"Well done, friends! Aedger cautiously joins Damaris near the bridge, and begins yelling at Blue.
"Do you see him?" The sound of bone clanking against bone twice echoes up from the ravine.
"That means no," he says to Damaris. Turning back to Blue,
"Do you see anything useful?"
Clank Clank.
Hmm. Ms Damaris, Mr Hode, Mr Vax, do any of you have some rope? I would like to let Blue all the way down. You can understand my hesitancy to leave before we've ensured that Mr. Zarrin is really dead. And will stay that way. He did fly over the edge without much regard for his own life."
[sblock=ooc]
Aedger will pick up a pebble, and "light" it before dropping it, to gauge the depth of the chasm.
If it appears that there's no hope of recoering the body, I suppose I'm okay with looting the place.[/sblock]
[sblock='ministats']
[sblock=aedger]
Aedger Beinn, Aasimar cleric (undead lord) 1
init: +2
ac: 15,
t:12,
ff:13
hp: 02 perception: +9
cmb: +0
cmd: 12
speed: 30ft.
fort: +2
ref: +2
will: +5
resist 5: cold, acid, electric
senses: darkvision 60ft
current effects: none
in hand: Light Crossbow
special powers
channel negative energy
1d6, 6/day, will dc 14
used: 2
death's kiss: 1 round duration, 6/day
used: 1
command undead
[sblock='spells prepared:']
orisons:
light
guidance
mending
level 1: (dc 14)
cause fear (domain)
bless
cure light wounds
spell like abilities
daylight (1/day)
[/sblock]
attacks:
crossbow, light: +2 attack, 1d8+0, 19/x2, 80'
bolts: 28
morningstar: +0 attack, 1d8+0, 20/x2
[sblock='expanded']skills
acrobatics 01
appraise 01
bluff 03
climb -01
craft 01
diplomacy 10
disguise 03
escape artist 01
fly 01
heal 03
intimidate 03
knowledge (religion) 05
perception 09
perform 03
ride 01
sense motive 07
stealth 01
survival 03
swim -01
carrying:
holstered:
Crossbow, light & bolts
morningstar
[sblock='pockets']earplugs (4x)
chalk (3x)
ink (1 oz. Vial)
inkpen (2x)
paper, rice (5 sheets)
[/sblock]
[/sblock]
[/sblock]
[sblock=blue]
blue, skeletal companion (medium undead)
init: +2
ac: 17,
t:12,
ff:15
hp: 11 perception: +0
cmb: +2
cmd: 14
speed: 30ft.
fort: +0
ref: +2
will: +2
immune: cold
undead traits
dr: 5/bludgeoning
senses: darkvision 60ft
current effects: none
in hand: Scimitar (r)
attacks:
scimitar +2 (1d6+2,18-20/x2),
claw –3 (1d4+1)
or
2 claws +2 (1d4+2)
or
dagger +2 (1d4+2), range 10'
or
javelin +2 (1d6+2/×2), range 30' remaining:
3
[sblock='expanded']
carrying:
holstered:
scimitar
dagger
javelins
backpack
rope, hemp (50ft)(x2)
plank, collapsable
wandermeal (4 servings)
chalk (6x)
[/sblock][/sblock]
[sblock=pictures]
[/sblock]
[/sblock][/QUOTE]