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[LPF] The Forbidden Isle of Ancient Secrets

jbear

First Post
Relic mutters something into his beard for a few moments, and with a wave of his rod a muscled humanoid with the head of a hound surges into being. A sense of purity and good floods the hallway. He looks to the wizard for instructions with its bright eyes. "Around the corner evil enemies hide, waiting to attack us. Discover them, approach them with caution until you know where they are. Tell me what you find." Relic orders in the native tongue of the celestial being.

The archon turns towards where the chuul hides and fearlessly moves forward a short distance, peering into the darkness to detect any evil presence.

[sblock=Actions] Summon Monster IV with Rod of Lesser extend (16 rounds) to summon a Hound Archon
Archon moves to W5 and detects evil, especially looking at the area that opens to the right. It will hopefully straight away tell Relic what it detects (Intelligence 10). Will maintain for up to three rounds if nothing happens in that time to discern exact locations. [/sblock]
 

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Satin Knights

First Post
The hound moves forward carefully and past where Relic had expected. It responds nearly instantly [sblock=Relic] "One that way and three right here." [/sblock]Pointing with gestures that are just barely on the edge of Relic's vision field. The hound takes a defensive posture, raising its greatsword.

With another outsider walking up and looking right at them, the chuul are annoyed that their ambush has failed. They pour forth from the side chamber, finding that their size is working against them significantly in this endeavor. As the lobster-like beast swings his claw, the hound archon defends himself with a heavy stroke of his blade. While sinking deep, this is not enough to deter the chuul's attack. Grabbing the smaller hound, it crushes with its massive claw, but the warrior seems mostly unfazed by the attack. A second chuul comes out of the side passage and strikes with a claw as well.

The archon, although grappled by these beasts, still has plenty of fight left in him.
[sblock=Aradra]You see that the one shot with arrows returns once the melee starts. 2 others came from the side. You don't speak celestial, so you don't know what the archon reported.[/sblock][sblock=Combat Round 4]Relic: A lesser rod only handles spells up to third level, so the archon only has 8 rounds. Where you indicated gave him sight on the first to the right, and another 5' step gave him full view of the room. Better than spending 3 rounds in each direction with detect evil if he could just eyeball it. As a summons, he never dies, so he doesn't mind the direct approach. And you didn't specifically tell him to use the Detect Evil SLA. Just cautiously find the evil ones. :cool:
...91/96 ~ AC 18 ~ Daylily ~ horsechopper and cestus ~ Stealth 21
...55/59 ~ AC 14+4 ~ Relic ~ Mage Armor 580 rds ~
...94/96 ~ AC 21 ~ Aradra ~ Darkvision 110 min, Perceive Clues 70 min, longstrider 70 min ~
...99/101 ~ AC 22+1+3+4 ~ Shadow ~ Barkskin 70min, Mage Armor 584rds ~ amulet active ~
...122/127 ~ AC 27 ~ Frost ~ Heroism 617 rds ~
....41/51 ~ AC 19+2 ~ Hound Archon 8 rounds ~ moved, readied strike Readied power attack (1d20+9=23) hits for augmented power attack damage (2d6+15=23)

..54/85 ~ AC 22 ~ Chuul A ~ moved Will save (1d20+9=19) succeeds
..62/85 ~ AC 22 ~ Chuul B ~ move 25, claw claw (1d20+14=25) for damage (2d6+7=16) + Grab attempt (1d20+19=22) succeeds for constrict damage (2d6+7=14) will save (1d20+9=23) succeeds
..85/85 ~ AC 22 ~ Chuul C ~ move and claw attack (1d20+14=20) hits for damage (2d6+7=14) will save (1d20+9=14) failed Aura of Menace negated attack
..85/85 ~ AC 22 ~ Chuul D ~ boxed in will save (1d20+9=19) succeeds
Edit: Aura of Menace and Magic Circle vs Evil did negate the 2nd Chuul's attack. [/sblock][sblock=map]
underground15.png
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jbear

First Post
Relic translates what the archon told him immediately to the group. "Three to the right, and one up ahead, probably the one that has been throwing rocks at us." He hustles forward a little so he can see what is going on and gauge how well his celestial ally is faring in the fight. He breathes a sigh of relief to see he remains intact, although in a bad position, grasped in the claw of the chuul. "Fight them with all you have!" he calls.

Turn continued after I ask a few questions ...

[sblock=OOC] Sorry, I didn't realise the limitation of the Rod. 8 rounds is plenty given that I didn't have to waste 3 detecting their presence! :)

Question: Are the chuul affected by the archon's Aura of Menace? or its Magic Circle vs Evil? Am I right thinking they are constant effects that surround the archon? If the chuuls are evil wouldn't the AC of the Archon be 21, so the second chuul may have missed (The radius of this affect is 10ft so anyone going up into melee will benefit from this as well). If they are affected by the Aura of menace then they would all receive -2 to their attacks, AC, and saves also.

Relic's turn so far:
Move: to Z5 [/sblock]

[sblock=Relic lvl 9]

Relic Nevyn
(Lvl 8) Human Wizard 7/Oracle 1
HP:
64/68
AC: 14 (18) Touch 14 (18) FlatFooted 11 (15)
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Mage Armor
Fish Skin: -2 Cha; must get wet or staggered 1/day; +2 Escape Artist checks & CMD vs Grapple
Fort: +3 Ref: +4 Will: +9
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile 2/3 Used; Feather Fall:USED
Lvl 2: Summon Monster II: USED, Hideous Laughter, Invisibility; Levitate x2
Level 3: Haste 0/2 Used; Lightning Bolt; Fly
Level 4: Black Tentacles, Summon Monster IV 1/2 USED
Bonded Ring:
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 8/8 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 3/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (49/50) charges
Rod of Lesser Extend: 3/3 uses left today
Quarterstaff of Spellstoring: +5; 1d6+1 dmg Charged: No Charge
Consumables: 4/4 CLW Potions; 6/8 trail rations
Scrolls prepared for Battle: Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 
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Satin Knights

First Post
[sblock=ooc]Yes, both the Aura of Menace and Magic Circle vs. Evil worked against Chuul C. The other chuul made their saves, so are only affected by the circle. I am not used to running archons, so I missed both of them. With his DR, that hound gets to be a tough bugger.[/sblock]
 

jbear

First Post
[sblock=OOC]I have been reading about being grappled. The archon can't attack with a two handed sword while grappled right? SO his only option is to try and escape the grapple or bite? Or could the archon use its teleport ability to teleport out of the grapple nearby? [/sblock]
 

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

As soon as she hears the old Wizard's warnings, Kalinn speaks a few arcane words in Draconic. Each of her allies feels themselves fill with energy, their reactions quickening.​
[/section]

[sblock=OOC]Cast Haste. Should get everyone (including the Archon), granting +1 Attack, AC and Reflex Save and an additional attack each round at full bonus. And +30' Speed.[/sblock]
_______________
[sblock=Mini Stats]
Kalinn Ari

Current Block
Initiative: +03
AC: 28 (15 Touch, 24 Flat-Footed)
HP: 111/116
CMB: +13 CMD: 27
Fort: +10 Reflex: +10 Will: +09

Standard Block
Initiative: +03
AC: 27 (14 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +12 CMD: 26
Fort: +09 Reflex: +07 Will: +07

Rage Block
Initiative: +03
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 160/160
CMB: +14 CMD: 26
Fort: +12 Reflex: +07 Will: +09

Rage Block (Hafísbíta in Hand)
Initiative: +3
AC: 25 (12 Touch, 22 Flat-Footed)
HP: 155/155
CMB: +13 CMD: 25
Fort: +11 Reflex: +06 Will: +08

Fatigue Block
Initiative: +2
AC: 26 (13 Touch, 24 Flat-Footed)
HP: 127/127
CMB: +11 CMD: 24
Fort: +09 Reflex: +06 Will: +07

Senses: DarkVision
Perception: +10, Sense Motive: +0

Special: Rage (Remaining Rounds: 16/16)
Special: Spirit Totem (+9/1d4+2)
Special: Claws (Remaining Rounds: 05/05)

Current Weapon in Hand: Hafísbíta

Hafísbíta Powers Available
Special: Boon: Shield (Remaining Points: 10/10)
Special: Boon: Healing Surge
Special: Boon: Cure Light Wounds (Remaining: 03/03)
Special: Boon: Heroism (Remaining: 01/01)
Special: Boon: Gallant Inspiration (Remaining: 01/01)

Spells Available
  • Level 0: Unlimited
  • Level 1: 6/7 per Day
  • Level 2: 5/6 per Day
  • Level 3: 3/3 per Day
Level 0: Acid Splash, Disrupt Undead, Jolt, Haunted Fey Aspect, Mending, Prestidigitation, Ray of Frost
Level 1: Ear Piercing Scream, Magic Missile, Protection from Evil, Shield
Level 2: Frigid Touch, Protection from Evil (Communal), Resist Energy
Level 3: Fly, Haste
[/sblock]
 
Last edited:

jackslate45

First Post
With the enhanced speed brought on by his friend's spell, Shadow and Aradra move with terrifying speed. Shadow, who seems to be able to use the full use of his bite to target the creature closes to the party, bites at the monster 3 times, only connecting once.

Aradra, his bow's infinite ammo ability really showing it's true power, takes out the one grappiling the Archon with four arrows, thanks to the archon's attack. He then turns his final arrow to the closest creature, but is unable to repeat his luck.
[sblock=Attack]
Shadow: 5' step closer, then full round Attack w/lunge. 1d20+13=27, 1d20+11=12, 1d20+6=12.
1d8+1d6+16=21
Aradra: Rolling these indivudal, because order matters. RS/DA/CS
First attack(PBS/MS): On the one grappling Archon (within 30') 1d20+15=32, 2d8+20=31
Second Attack(PBS):1d20+15=32, 1d8+10=17
Third Attack: 1d20+15=28, 1d8+10=17
Third attack drops it.
Fourth Attack(PBS): Against closest Target(Same as Shadow's): 1d20+10=19, 1d8+10=12 Missed.

[/sblock]

[sblock=Aradra Stats]
Aradra Longstrider
AC: 21 (15 flat-footed, 16 touch)
HP: 68/96
CMB: +12 CMD: 28
Fort: +9 Reflex: +14 Will: +6
Perception: +20
Initiative: +8
Current Weapon in Hand: Bow +19/+19/+14 1d8+ 3 or +14/+14/+14/+9 1d8+9 1st hit deals double
Current Item in Right Hand Sheath: Wand of Abundent Ammo (42/50)
Current Conditions in Effect: Rapid Shot/Deadly Aim/Endless Ammo (from Bow); Woodland Stride ; Evasion; Clustered Shots; Darkvision 60' (8 Min Remain), Perceive Clues (+5 Perception/Sense Motive), Longstrider, Haste

Used Items: 8 charges of Abundent Ammo. 50 charges of CLW, AntiVenom, 4 Arrows

Adaptation: 90/100 Minutes Remain (Darkvision, Iron Will, Skill Focus Stealth)
Level 1 Spells: Feather Step, Gravity Bow, Longstrider
Level 2 Spells: Perceive Clues, Barkskin (+3)
Extend Rod: 1/3 per Day
Pearl of Power lvl 1: AVAILABLE
[/sblock]
[sblock=Shadow Stats]
Shadow
AC: 25 (20 flat-footed, 11 touch) (-1 DEX from AC +1 NA bonus) + 3 NA Enchancement
HP: 91/101
CMB: +14 CMD: 27 (31 vs Trip)
Fort: +11 Reflex: +8 Will: +6 (+4 vs Enchantment Charm/Compulsion)
Perception: +14
Initiative: +2
Current Weapon in Hand: Bite (+13/+11/+6 1d8 + 16 + Trip) + d6 Shocking Amulet of Mighty Biting (Activated)
Current Conditions in Effect: Power Attack, Furious Focus, Evasion, Share Spells; Scent; Lunge;Haste
[/sblock]
 
Last edited:

jbear

First Post
The celestial hound dropped back to the ground as Ardra's arrows pierced the thick carapace of the chuul, and the tentacles that held him fell limp. Under the effect of Kalinn's magic the archon made a series of blistering attacks upon the nearest chuul with his greatsword.

Relic meanwhile voices a prayer to the Wind to bless him and his allies, tipping the scales in their favour.

[sblock=Actions]
augmented Archon full attack with Power Attk and Haste vs non-dead Chuul
1d20+11=27; 1d20+11=13; 1d20+6=17 1 hit for 2d6+9= 17 dmg
NB: I couldn't work out how the Archon's first atk dealt +15 dmg; Did he use Smite? He can only do that once correct?

Relic casts Bless
[/sblock]

[sblock=Relic lvl 9]

Relic Nevyn
(Lvl 8) Human Wizard 7/Oracle 1
HP:
64/68
AC: 14 (19) Touch 14 (19) FlatFooted 11 (15)
Initiative: +8; Temporal Celerity: Rolls initiative twice and can use either result
Status:
Mage Armor; Haste, Bless
Fish Skin: -2 Cha; must get wet or staggered 1/day; +2 Escape Artist checks & CMD vs Grapple
Fort: +3 Ref: +4 (+5) Will: +9
Wizards Spells: lvl 0: Prestidigitation, Detect Magic, Read Magic, Mage Hand
Lvl 1: Shocking Grasp; Magic Missile 2/3 Used; Feather Fall:USED
Lvl 2: Summon Monster II: USED, Hideous Laughter, Invisibility; Levitate x2
Level 3: Haste 0/2 Used; Lightning Bolt; Fly
Level 4: Black Tentacles, Summon Monster IV 1/2 USED
Bonded Ring:
Pearl of Power (lvl 1):
Pearl of Power (lvl 2):
Lightning Flash 8/8 uses left today
Oracles Orisons: Detect Poison, Create Water, Guidance, Purify Food and Drink
Oracles Spells: lvl 1: 2/3 uses left today
Wand of Mage Armor: (45/50) charges
Wand of CLW: (49/50) charges
Rod of Lesser Extend: 3/3 uses left today
Quarterstaff of Spellstoring: +5 (+6); 1d6+1 dmg Charged: No Charge
Consumables: 4/4 CLW Potions; 6/8 trail rations
Scrolls prepared for Battle: Shield, Ray of Enfeeblement, Hypnotism, Moment of Greatness
Curse: Clouded Vision: Max Vision limit 30'; as Darkvision
[/sblock]
 
Last edited:

Satin Knights

First Post
Aradra's arrows weaken the chuul holding the hound just enough that it cannot keep its grip. Even the strain of trying causes his wounds to bleed more, and the creature falls unconscious.

Daylily circles around the wolf that stepped in his way and then brings the horse chopper around in a hefty slice. A high pitched squeal comes out of the tall, armored spider, but it continues to stand.

Retaliating against the only one in reach, the chuul cannot muster enough reserves to get either of its massive claws through the hound's defenses.

The first chuul makes his way back to the fray, and he is able to land a solid blow on the hound, and grabbing him in a massive lobster like claw and crushing him.

[sblock=Combat Round 5]Since Systole is busy weekends, I used his readied rolls. The hound couldn't use a 2 handed weapon while grappled, but that resolved itself temporarily. And summoned creatures cannot use their teleport abilities (most of the time). I miscounted the strength damage for the hound before. It should be +12 damage. 6 for 19 strength and 2 handed weapon, and another 6 for power attack. No smite.
Bless for the good guys, as well as Haste.
...91/96 ~ AC 18-2+1 ~ Daylily ~ rage ~ horsechopper and cestus ~
...55/59 ~ AC 14+4+1 ~ Relic ~ Mage Armor 579 rds ~
...94/96 ~ AC 21+1 ~ Aradra ~ Darkvision 110 min, Perceive Clues 70 min, longstrider 70 min ~
...99/101 ~ AC 22+1+3+4+1 ~ Shadow ~ Barkskin 70min, Mage Armor 583rds ~ amulet active ~
...122/127 ~ AC 27+1 ~ Frost ~ Heroism 616 rds ~
....29/51 ~ AC 19+2+1 ~ Hound Archon 7 rounds ~ GRAPPLED

..54/85 ~ AC 22 ~ Chuul A ~ moved 10' and claw attack (1d20+14=26) hits for damage (2d6+7=17); grab attempt (1d20+19=34) plus Constrict damage (2d6+7=15) GRAPPLING the hound
..-1/85 ~ AC 22 ~ Chuul B ~ unconscious
..14/85 ~ AC 22-2 ~ Chuul C ~ failed Aura of Menace claw attack-menace (1d20+14-2=14) missed, 2nd claw attack - menace (1d20+14-2=19) missed
..85/85 ~ AC 22 ~ Chuul D ~ boxed in succeeds

[/sblock][sblock=map]
underground16.png
[/sblock]
 
Last edited:

Systole

First Post
"AHAHA! WHO OUTED THE SMART OF YOU NOW, TALL-SPIDERS!? DAYLILY OF FALSHENAYA CLAN!"

[sblock=OOC]Lunge + Rage + Horsechopper Death Blossom Haste/Bless/Lunge/PA/FF (1d20+22=26, 1d10+24=25, 1d20+19=32, 1d10+24=26, 1d20+14=20, 1d10+24=25) Starting on the one holding the archon the more dead one, additional attack going to the other one in range.

I am sad because my test rolls were much better.[/sblock][sblock=Mini Stats]
Daylily_150.jpg


Daylily Falshenaya

-Normal-
AC: 18 (13 touch)
HP: 85/96
CMB: +15 CMD: 27
Fort: +10 Reflex: +5 Will: +5

-Raging-

AC: 16 (11 touch)
HP: 114/114
CMB: +17 CMD: 29

Fort: +12 Reflex: +5 Will: +7

Perception: +15 [includes +2 mutation bonus]
Initiative: +2

Current Weapon in Hand: Adamantine horsechopper (+20/+12, 1d10+24, 20x3]
Current Conditions in Effect: PA/FF, Lunge, Rage, Haste, Bless
Rage Remaining: 10/13

Used Items:

Rations, 1
CLW Wand, 14
Javelin, 2
Barbarian chew, 6
Sling bullet, 1
[/sblock]
 

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