vmaaxt
First Post
"Skeleton, you will answer to the name Leopold. Now then Blue, Leopold, drop your scimitars, and go crawl out to that other skeleton, and destroy it. Mr. Hode, Blue and Leopold will handle that last skeleton. Right now can you tell me anything about that circle? I get the distinct feeling that they won't stop coming until we nullilfy it. Mr. Vax, maybe you should assume a position in which you will be more able to nullify?"
[sblock=ooc]
. Thanks. I'll be more explicit about my commands henceforth
! Leopold 5ft crawls towards remaining skellie and will full attack with 2 claws. Leopold will remain prone
! Blue will crawl around to Leopold's west side and morningstar attack. Blue will remain prone.
? I don't know if they need reflex saves to crawl in the grease, but I'll roll them anyway.
? Could I see on the map where the grease is? It's hard for me to imagine for some reason.
edit: facepalm
[/sblock]
[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft
current effects: none
in hand: Holy Symbol
special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead
[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]
attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2
[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft
current effects: none
in hand: Morningstar (l), nothing (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3
[sblock='expanded']
carrying:
holstered:
[sblock=pictures]
[/sblock]
[/sblock]
[sblock=ooc]
. Thanks. I'll be more explicit about my commands henceforth
! Leopold 5ft crawls towards remaining skellie and will full attack with 2 claws. Leopold will remain prone
! Blue will crawl around to Leopold's west side and morningstar attack. Blue will remain prone.
? I don't know if they need reflex saves to crawl in the grease, but I'll roll them anyway.
? Could I see on the map where the grease is? It's hard for me to imagine for some reason.
edit: facepalm
[/sblock]
[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft
current effects: none
in hand: Holy Symbol
special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead
[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
spell like abilities
daylight (1/day)
[/sblock]
attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2
[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft
current effects: none
in hand: Morningstar (l), nothing (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3
[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]


[/sblock]
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