[LPF] The Sword and the Fallen Angel [OOC]


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Gah, that's awful! Not that you need me to say it, but definitely tend to your RL issues before even thinking about gaming! A healthy, happy GM is a good GM. :)
 

The door opens with a creaking SCREECH of rusty hinges, in need of be oiled years ago. Immediately inside the doorway is an entryway vestibule full of dusty debris, cobwebs in the corners, and a few broken furniture pieces. There is no one in this initial chamber, but across from the door are two archways leading in the main sanctuary of the cathedral. Both are blocked with old, rusty gate-like double-doors that allow you to see what lies beyond through their iron bars. From here they don't appear to be locked, just a simple latch.

The light dimly shining down from the stained glass windows provide some decent illumination for the ground level. You can see that the interior looks unused for years and in disrepair, dusty and cobweb ridden. However the sanctuary is not empty, shadowy figures are visibly moving about and catch your eye. It must be the Githyanki!

GithyankiWarrior-1.jpg


There are two warriors across the cathedral, one points and says something you cannot understand from this distance. At this distance you cannot tell much more than that they are armed and armored. But, they are ready for a fight!


OOC: Combat Rounds Begin: Round 1, everyone is up
[sblock=Combat Information]Everyone is aware, but not all have LOS
Illumination is dim for all those without darkvision or low-light vision.
Opening the gates are Move Actions like opening a door

Initiative:
You guys
Githyanki (Flat-footed in round 1)

Updated Map:
SnFAEnc4Map01.jpg


Code:
Ausk:      19/19 HP remaining
Garnet:    23/23 HP remaining
Heinrich:  10/10 HP remaining
Maia:      16/16 HP remaining
Pari:      31/31 HP remaining
Tagawai:   26/26 HP remaining

Wand of CLW(-> Pari): 36 charges remain
Spells Cast: 
Abilities Used: 
Conditions in effect: Maia (Coat of Many Stars +4AC)
Enemy Status:
Code:
Gith1:
Gith2:
[/sblock]
GM: Please use grid coordinates, combat blocks, and mini-stats.

If you need a DM update after 1-2 people post, I will get it out when I can.
 

Pari speaks a quick word to Tagaiwi, then holds out a hand and speaks a quick prayer to the Gods; a flickering orange glow fills his palm.

[sblock=Actions]Free: Command Tagaiwi to stay (Tagaiwi holds his action; once the gate is open I'll command his attack).
Standard: Cast Produce Flame.[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 31/31
CMB: +1 CMD: 12
Fort: +8 Reflex: +2 Will: +6

Senses: Low Light Vision
Perception: +11, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day)

Spells Available
Orisons: Detect Magic, Guidance, Resistance
1st Level: Longstrider (D)


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 26/26
CMB: +4 CMD: 18
Fort: +5 Reflex: +8 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

Seeing the two creatures caught unawares, Garnet does not hesitate. Keeping her shield readied against any attack they might offer, she steps inward to one of the rusty gates and brings her axe down on the lock with a powerful swing. The smith in her winces at the painful echoes of a fine blade battered on ancient iron.

OOC: Full move to F15, attack the locked door with her axe.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
Masterwork Dwarven Waraxe: Attack: +06, Damage: 1d10+2, Crit: 20/x3
Spiked Light Shield: Attack: +04 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

Garnet easily knocks the latch off and the gate swings open. Much to her surprise (well, maybe not) there are more Githyanki warriors in the cathedral, five in all. One is actually nearby and she can see the warrior is armed with a greatsword and breastplate. He has a composite longbow stowed, but the others have them in hand.

[sblock=Tactical Map]
SnFAEnc4Map01A.jpg
[/sblock]
GM: Garnet needed to actually be in column 14 to reach the gate, so I put her at F-14. Could have just opened it normally, btw.
 

Ausk will move forward and D-14 and kick open the other gate, flail in hand, and a nasty snarl on his face.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 14 (12 flat-footed, 12 Touch)
HP: 19 Current: 19
CMB: +3 CMD: 15 Fort: +2 Reflex: +2 Will: +3

Current Weapon: Heavy Flail
Notable Effects: Guidance

Spells Remaining: 1st Level 5/5[/sblock]
 


Ausk manages to open the other gate without much difficulty and sees what Garnet sees.

[sblock=Tactical Map]
SnFAEnc4Map01B.jpg
[/sblock]
GM: Maia's left to finish the round. Pari and Heinrich have unused Move Actions I think and they can still take them if they wish.
 

Heinrich move 25 feet to the west.

(I thought this was a surprise round so a move or standard. standard was to cast shield. thank you for the correction)
 

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