Satin Knights
First Post
Daylily moves out the door to find Darkchild playing with the other devil. With a skillful lunge from behind her, he brings the hammer down with a crushing blow. This devil too dissolves into wisps of smoke, leaving Daylily without a carcass to skin. That is unless he goes back to yesterday's conquest to get some leather for a loincloth.
[sblock=Frost]Made it through another battle. They seem keep coming, at almost regular intervals.[/sblock][sblock=Aradra]Okay, this is getting annoying. Every six hours, someone finds you. It's as if they didn't want you to get a full night's sleep.[/sblock][sblock=ooc]The darkgrey/black lines are walls, and the brown with metal rods at the top was a door. So, there wasn't a banister to leap over. BL7 would have put Daylily in the armory by himself with no one to play with because the wall was between him and the devil. So, I moved him around where he could do his thing. He does it so well.
The two devils are dead and went poof. Combat over.
Daylily still has a bleed condition from the vile glaive that struck him. Being an "Infernal Wound (Su)", it requires a DC 17 Heal check to stop the bleed condition. It also requires a DC16 caster level check on a healing spell in order for healing to work and dispel the Infernal Wound.
Relic: Intuition check (1d20+5=14)
Daylily: Intuition check (1d20+0=7)
Frost: Intuition check (1d20+0=15)
Aradra: Intuition Check (1d20+1=18)
[/sblock]
[sblock=Frost]Made it through another battle. They seem keep coming, at almost regular intervals.[/sblock][sblock=Aradra]Okay, this is getting annoying. Every six hours, someone finds you. It's as if they didn't want you to get a full night's sleep.[/sblock][sblock=ooc]The darkgrey/black lines are walls, and the brown with metal rods at the top was a door. So, there wasn't a banister to leap over. BL7 would have put Daylily in the armory by himself with no one to play with because the wall was between him and the devil. So, I moved him around where he could do his thing. He does it so well.
The two devils are dead and went poof. Combat over.
Daylily still has a bleed condition from the vile glaive that struck him. Being an "Infernal Wound (Su)", it requires a DC 17 Heal check to stop the bleed condition. It also requires a DC16 caster level check on a healing spell in order for healing to work and dispel the Infernal Wound.
Relic: Intuition check (1d20+5=14)
Daylily: Intuition check (1d20+0=7)
Frost: Intuition check (1d20+0=15)
Aradra: Intuition Check (1d20+1=18)
[/sblock]