[LPF] Scourge of the Howling Horde


log in or register to remove this ad


As the small caravan starts moving again, everyone falls into their positions around it for the journey onward to Barrow's Edge. After about another half hour the scenery slowly changes from thick forest to farmland, and soon the village of Barrow's Edge comes into view just as dusk really starts to settle in and the stars are beginning to appear in the sky.

Sten.jpg

Sten guides the wagon to her shop and is greeted by her partner, Garret, who has been minding the store while she was a way. Sten turns to the group and proclaims, "Welcome to Barrow's Edge."

"I suggest you head for Mallie's Inn. Perhaps she knows something about these goblin attacks or the reason you have been traveling here. My partner Garret and I can take care of the wagon and unloading it."

"I will inventory your salvaged gear and anything else you wish. We can take care of business in the morning. I do believe I owe you 100 gold pieces each of credit for seeing me the rest of the way safely."

Checking on the goblin, the rough treatment of being tied to the back of a donkey reopened the creature's wounds and he expired on the short journey. You are now left with a goblin corpse for disposal.
 

Sylla walks up to the dead creature tied to the donkey. "Goblin, I demand you tell us about troop movements, numbers, and short term goals." She waits a moment then turns to the party and shrugs. "It's not talking. I'll be at the inn."

She turns and walks off.

Boots hesitates a moment. "I'm glad you're back now, Iago," he says, then hurries away after Sylla.



[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None [/sblock]
 

Agno bobs his head in thanks to the halfling.

"Hurrr... you have our thanks, Mistress Sten, and we shall see you in the morning."

Agno looks at the goblin and prods it occasionally before releasing a very human-sounding sigh and turning to Denizel and Iago.

"It has expired. Perhaps I should have tended it with more, hurrr... diligence. Human burial customs do not seem to apply in this case; should we dispose of it just outside of the town in the woods?"



[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand:
Current Conditions in Effect:

Lightning Arc: 5/6 Remaining Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

"I was walking next to it, and did not notice," Iago consoles the priest. "Yes, let us take it out of town. But we should bury it, to avoid drawing scavengers to so close to the city. I will borrow a shovel from Mistress Sten."

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 15 (13 flat-footed, 12 Touch)
HP: 10 Current: 10
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +0;
Current Weapon in Hand: Bomb

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +2 = [BAB (00) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +03 = [BAB (00) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Agno nods at the wisdom of Iago's plan.

"Denizel? Will you come with us? Or may we borrow your donkey for this, hurrr... chore? Perhaps we should get Sylla and Boots, too. If goblins are lurking and threatening the town it may not be safe."

Having determined what he thinks is the best course of action he'll follow Boots to the Inn and poke his head in the door.

"We must dispose of the corpse! The wisdom of splitting our strength is, hurrr... there is no wisdom in it! Please join us. Your keen elven sight and bowarm are muchly needed as is Boots."



[sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 8 Current: 8
CMB: +1 CMD: 14 Fort: +2 Reflex: +3 Will: +5 (+7 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand:
Current Conditions in Effect:

Lightning Arc: 5/6 Remaining Channel Energy: 2/4 remaining
Agile Feet: 6/6 remaining
Spells Remaining: 1st Level 2/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize[/sblock]
 

You can borrow a shovel from Sten. She is still nearby at the wagon.

GM: I think you can catch Sylla and Boots before they walk the 100 yards or so to the Inn.
 

Boots nudges Sylla. "What?" she demands, and the eidolon points toward the rest of the group, who is taking a shovel off the back of the cart. She shrugs and says, "If they think it can't wait, let them bury it themselves. I'm tired."

"Boss ... come on."

Sylla hesitates, but turns back to the group. "You're obnoxious, and you meddle."

"Yeah, you tell me all the time."

She turns back, only to run into Agno. "Yes, if we must. Let's get this over with."


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 9/9
CMB: +2 CMD: 16
Fort: +0 Reflex: +4 Will: +2
Perception: +2
Initiative: +4

Current Weapon in Hand: Spear
Current Conditions in Effect: None
Spells Remaining (1st): 0


Boots
AC: 14 (12 flat-footed, 12 touch)
HP: 9/11
CMB: +3 CMD: 15 (19 vs. Trip)
Fort: +3 Reflex: +4 Will: +0
Perception: +4 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None [/sblock]
 
Last edited:

"Yes while I'm not sure how much good I'll be in the chore . . ." Denizel says with some trepidation. "I think this plan wise. With raids so close, best to bury it, lest another goblin find it and more aggression is brought upon the town."
 

Remove ads

Top