. The chain circles the scalp. The jewel lays against the forehead." She looks at it for a moment, conflicted.

"Boss ... you're allowed to have things that you want," Boots says.

Sylla starts to snap at the darkwolf, but stops herself. "What do you know?" she says, but there's none of the usual derision in it. "I ... I shall take this, merchant. And I shall wear it out."


[sblock=ooc]The spear should be darkwood, not cold iron. Pardon, I'm rolling while somewhat sloshed. Math says we're bringing back something like 6-8K worth of loot, so I think Sylla is still under her share.

Buying:
Wand of Mage Armor (10) 150gp
Wand of Rejuv Eidolon (20) 300gp
Wand of Jump (5) 75gp
Wand of Identify (5) 75gp
Wand of Magic Fang (5) 75gp
Cestus 5gp
Darkwood MWK Spear 362gp
Cold Iron arrows (40) 4gp
Silvered light mace 25gp
Jewelry and earrings 250gp
Codex of the Wilds (K:Nature MWK) 50gp
Resonating Crystal (Spellcraft MWK) 50gp
Compass (Survival MWK) 50gp

Selling silver shortspear, spear, arrows, scrolls, hanbo.

May have made some mistakes. If so, will fix tomorrow.[/sblock]
[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 28/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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GM: Before I do the bookkeeping on the opening post and distribute shares of treasure, the limit on selling is 2200gp total.

The MWK Axe is a Battle Axe, not a great axe. When the adventure was submitted, the magic steel shield was usable. But, correct me if I am wrong, no one can use it. I can administratively make it wooden so it can be.
 

OOC: I thought the 2200g was Sten's cash-on-hand, and we'd be able to barter for goods directly, which is why I was going a bit overboard on buying stuff as opposed to converting to gold. If that's not the case, I'll take out some purchases.
 

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