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[LPF] Scourge of the Howling Horde

Iago waits impatiently, suspecting that the elf may be more interested in answering a call of nature rather than to war.

[sblock=OOC}
OOC: Hold position.
[/sblock]

[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +5 = [BAB (01) + Strength (+4) + Misc (0) + Magic (0)]
Damage: 2d4+6, Crit: 18-20/x2

Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

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Sylla doesn't find anyone or any thing hiding in the latrines. The goblin crappers are even more unpleasant with the doors open and the flies buzzing around.

When Sylla gets into position, she notices something on the wall between the bunk-beds behind Agno and Iago. There is a faint outline of a door hidden in the wall, built in to be unseen by those without the perception to see such.

[sblock=Map]
SHHEnc04Map00F.jpg
[/sblock]
GM: Now what?
 

Sylla seems relatively unaffected by the stench. "Just goblin crap," she says. "Stinks the same as noble crap." She shuts the doors.

She moves into position, readying her bow, then stops suddenly. "Hold again ... there's another door here. Concealed." She moves to the wall and looks for a way to open it. She steps back after a moment, shaking her head. "I do not see the mechanism."


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 3


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 
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Agno watches Sylla's discovery of the door with great interest. He'll move over pushing the cot out of the way so that he can take a look himself.

"Hurrr! You are blessed of Issolatha for her to reveal this to you!"

He snaps his beak in disappointment when Issolatha reveals nothing to him.



[sblock=Actions/OOC]Not sure if Agno has a chance to see anything or not but I'll roll Perception for a search anyway. Assuming a 13 isn't good enough to find anything.
Move to W29
Standard Active Perception: 1d20+10=13[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 15 Current: 15
CMB: +1 CMD: 14 Fort: +4 Reflex: +3 Will: +7 (+9 vs. Charm & compulsion effects)
Speed: 40 ft.

Current Weapon in Hand: shortbow
Ammo (Arrows): 35/40 remaining
Current Conditions in Effect: Guidance

Lightning Arc: 3/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 6/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 1/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells: none prepared yet[/sblock]
 

Seeing as Sylla has already spotted the secret door, it doesn't take much to find out how to open it.

GM: Sorry, I will be slow updating or posting lite across the board this week. This might be my only post at EnWorld tonight.

I need to do some job related stuff at night, severely curtailing my gaming the next few days. Mentally wiped today, but I should be recharged on Thursday/Friday.
 

Iago walks over to the door. He looks over his shoulder for a moment, perhaps concerned the group is not ready, then reaches a decision. He pulls the door open.

[sblock=Iago stat block]
Iago
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 18 Current: 18
CMB: +3 CMD: 15
Fort: +5* Reflex: +5 Will: +0; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Cure Light Wounds

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT

Weapons:
Falchion: Attack: +3 = [BAB (01) + Strength (+2) + Misc (0) + Magic (0)]
Damage: 2d4+3, Crit: 18-20/x2

Bomb*: Attack: +04 = [BAB (01) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 1d6+4, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 6 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Iago opens the door and you can immediately tell that it has not seen much use; the goblins likely did not even know it existed. There is a passage leading straight for about 15 feet. It is unlit.

[sblock=Map]
SHHEnc04Map00G.jpg
[/sblock]
GM: I will still be busy working on RL issues for the weekend and probably next week, submitting applications for a better job while working at my new one.

Keep providing me grid coordinates as you move around, please.
 

"Unused. Leads to the bugbear's chamber." She shakes her head. "Ignore it. Move on."

She turns around to the other door. "After you."

[sblock=ooc]Move to U28 for Sylla, bow in hand.[/sblock]


[sblock=Mini Stats]Sylla the Grim
AC: 17 (13 flat-footed, 14 touch)
HP: 16/16
CMB: +3 CMD: 17
Fort: +0 Reflex: +4 Will: +3
Perception: +2
Initiative: +4

Current Weapon in Hand: Bow
Current Conditions in Effect: None
Spells Remaining (1st): 3


Boots
AC: 18 (16 flat-footed, 12 touch)
HP: 20/20
CMB: +4 CMD: 16 (20 vs. Trip)
Fort: +4 Reflex: +5 Will: +0
Perception: +5 (Scent)
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: None[/sblock]
 

Iago glances at the corridor a moment, wondering who built this place. Then he turns and makes his way to the other door. He kicks it open.

OOC: Move to R28, and kick the door open.
 

Denizel looks to the double doors, making sure nothing comes crashing out while the parties attention is elsewhere.

[sblock=OOC/actions]Denizel will hold position.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 16 (14 flat-footed, 12 Touch)
HP: 14 Current: 14
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +4
Speed: 20'

Current Weapon in Hand: Light Crossbow (15/20)/Wand of Cure Light Wounds 15 charges
Current Conditions in Effect:

Bardic Performance: 7/10 rounds per day

Spells Remaining: 1st level 2/3
Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
[/sblock]
 

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