Deuce Traveler
Adventurer
I've been talking it over with GlassEye and he believes I should consider giving the entire XP reward. He said I shouldn't go lower than 50%. I'm going with the 50% reward since there should be a penalty to failing beyond using up some potions and chancing death.
I decided that Pan and Ernie were out to incapacitate but not unnecessarily kill the party. After all, Pan just wanted to meet his objective and escape, and Ernie wasn't excited about bringing brought down to 1/3 of his hit points. Therefore I felt it was proper for them to stop combat and make a break for it once the tree was properly covered in flame with little chance of saving it.
Pan's pet was completely in accordance with Pan's cleric level 5 (nature) build, so the CR would have been CR 4. However, I did bump that up a level to CR 5 due to the terrain the party started at and the tactical advantage Pan possessed. So total XP would have been 1,600. However with the 50% penalty that is brought down to 800 XP. Divided by 5 is 160 XP per character.
I'd appreciate any feedback you wish to give.
I decided that Pan and Ernie were out to incapacitate but not unnecessarily kill the party. After all, Pan just wanted to meet his objective and escape, and Ernie wasn't excited about bringing brought down to 1/3 of his hit points. Therefore I felt it was proper for them to stop combat and make a break for it once the tree was properly covered in flame with little chance of saving it.
Pan's pet was completely in accordance with Pan's cleric level 5 (nature) build, so the CR would have been CR 4. However, I did bump that up a level to CR 5 due to the terrain the party started at and the tactical advantage Pan possessed. So total XP would have been 1,600. However with the 50% penalty that is brought down to 800 XP. Divided by 5 is 160 XP per character.
I'd appreciate any feedback you wish to give.