Pathfinder 1E [LPF] The Sea Sprite

Arradon Delgaran

[section]
As the wand's healing light fades, Arradon fingers the raw pink flesh where the gash used to be. He nods in gratitude to Tamarie. "Our employer seemed a bit... shifty to me. We should check the walls of the captain's cabin and the hold for hidden panels. Smugglers like to keep their ill-gotten gains close at hand and out of sight." He carefully begins moving his hand along the walls of the cabin, looking for any subtle indications of artifice.
[/section]

[sblock=Perception]
Perception: [roll0]
[/sblock]

[sblock=Arradon Delgaran Mini-Stats]Arradon Delgaran
AC: 15 (12 flat-footed, 13 touch)
HP: 10/10
CMB: +0 CMD: 13

Fort: +1 Reflex: +5 Will: +0
Bluff: +8 Disable Device: +9 Perception: +6 Sense Motive: +0 Sleight of Hand: +7 Stealth: +7
Initiative: +5

Sneak Attack: 1d8 (Dagger)
Hidden Blade: +0

Feats: Blind-Fight

Current Weapon in Hand: Dagger +0 (1d4+0, 19-20/x2)
Current Conditions in Effect: Bless - 23 rounds remaining, +1 to hit, +1 vs Fear
Temporary items in possession: None
Items not currently in possession: None
Items depleted: None
[/sblock]
 
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Leira Olren, Master of Martial Arts

Leira.jpg

"I'll lead the way below decks in case of any more hostilities. Much prefer them slamming into my shield then any of you. Just let me know when you are ready, and we'll head down." Leira spins her chain sword idly while she waits.

[sblock=Leira Olren, Master of Martial Arts]
Leira Olren
AC:20 (17 flat-footed, 13 touch)
HP: 18/18
CMB: +5 CMD: 18

Fort: +5 Reflex: +5 Will: +3
Perception: +1 Sense Motive: +1
Initiative: +5

Skills
Acrobatics: +7, Climb +8, Escape Artist +7, Heal +7, Stealth +8

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon Ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Current Weapons in Hand: Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B,
Current Weapon for Attacks of Opportunity: Urami, +5. 1d8+4, Crit 18-20, Type S
Current Conditions in Effect:
Resources Used: None
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 

You do find a series of charts and right away you can tell the Sea Sprite likes to make sojourns to island chains outside of more civilized territory. Aelspeth is the first to notice a hollow-sounding board inside the floor of the cabin as the party conducts its search. She pulls up two hollow boards to reveal a locked wooden chest underneath.
 

[sblock=Francis John III, Self-Proclaimed Halfling Prince]
Character Sheet

HP: 14/16
AC: 17 FF:15 T:13
CMB: 1 CMD: 13
Fort: +1 Reflex: +5 Will: +1
Perception: +8 Initiative: +2
Bluff: +13 Diplomacy: +7 S. Motive: +5
Sleight: +7 Stealth: +10
Unarmed: Shortsword +3 d4+1
Armed: Light Crossbow +4 1d6
Bolts Remaining: 12/20
Adaptable Luck: 2/3

[sblock=Bacon, War Pig]
HP: 18/18
AC: 14, touch: 10, flat-footed: 14 (+4 natural)
Fort: +6 Ref: +3 Will: +1
Initiative: 0
Defensive Abilities: ferocity
Speed: 40 ft. (30 medium, 20 heavy)
Melee: gore +4 (1d8+4)
CMB: +4 CMD: 14
Skills: Perception +6
Senses: Lowlight Vision, Scent[/sblock]
[sblock=Adventure Notes]
+200 Gold - as advance
[/sblock][/sblock]

Francis shouts a bit, "Leira, smash it open! I have no use for locks. Or Arradon... do something shifty." Once the chest is opened, Francis hopes to take position third or fourth in the order... right in the middle.
 

"This chest isn't going anywhere but armed monsters could be preparing for us as we speak. Let us leave these things here until after the vessel is clear."

If there are no objections, Aelspeth moves toward the stairs at the ship's fore that lead down below the deck. As she walks, she engages Darwin in harsh, muted tones. He pokes his head up over his sash and takes in their surroundings, then claps his master on the back of her shoulder and recedes below the cloth-line.

[sblock=Aelspeth Mini Stats]Aelspeth
HP: 8/8
AC: 13 (17) FF: 10 (14) T: 13
CMB: -1 CMD: 12
Fort: +1 Reflex: +3 Will: +2
Special: Immune to magical sleep, +2 on saving throws vs. Enchantment
Perception: +2 S. Motive: +0
Initiative: +3
Conditions in Effect: +4 AC (Mage Armor, 1 hour remaining)
Weapon in Hand: Quarterstaff
Shift: 7/7 remaining
0 Level: Detect Magic, Mage Hand, Prestidigitation
1st Level: Mage Armor, Color Spray, Enlarge Person
[/sblock]
 

Tamarie the Songweaver
Putting the healing wand and book back into her bag as she shuffles in behind the others, Tamarie looks the situation over. "I agree with Aelspeth," she adds, with little fanfare and an even, unwavering tone. "We can decide what to do with this issue once the ship is secured." With that, she unslings her crossbow again and motions back towards the door.

[sblock=Bless]The clock is ticking on our bless, BTW.[/sblock]
[sblock=Tamarie Mini Stats]Tamarie
AC: 12 (10 flat-footed, 12 touch)
HP: 13/17
Shawl of Life Keeping: 4 stored HP
CMB: +1 CMD: 13

Fort: +2 Reflex: +3 Will: +3
Perception: +2 Sense Motive: +0
Initiative: +2

First Level spells remaining: 5/6
Heavenly Fire remaining: 5/7(Tamarie,Arradon)
Bolts remaining: 17/20

Current Weapon in Hand: MW Light Crossbow
Current Conditions in Effect: Bless(24r)
Temporary items in possession: Qalabash’s CLW wand
Items not currently in possession: none
Items depleted: CLW wand-2 chg
Money: +200gp retainer[/sblock]
 

Arradon Delgaran

[section]
Arradon eyes the chest from a distance, "It's true that the chest won't be going anywhere. When the time comes I'll be glad to open it. Any leverage could lead to a bigger payout." He turns to exit the cabin. "I can try and scout below-decks if you think it prudent, otherwise I prefer to bring up the rear."
[/section]

[sblock=OOC]
Finally got back home! Ready to play.
[/sblock]

[sblock=Arradon Delgaran Mini-Stats]Arradon Delgaran
AC: 15 (12 flat-footed, 13 touch)
HP: 10/10
CMB: +0 CMD: 13

Fort: +1 Reflex: +5 Will: +0
Bluff: +8 Disable Device: +9 Perception: +6 Sense Motive: +0 Sleight of Hand: +7 Stealth: +7
Initiative: +5

Sneak Attack: 1d8 (Dagger)
Hidden Blade: +0

Feats: Blind-Fight

Current Weapon in Hand: Dagger +0 (1d4+0, 19-20/x2)
Current Conditions in Effect: Bless - 22 rounds remaining, +1 to hit, +1 vs Fear
Temporary items in possession: None
Items not currently in possession: None
Items depleted: None
[/sblock]
 

Leira Olren, Master of Martial Arts

Leira.jpg

"I agree with Aelspeth, let's clear the area first. Then, I'll be happy to break open this box. I'm heading down with Qalabash." Leira then moves down the stairs to explore below.

[sblock=Leira Olren, Master of Martial Arts]
Leira Olren
AC:20 (17 flat-footed, 13 touch)
HP: 18/18
CMB: +5 CMD: 18

Fort: +5 Reflex: +5 Will: +3
Perception: +1 Sense Motive: +1
Initiative: +5

Skills
Acrobatics: +7, Climb +8, Escape Artist +7, Heal +7, Stealth +8

Stunning Fist: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.

Dragon Style: While using this style, you gain a +2 bonus on saving throws against sleep effects, paralysis effects, and stunning effects. You ignore difficult terrain when you charge, run, or withdraw. You can also charge through squares that contain allies. Further, you can add 1-1/2 times your Strength bonus on the damage roll for your first unarmed strike on a given round.

Dragon Ferocity: While using Dragon Style, you gain a bonus on unarmed strike damage rolls equal to half your Strength bonus. When you score a critical hit or a successful Stunning Fist attempt against an opponent while using this style, that opponent is also shaken for a number of rounds equal to 1d4 + your Strength bonus.

Current Weapons in Hand: Unarmed Strike (Considered Armed) +6, Damage: 1d6+4, Crit: 20/x2, Type: B,
Current Weapon for Attacks of Opportunity: Urami, +5. 1d8+4, Crit 18-20, Type S
Current Conditions in Effect:
Resources Used: None
Temporary items in possession:
Items not currently in possession:
Items depleted: none
[/sblock]
 


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