vmaaxt
First Post
"Well, that didn't go precisely as I had hoped. Hmm. The cleric takes a moment to observe the situation, and consider before springing into action. Aedger picks up a pebble, and makes it glow as he barks out some commands, "Mr. Vax, You look like you're out of the fight for now. I need you to make sure that Zarrin is as dead as we hope. Go to the other side of the bridge and Blue can lower you down, he has rope. Blue, listen to Mr. Vax's commands as if they were my own. Mr. Hode, Ms. Damaris, I'm going to try to get the ogre to chase me. If you could in turn chase it, stay out of the way, and keep away from it. Use ranged weapons. Don't get close to it, and don't let it get close to you. If it looks like it's going to come back, run, and destroy the bridge. You can always draw it out, or circle around to the other bridge. Good luck." Wondering if this is the last time he will ever see these people, He casually tosses the glowing pebble towards Vax, as he runs off, clanging the walls with a crossbow bolt, "Hey, Ogre! over here. Your Master's dead, but he wanted you to kill me. Come do it."
[sblock=ooc]
Aedger moves to SW corner of rubble pile where we fought the dogs, try to tempt the ogre.
Blue will move to middle left of bridge, and pull rope from his back pack, and look for something on other side to tie rope to.
[/sblock]
[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft
current effects: none
in hand: Light Crossbow
special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead
[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]
attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2
[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft
current effects: none
in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3
[sblock='expanded']
carrying:
holstered:
[sblock=pictures]
[/sblock]
[/sblock]
[sblock=ooc]
Aedger moves to SW corner of rubble pile where we fought the dogs, try to tempt the ogre.
Blue will move to middle left of bridge, and pull rope from his back pack, and look for something on other side to tie rope to.
[/sblock]
[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft
current effects: none
in hand: Light Crossbow
special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead
[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
spell like abilities
daylight (1/day)
[/sblock]
attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2
[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft
current effects: none
in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3
[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]


[/sblock]