[LPF] The Cave of (Un)Death

Systole

First Post
Mr. Dickens pursues the skeleton. "The wicked necromancer is surely vanquished!" the dwarf exclaims. "Cavernous Hode has read many novels, and the authors always asserts that no one could survive a fall such as that!"

[sblock=Actions]Mr D to pursue and attack. CH to pursue and attack as well.[/sblock][sblock=Mini Stats]
CavernousHode_150.jpg
MisterDickens100.jpg


Cavernous Hode
AC: 15 (13 flat-footed, 12 touch)
HP: 20/20
CMB: +1 CMD: 13
Fort: +5 Reflex: +2 Will: +7
Speed: 20'

Perception: +9
Initiative: +2

Current Weapon in Hand: Shillelagh(+3, 2d6+2/x2), Wand of CLW
Current Conditions in Effect: Bardsong (+1/+1)

0th level spells (DC 14): Create Water, Detect Magic, Read Magic, Stabilize
1st level spells (DC 15): Magic Stone, Produce Flame, Shillelagh

Mister Dickens
AC: 15 (11 flat-footed, 15 touch)
HP: 23/23
CMB: +1 CMD: 14 (17 vs. Trip)
Fort: +4 Reflex: +6 Will: +2
Speed: 40', 20' Swim, 20' Climb

Perception: +5
Initiative: +2

Current Weapon in Hand: Natural weapons (+5, 1d4/x2)
Current Conditions in Effect: Bardsong(+1/+1)[/sblock]
 

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HolyMan

Thy wounds are healed!
End Round 2:

Aedger grabs the beast attention and it ignores the attacks from Vax and Mr. Dickens as it advances on the white necromancer. It clamors near and readies it's wicked morning star to attack.

Round 3:

Hode double moves to get to the skeleton first and draws it's attention away from the cleric for only a moment as it swings at the dwarf. The dwarf easily ducks the clumsy swing and readies himself to enter legend. <drew AoO>

Mr. Dickens joins the druid's side, but is still unable to get an attack above the thick leather of the things boots.

Still ablaze from the alchemist fire, makes the creature a tempting target. Letting her arrows fly Damaris winces as they seem to bounce off or break when they hit the things thick armor.

[sblock=Combat]
Round 3:
Hode - double move
Aedger - both actions suggested are standard (cast and ready) need to repost actions plz
Mister D - move attack (miss)
Vax - plz take your actions
Blue - climbing down
Damaris - 5'step, rapid shot (miss/miss); continuous fire dmg=6
Ogre SK - [HP:08/18, AC18][/sblock]
 

Attachments

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soulnova

Explorer
Damaris growls frustrated. "That's it" she drops her bow and takes out an oil vial "To hell with it!".

She will throw it to the skeleton on fire.

[sblock=COMBAT]
Oil Damage
1d3 → [1] = (1)
http://invisiblecastle.com/roller/view/3774595/ [/sblock]

[sblock=Ministats]
Damaris.jpg
Damaris - Bard lvl 1
HP 8/8
AC 16 | Touch 13 | FF 13
CMB+2 | CMD 15
Saves: F+0 | R+5 | W+1

INIT +3
Perception +3 | Sense Motive -1

Shortbow +3 1d6
Longsword +2 1d8+3 (Two-handed)

Bardic Performance: 0/6 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound.
Spells: Lvl1 Grease, Sleep 1/day.
Spell-like ability: Message 1/day.

Combat Feats: Point Blank Shot, Rapid Shot.

Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (16), Alchemist Fire.[/sblock]
 
Last edited:

vmaaxt

First Post
Aedger Beinn

Aedger sees his plan come to effect, and a look of terror crosses his face as he realizes what his plan actually was. Momentarily paralyzed by fear, he allowed the skeleton to get close enough to attack. Aedger grumbles to himself, "Great idea, Mr. Beinn. Get him to run at you. Know you can't do a thing about it." as he drops his crossbow, and pulls out his morningstar, as he tries to dodge the ogre's mighty weapon, and deliver an attack of his own.

Blue lowers himself down the chasm, and looks for Zarrin's body.

[sblock=ooc]
Aedger will tumble into melee with the ogre. Truly his wisest option.
Blue will perception the chasm (60' darkvision)
[/sblock]

[sblock='ministats']
[sblock=aedger]Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2 ac: 15, t:12, ff:13
hp: 02 perception: +9
cmb: +0 cmd: 12 speed: 30ft.
fort: +2 ref: +2 will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft

current effects: none

in hand: Light Crossbow

special powers
channel negative energy 1d6, 6/day, will dc 14 used: 2
death's kiss: 1 round duration, 6/day used: 1
command undead

[sblock='spells prepared:']orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]

attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80' bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2

[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]blue, skeletal companion (medium undead)
init: +2 ac: 17, t:12, ff:15
hp: 11 perception: +0
cmb: +2 cmd: 14 speed: 30ft.
fort: +0 ref: +2 will: +2
immune: cold undead traits
dr: 5/bludgeoning
senses: darkvision 60ft

current effects: none

in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2), claw –3 (1d4+1)
or 2 claws +2 (1d4+2)
or dagger +2 (1d4+2), range 10'
or javelin +2 (1d6+2/×2), range 30' remaining: 3

[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
180px-aedger_beinn.jpg
180px-1342541056597_c6a62.png
[/sblock]

[/sblock]
 
Last edited:


HolyMan

Thy wounds are healed!
[sblock=OOC] I'm sure vax will end up right beside Hode whether I post for him or he makes it before I get to this thread again tonight.

I'll use this post to add a die roll if I need to, so you can go ahead and start the next round Systole.[/sblock]
 

Chronikoce

First Post
"You shall not escape!" Vax calls out as he rushes after the distracted monster! Closing the distance he brings his hammer down in a powerful swing that he quietly prays will connect.

[sblock=actions]
Vax will close the distance to that remaining hole and Power attack the Ogre once more
[/sblock]

[sblock= Vax]
Vax


[sblock=Raging]
AC: 14 (Flat-footed: 12, Touch: 10)
HP: 8/15
CMB: +7 CMD: 19
Fort: +6 Ref: +2 Will: +4
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+7, 2d6+9/x3)
Ranged Weapon: Javelin (+3, 1d6+6/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]

[sblock=Not Raging]
AC: 16 (Flat-footed: 14, Touch: 12)
HP: 6/13
CMB: +5 CMD: 17
Fort: +4 Ref: +2 Will: +2
Speed: 30'

Perception: +4
Initiative: +2

Primary Weapon: Crusher (+5, 2d6+6/x3)
Ranged Weapon: Javelin (+3, 1d6+4/x2)
Special Attack Options: Power Attack: -1 Attack, +3 Damage
[/sblock]
Rounds of Rage: 1/6
Current Conditions in Effect: None
Consumables Available: 1 Flask of Alchemists Fire, 1 Potion of Cure Light Wounds, 6 Days of Trail Rations
Carried in Hands: 'Crusher'

Vax (Chronikoce) - Living Pathfinder RPG Wiki
[/sblock]
 

HolyMan

Thy wounds are healed!
Vax's rage and powerful blow cracks the creature across the spine. As it raises it's morningstar to attack Aedger it suddenly shifts oddly.

It's spine brook the weight of the upper half tumbles over and falls to the stone floor with an enormous crash. It's booted legs still stand motionless were the ogre skeleton once stood.

OOC: Combat over.
 

HolyMan

Thy wounds are healed!
Meanwhile...

Blue reaches the end of his rope and even with his darkvision the skeleton can not see the bottom of the ravine.
 

soulnova

Explorer
"YES!" Damaris cheers giving little jumps and waving her arms. "Wonderful work boys! Vax I'll buy you a drink when we come back, but I guess you need to rest a little now. Oh, and sorry for the fire..."

She will walk up to Blue and cast Dancing Lights down the ravine. "Come out come out wherever you are~" even then, she thinks the wizard is far away by now.


[sblock=Ministats]
Damaris.jpg
Damaris - Bard lvl 1
HP 8/8
AC 16 | Touch 13 | FF 13
CMB+2 | CMD 15
Saves: F+0 | R+5 | W+1

INIT +3
Perception +3 | Sense Motive -1

Shortbow +3 1d6
Longsword +2 1d8+3 (Two-handed)

Bardic Performance: 0/6 day

Cantrips: Dancing Lights, Detect Magic, Read Magic, Ghost Sound.
Spells: Lvl1 Grease, Sleep 1/day.
Spell-like ability: Message 1/day.

Combat Feats: Point Blank Shot, Rapid Shot.

Consumables: Oil, Perfume, Firework Paper Candle (2), Vermin Repellent, Trial Rations (4), Normal Arrows (16), Alchemist Fire.[/sblock]
 

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