perrinmiller
Adventurer
Ariel Esimae, Female Aasimar Cleric (NPC)
Ariel finishes up her lunch and looks askance at the elven woman. Their conversations have been strange over the brief time that they have known each other and she is not sure if she say anything or not. The war maiden has no interest in being slapped for an imaged slight, and she is just hot-headed enough to fight back. Better to ignore the behavior and not attract attention to it further.
"Sometimes the right up front approach will work. Helina's Justice prevailing. If it doesn't She will care for us in the afterlife."
[sblock=Mini Stats] Ariel Esimae
Initiative: +2
AC: 26 (23 without shield, 24 flat-footed, 13 Touch)
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: None
Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining
Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Lessor Restoration, Spiritual Weapon, Sound Burst, Barkskin)
3rd Level 3/3 (Fireball, Prayer, Dispel Magic)[/sblock][sblock=Stone Tooth Area Map]Note: North it to the top. You are at the Red dot.
[/sblock]

Ariel finishes up her lunch and looks askance at the elven woman. Their conversations have been strange over the brief time that they have known each other and she is not sure if she say anything or not. The war maiden has no interest in being slapped for an imaged slight, and she is just hot-headed enough to fight back. Better to ignore the behavior and not attract attention to it further.
"Sometimes the right up front approach will work. Helina's Justice prevailing. If it doesn't She will care for us in the afterlife."
[sblock=Mini Stats] Ariel Esimae
Initiative: +2
AC: 26 (23 without shield, 24 flat-footed, 13 Touch)
HP: 37 Current: 37
CMB: +5 CMD: 18 Fort: +6 Reflex: +4 Will: +8 (+10 vs. Fear)
+1 for all with Resistance
Resistance: 5 Cold, 5 Acid, 5 Electricity
Conditions if Effect: None
Current Weapon in Hand: Longspear
Javelins: 5/5 Remaining
Fire Bolt: 6/6 Remaining Channel Energy: 5/5 remaining (3d6/DC14)
Deflection Aura: 1/1 remaining
Spells Remaining: Orisons: (Light, Resistance, Guidance, Detect Magic)
1st Level 5/5* (Shield of Faith, Doom, Bless, Divine Favor, Burning Hands)
2nd Level 4/4 (Lessor Restoration, Spiritual Weapon, Sound Burst, Barkskin)
3rd Level 3/3 (Fireball, Prayer, Dispel Magic)[/sblock][sblock=Stone Tooth Area Map]Note: North it to the top. You are at the Red dot.

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