• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] The Road to Tritower

With the best of intentions, Leira attempts to sound the alarm. However, even as she begins to take breath, she feels herself uncontrollably fading into unconsciousness. Putting everything she can into a last moment shout, a somewhat louder than normal conversation, "Hey… hngggg," is all she manages before collapsing to the ground. The sound of her collapse is almost as loud as her attempt to raise the alarm.

[section]Anzaldo
Perhaps the lightest sleepers of you heard her at that point, but it would take a true sleeps-lie-the-dead heavy sleeper to snooze through what happens next. Betsy and Johnna immediately start braying and carrying on, rousing Anzaldo, who is only about 10 feet from where they stand. "Awww shattup ya mangy beasts or I'll… come over…" he begins, before changing his tone entirely and dramatically cranks up the volume, "Kids, wake up! Somtin' wrong tere!"[/section]

[sblock=Situation]Each of you, save Leira, wake up to the rustling sound of movement around you. You cannot see anything, even if you have low light vision. The very stars and moon are totally blotted out. You cannot even see a hand in front of your faces. The party is arrayed in a semicircle around the campfire, with Brandon's tent a bit further back. Anzaldo was at one end of the semicircle, and Betsy and Johnna about 10 feet away from him. Assuming you could see it, the campfire would be little more than embers, by now.

If you have light armor or less, you may assume you wear it at night, as well. Medium armor will fatigue you if you wear it while sleeping, so you have to specify you are doing so (and nobody did.) However, any weapons will have to be laying (conveniently placed, I'm sure) next to you. Of course, even if you have medium or heavy armor, you're assumed to be wearing it, and carrying weapons, during your watch. So you start your actions with the following conditions: Prone, Unarmed, in total darkness.

If you didn't notice in the initial post, I do initiative on a per side basis, so the whole party is up and may act in any order you choose. This is not to say everything is simultaneous, the actions are resolved in the order they are posted. I will try to clarify who may act at any given time. For now:

Party is Up (but Leira is unconscious)[/sblock]

[sblock=Map]Nothing here for now.[/sblock]
 

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Brandon the Swift

"ZZZ...uh? Wha!?" Brandon suddenly awakes as Anzaldo cries out in alarm. As adrenaline kicks in and washes the sleepiness awakes, he realizes that trouble is afoot.

He quickly grabs his dagger, casts the Light spell on it and looks out of his tent to assess the situation.

[sblock=ooc]Do I see anything in particular with my lighted dagger?[/sblock][sblock=Brandon Mini Stats]Brandon
AC: 12 (10 flat-footed, 12 touch)
HP: 12/12
CMB: -2
CMD: 10

Fort: +2
Reflex: +2
Will: +3

Perception: +1
Sense Motive: +6

Initiative: +8

Level 1 spells remaining: 4/4
Elemental rays remaining: 7/7

Current Weapon in Hand: Dagger
Current Conditions in Effect: Light spell (20ft normal light and 40ft dim light for 10 minutes)
Temporary items in possession: none
Items not currently in possession: none
Items depleted: none[/sblock]
 
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Francis John, Halfling

"Frackin' Cortessa!" mutters Francis as panic and dread instantly set in. He reaches for his loaded crossbow and stands up. Completely disoriented by the darkness, runs as far as he can in the safest direction he can remember.

[sblock=Mini Stats]
AC: 18 (14 flat-footed, 15 touch)
HP: 7/7
CMB: 0 CMD: 13
Fort: -1 Reflex: +5 Will: +1
Perception: +7
Initiative: +3
Bluff: +13
Armed: Light Crossbow +4 1d6
[/sblock]
 
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Brandon casts his spell… but nothing happens. The eerie, oppressive pitch black envelops the dagger and it doesn't so much as glow.

[sblock=Darkness]I'm afraid you'll want to revert your post, FrancisJohn. Looks like there is no light to home in on.

PS: Karra has yet to act and still may.

PPS: Due to number of available actions, Brandon still counts as prone, as he used a move equivalent action to grab the dagger and a standard action to cast Light.[/sblock]
 


[sblock=ooc]Well...#$%@. Sorry for wasting your time, FrancisJohn.:D

I got a question, though. If I were to cast Detect Magic, would I be able to perceive non-magical objects or people within the Darkness' area of effect?[/sblock]
 
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[sblock=epicbob]No, there no indication Detect Magic lets one sense 'void spaces' or the like. It's also worth noting that it takes several rounds to focus it into individual item detection--the first round is pretty much just a yes/no answer to the question: is there magic in this area effect-cone?[/sblock]
[sblock=Karra]You're the last one to choose actions before the bad guys go.[/sblock]
 

Into the Woods

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