[LPF] The Cave of (Un)Death

vmaaxt

First Post
"Well, that didn't go precisely as I had hoped. Hmm. The cleric takes a moment to observe the situation, and consider before springing into action. Aedger picks up a pebble, and makes it glow as he barks out some commands, "Mr. Vax, You look like you're out of the fight for now. I need you to make sure that Zarrin is as dead as we hope. Go to the other side of the bridge and Blue can lower you down, he has rope. Blue, listen to Mr. Vax's commands as if they were my own. Mr. Hode, Ms. Damaris, I'm going to try to get the ogre to chase me. If you could in turn chase it, stay out of the way, and keep away from it. Use ranged weapons. Don't get close to it, and don't let it get close to you. If it looks like it's going to come back, run, and destroy the bridge. You can always draw it out, or circle around to the other bridge. Good luck." Wondering if this is the last time he will ever see these people, He casually tosses the glowing pebble towards Vax, as he runs off, clanging the walls with a crossbow bolt, "Hey, Ogre! over here. Your Master's dead, but he wanted you to kill me. Come do it."

[sblock=ooc]
Aedger moves to SW corner of rubble pile where we fought the dogs, try to tempt the ogre.
Blue will move to middle left of bridge, and pull rope from his back pack, and look for something on other side to tie rope to.
[/sblock]

[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: Light Crossbow

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock]
 

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soulnova

Explorer
"Aedger, no! This ogre is made of bones! My arrows won't do a thing to it!" Damaris shouts at him. "It's going to kill you"

"Ugh!" Damaris growls frustrated as the cleric attracts the ogre to him and takes out her only alchemist fire. Once the ogre is clear of the rest of her friends, she will throw it at the skeleton. "EAT IT!"


[sblock=Combat]Does Point Blank Shot also affect thrown weapons? If so, I got a 16. xD Hopefully she will hit him[/sblock]


[sblock=Ministats]
Damaris.jpg
Damaris - Bard lvl 1
HP 8/8
AC 16 | Touch 13 | FF 13
CMB+2 | CMD 15
Saves: F+0 | R+5 | W+1

INIT +3
Perception +3 | Sense Motive -1

Shortbow +3 1d6
Longsword +2 1d8+3 (Two-handed)

Bardic Performance: 0/6 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound.
Spells: Lvl1 Grease, Sleep 1/day.
Spell-like ability: Message 1/day.

Combat Feats: Point Blank Shot, Rapid Shot.

Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (18), Alchemist Fire.[/sblock]
 
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Systole

First Post
"Hah! Having gloriously dispatched his foe, Cavernous Hode heals his meat shie-- Err, erstwhile friend!"

[sblock=Actions]Wand tap on Vax.

Mr D will Acrobatics to avoid AoO and set up the flank on the north side of Mr. Ogre, then attack. Not that it will do any good, but still.[/sblock][sblock=Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 20/20
CMB: +1 CMD: 13
Fort: +5 Reflex: +2 Will: +7
Speed: 20'

Perception: +9
Initiative: +2

Current Weapon in Hand: Shillelagh(+3, 2d6+2/x2), Wand of CLW
Current Conditions in Effect: Bardsong (+1/+1)

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Magic Stone, Produce Flame, Shillelagh

Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 23/23
CMB: +1 CMD: 14 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+5, 1d4/x2)
Current Conditions in Effect: Bardsong(+1/+1)[/sblock]
 

Chronikoce

First Post
Vax lets out a loud groan as several ribs crack from the blow "Aug! That...doesn't...feel...good. You.... will.... PAY!!!!" As he finishes his sentence the unbelievably welcome bit of healing from his valiant companion mends the terribly crushed bones and puts a bit of color back into his face.

In his fury Vax is unable to abandon his dance with death and Aedger's advice falls on deaf ears.
"You will follow your Masters orders over my dead body and not a moment sooner!" Vax shouts at the Ogre "Thank you my friend!" he calls back to Hode before taking a step forward and bringing crusher to bear with all of his might. A choice he may very soon come to regret....

[sblock=actions]
In his Rage Vax will move forward and Power Attack the Skeleton rather than retreating.

Since it may become relevant: Con Score 14 and when Rage ends upon falling unconscious I lose 2 temporary HP
[/sblock]

[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 8/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 6/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 2/6
Current Conditions in Effect: None
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 
Last edited:

HolyMan

Thy wounds are healed!
OOC: A player friendly round (maybe)

As Blue searches his sack and Aedger seems to have finally snapped, < :p > the rest of the group takes the fight to the ogre.

Mr. Dickens moves quick as the morningstar comes out at him. The quick, small rat manages to slip between the ogre skeletons legs to get behind the huge beast. <good roll DC was 24> His bite barely leaves a scratch on the thing's boot, but their are few places the dire rat can reach.

Hode heals his mighty meat-- friend, and watches as the warrior surges forward, with new vigor.

Vax charges forward his vision clouded in his primal blood lust, and need to smash something. Crusher rings off the head of the morningstar, breaking a spike, but not reaching the monster wielding the weapon.

Even through his blood lust he knows he is in trouble...

...and then the sound of breaking clay and the whoosh of fire fills the cave as the alchemist flask thrown by Damaris hits the creature on the side of the head. Hot liquid singes both Mr. Dickens and Vax, but the ogre takes the brunt of the damage.

The ogre starts to move off (towards Aedger actually) leaving it's self open for a split second to Vax and Mr. Dickens. <both get an AoO, will finish the creature's round based on what happens with those attacks; no bardic performance but they are flanking>

[sblock=Combat]
Round 2: (bardic performance in effect or this round)
Hode - retrieve item, uses wand
Aedger - double move
Mister D - move (draws AoO; DC 19), attack (miss)
Vax - move, PA (miss)
Blue - move, retrieve an item
Damaris - retrieve item, throw splash weapon (hit) -NOTE: splash weapons are ranged touch attacks and do gain benefits from feats, and you get a -4 to throwing into melee (good thing it's Touch AC is 9)
Ogre SK - [HP:14/18, AC18] move (draws AoO), unknown yet[/sblock]
 

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Last edited:

Chronikoce

First Post
Vax lets our a brief sigh of relief to still be standing, however when the ogre goes to move away he calls out "Your not getting off that easily!" as he brings 'Crusher' to bear against the Ogre once more.

[sblock=actions]
Power Attacking for AOO.

-Edit: changed HP to account for Dmg Taken
[/sblock]

[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 7/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 5/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 2/6
Current Conditions in Effect: None
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 
Last edited:



vmaaxt

First Post
Aedger Beinn, Aasimar Undead Lord

Aedger frowns as he sees Vax attack the large Skeleton. "I suppose we can let Zarrin get away, and deal with the ogre now," He mumbles to himself. He lifts his head and yells, "Blue, Lower yourself down there, and find Zarrin's body. Kill him if he isn't dead." Turning to the ogre, he cries out, "Hey bones! Look at me! Come get me!" as his hands erupt into a burst of light.

[sblock=ooc]
Actions: Blue will look for a place to tie his rope, and start lowering himself down.
Aedger will try to draw ogre's attention by casting daylight (now i'm Really out of spells), and will ready an action to flee, just out of ogre's reach if he charges. [/sblock]

[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: Light Crossbow

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock][/QUOTE]
 

soulnova

Explorer
Damaris fires two arrows at great speed. "Remind me of getting a stick after this"

The ground below the skeleton must be on fire by now too.

[sblock=OOC] Can Aedger use his morning star? We might need to finish it directly. Or maybe he can give it to her? If the others are flanking him she could manage to actually hit him. [/sblock]

[sblock=Ministats]
Damaris.jpg
Damaris - Bard lvl 1
HP 8/8
AC 16 | Touch 13 | FF 13
CMB+2 | CMD 15
Saves: F+0 | R+5 | W+1

INIT +3
Perception +3 | Sense Motive -1

Shortbow +3 1d6
Longsword +2 1d8+3 (Two-handed)

Bardic Performance: 0/6 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound.
Spells: Lvl1 Grease, Sleep 1/day.
Spell-like ability: Message 1/day.

Combat Feats: Point Blank Shot, Rapid Shot.

Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (16), Alchemist Fire.[/sblock]
 
Last edited:

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